Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Codexian Saga LP

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
heechee1 said:
Is it just me, or has the "kill all alien scum, herp derp, to the battlestations!" attitude stopped being funny and/or productive about 20 pages ago? Oh so edgy counsilors are banal, shit, boring :roll: . It's a shame that this excellent Barbarian's project is degraded by retards.

No, I think it is necessary.
If you have ever seen a real political debate, no matter which country, there will be nationalistic nutjobs (exept maybe Germany, her populace is quite touchy on that matter).

Not to mention that war does net a profit, see the Phyries stealth technology.
And think the wast, lush worlds we could have gained if we had tried to conquer their lands instead.


This is not herp-derp, it is just a different approach to politics.
Some people do think that it is better to be the wolf than the sheep.

Now, of course, we could all start quoting Machiavelli instead, but were would the fun be in that?
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Jack said:
I have a "we are screwed" attitude at the moment, so I wouldn't know.

me too. it seems like whatever the choice we'll lose a lot.

also, like somebody sneakily suggested (implied? whatever), the dwarves could be in league with the lizards. and that's the frigging problem! and (like we, the only sensible councilors to choose B in the previous meeting, already mentioned but you wouldn't listen!) we have NO INTEL on the hin'in! next to none. and that's just asking for disaster.

and Conan suggested that the telexenos' tech and battle prowess is at least at our level. now think for a second.. an enemy that has more efficient comms (tele-mobiles and whatnot), at least our tech/battle capabilities, AND MORE FRIGGING NUMBERS! they've been at this galactic games for hundreds of years before us.. and fight both them and the bugs. and who knows who else could join in the party afterward to pick up the pieces
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
heechee1 said:
Is it just me, or has the "kill all alien scum, herp derp, to the battlestations!" attitude stopped being funny and/or productive about 20 pages ago? Oh so edgy counsilors are banal, shit, boring :roll: . It's a shame that this excellent Barbarian's project is degraded by retards.

Herp-derp. Butthurt detected.

obediah said:
I don't think I grasp the variables well enough to decide between A and C, the withdraw in C will saves lives and ships, but how much will it slow our invasion? If there is enough strategic worth in holding certain points in boodle space, then we may need to pay the cost in men and ships. We are in a race after all to grab everything of value owned by the bugs, and be sure that when our forces do meet Hin'in forces, that we are in a position of power.

Picking Option C assumes that by retreating within our own borders, the Raumen will not pursue us that far. In the meantime, if the Hin'in press the attack, the clans will turn most of their attention upon them, allowing us to build up our strength and finally strike when the other two are softened up sufficiently. In this case I gather that most of the Council voting for this option will not act until we are fully ready. How effective this approach will be will depend on how strong the Hin'in truly are. If we are unlucky they are very powerful and utilize blitzkrieg tactics to swiftly end their war against the Raumen before we are completely ready, and next move on to invade us. But it is more likely they will be bogged down in Raumen territory for some time. This option is the safest but the likeliest to drag out the war the longest.

Option A is very, very risky in terms of casualties and internal stability. On the surface it is by far the worst of the options, as we rush into combat without preparation (again). But we should also begin considering the approaches of other races in the war as potentially being similar to our own options. Not all aliens have a FIGHT FIGHT FIGHT attitude. If our own councillors think it folly to invade as is, why do they think the Hin'in will make the same mistake? The Hin'in seem to be as cautious and backstabbingly manipulative as we are, they may decide to withdraw to the strategic points in Four Suns territory they already hold and fully mobilize before invading. In that case, we are allowing the Raumen valuable time to regroup and replenish if we do not act, thus making them a tougher nut to crack. By throwing ourselves into the fray we force all of them to act, fighting on our terms of engagement. This will make their future strategic actions easier to predict. The war prosecuted as with Option A will be tougher, harder, and definitely bloodier, but we may gain much more from it.

Finally, consider the fact that mobilization decreases stability. This will occur regardless of whether you pull back or not. Option C is a combination of options A and B.

edit: Calculator-Magos Jack, there is only one vote for option A, and two for option B. Orgasm and heechee1 voted for B.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
treave said:
edit: Calculator-Magos Jack, there is only one vote for option A, and two for option B. Orgasm and heechee1 voted for B.
Yes, A and B should be reversed. Not that it matters much...
I must get my implants looked at, can't have them melt due to overheating during a meeting.
I guess all the simultaneous calculations and simulations are quite a strain on them.
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
Argh, the Barbarian must apologize profusely, but today has been consumed entire. The update shall come tomorrow, sometime after the Champions League final. Consider this a promise.
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
... Out of the Frying Pan; the Fire Beckons

After the bedraggled and somewhat battered Codexian fleets withdrew from Raumen space in order to prepare for a more general conflict with the Hin'in, the war took on cataclysmic proportions for the insectoids. The Hin'in chose not to hold back any of the strength they had so carefully husbanded for a generation, and launched a general offensive as soon as the humans were momentarily out of the picture. Thousands of vessels swarmed over Raumen space. Vicious fighting shook the stars themselves, as the Raumeni, in turn, directed most of their strength against the humanoids. Though a few clans did begin probing Codexian defenses (even managing to raid Ossian III in March 267AU), they were generally rebuffed with little fuss. Human strength along the border was overpowering.

To say that the war effort was unpopular - even without the extensive mobilization that would soon follow - in Codexian space would be a monumental understatement. The Raumeni had been long-time friends and neighbors. Their plight was felt keenly, especially in the core worlds where most of their handcrafted wares ended up. The bilateral trade that had powered both economies for decades slackened, at first, and then fell away almost entirely. Tens of thousands lost their jobs in the first month or so; millions were to follow. In order to cope with the strain of the war effort, the government once again began spending heavily on efforts to soften the blows of the war, whilst at the same time making preparations for the institution of an outright war economy. A few very ugly scenes of rioting and other forms of public disorder made the headlines throughout April. There were deaths, mostly amongst the rioters.

By June, it had become obvious that the Raumen were well on the way to losing their struggle against the telepaths. Funeral dirges for entire clan fleets were sung, as they fought manfully against a superior foe. Of course, this was no mismatch of the Phyr-Turanei sort. The Hin'in were taking frightful losses, in slowly subjugating the Raumen. In a wartime first, human journalists were able to cover a great deal of the conflict as it happened, by attaching themselves to the formations of those few clans that were still friendly to Codexianity. This extensive coverage did not, unfortunately, help the public to overcome its unease with the conflict. If anything, consternation rose, as the Hin'in clawed their way into the Raumeni strongholds. October was to prove a pivotal month. Codexian strategists had ascertained that, if the Hin'in were not halted during October, the tenuous hold the Raumeni maintained over their most sensitive territories would be severed. That would leave the Hin'in with the vast majority of Raumeni space under their thumb, and humanity with the odious task of retaking it through a fight against a 'dug-in' foe.

Do you... unleash your fleets at their current readiness, in order to catch the Hin'in 'flatfooted'? Though not yet one hundred percent, the combat readiness of your forces is much higher than previously.

OR

Do you... hold off on launching the offensive, until you are absolutely certain you have a force superiority over the Hin'in?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,152
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
A. We must wipe them out. If we had wanted to share the raumen territory with them, we should have allied, but we chose to fight, and fight we will. We cannot let the bugs lose to much, even if we are at war with them now, I doubt that we will not be able to once again, go to peace with them.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Unleash them! The time is NOW NOW NOW!

We will always never have enough time to prepare. And the bugs, through their stupidity, provided us a breathing period. We have used them to good effect. Now it's time to BATTLE!
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Option A

Councillors, we are at a critical point of the war. We must strike now and crush the Hin'in armada as it is in a weakened state - their losses are terrible, and our population is in a growing discontent. By striking now, we will solve three issues at once - the issue of Hin'in advance, the issue of discontent, and the issue of the Raumen. They would be utter idiots to attack us after we save their spider ass. However, if they actually do that, the Hin'in already did most of our work for us, so it will, in fact, be fairly easy to subdue them.

Strike now, Council, let's cripple the war machine before it has the chance to resupply! Their triumphant moods and support will be crushed in the light of defeat, and they will be easy pickings.
 

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
A

B might convince the Raumenei that their only path to salvation is asking us for help, we risk however that the Hi'in will subjurgate them completly solidifying their hold on the new worlds, hence becoming a much mightier foe.

In that case we could act as "real" liberators, the cost however would be much higher.

No, we must strike now.

May the barages of rockets rain down upon our foes in a symphony of death and destruction, turning craft to dust, Hi'in to corpse, triumph to despair!
May they fear the unseen, may they fear the unexpected, may they fear US!

http://www.youtube.com/watch?v=VoaUYcwEpSw

damn I really like that song
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Joe Codexian really loves the Raumen.

Decadent entomofags.

A. Let's go.
 

Maria

Novice
Joined
May 10, 2010
Messages
74
Location
Sweden
I recon the reason the Hin' is so efficient at space warfare is maybe not because they have really cool ships and tech (?) but because they are, as already stated, telepaths. If their telepatic ability is able to reac another space ship that would enable wirtually lag free communication between the fleets. We must thread wery carefully when we engage theese psyker monsters, they are most likely very very very quick to adapt and great tacticians..

Let's hope our AIs can match them
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
CODEXIA MARCHES ON


*introduction - trumpets playing first bars of Codexia, The Bold; fade out*

Fellow citizens of our brave Republic, Codexia marches on.

Once again our stalwart men and women, defenders of liberty, justice and the Codexian way, are marching into battle.

*background footage of Hin'in 'atrocities' in Raumen territories playing; clips of armed Hin'in executing Raumen civilians in cold blood, and little Raumen kids running from a cloud of fiery plasma death in the horizon*

This time we are engaged in combat against the terrible Hin'in, subjugators of our long-time friends, the Raumen. Our allies have been split asunder by a barbaric civil war instigated by these four-eyed death hobbits, and now they seek to press their advantage and conquer Raumen lands.

*face of regular Hin'in displayed on holovid*

Gaze upon the face of the Hin'in, who will enslave our friends, and next enslave us. Look into its four, soulless eyes. The Hin'in is a terrible creature we should all do good to be wary of.

*dramatic footage of Codexian armada sailing off into space*

But fear not, fellow citizens, for our courageous warriors are even now moving to the rescue. The poor Raumen, beset by their foul nemesis, will soon be liberated from under the yoke of quad-ocular oppression. Our mighty fleets have already begun to set sail for occupied territory.

If you are keen to join the fight to save our Raumen friends, the military wants you. Everyone can contribute to the war effort!

*display rows upon rows of Codexian children dressed up as soldiers, fleet officers, regular workers etc.*

Everyone can make a difference!

Codexia Wants You!

*fade in - trumpets playing end bars of Codexia, The Bold, ending in a flourish*

CODEXIA MARCHES ON
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
In the meantime I recommend everyone to wear tin foil hats and see to it that our scientists get on with researching anti-psyker mods as soon as possible. Perhaps a sort of a disruptor as well once we know what we're dealing with exactly. A psi disruptor device would be a glorious weapon indeed.

Furthermore, I'm fairly confident that their telepathy range is far from limitless - while they may have a group advantage, splitting them up would leave them helpless.
 

Conkrete Knight

Educated
Joined
May 17, 2010
Messages
240
Location
Denmark
The Barbarian said:
In a wartime first, human journalists were able to cover a great deal of the conflict as it happened, by attaching themselves to the formations of those few clans that were still friendly to Codexianity. This extensive coverage did not, unfortunately, help the public to overcome its unease with the conflict.

Does this net any useful strategical information on their tactics, their weapons and their spacecrafts?

e.g. Would the "hammer of Codexian wrath" tactic work on them, or do they utilise wyrmholes themselves?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom