Don't Starve is one of those indie darling "roguelikes" (I prefer roguelites) that came into the limelight during the "roguelike renaissance" along with FTL, Binding of Isaac, Rogue Legacy, Neo Scavenger and the more recent Enter the Gungeon. I'm sure that anyone who is interested in playing what the indies are up to has already heard of the game. Don't Starve is a great game and it definitely deserves it's glowing reviews, and am glad that one more person is enjoying it.
The reason why it's never mentioned here, through my skimming of the thread, is because that it's not really a roguelike and, having played it personally, can attest to that.
I think a few more goes and then I need to move on to something more healthy - Skyrim or something.
I think a few more goes and then I need to move on to something more healthy - Skyrim or something.
So you are willing to cure your crack addiction with cheap alcohol substitute?
Downloaded Dont Starve today, played a few hours. It turned out to be a tediousness simulator.
1st run - day0, light went out, ded.
2nd run - day1, forgot to fuel the fire just before sundown, ded.
3rd run - 17 days, frog killed me, had to fight them, cause steady food supply was 0, didnt know that the flower headband recovers sanity either
4th run - 23 days, food supply out of like 20 uprooted berries garden, turns out they dont produce in winter... had to fight penguins, after the first one went down i assumed that they dont fight back and got got...
I wish one could pause the game to look at the items one can create instead of letting time pass.
Plan for 5th run, to survive winter:
warm cloth
warm stone
storage for food (honey seems not to spoil for a long while)
It is a tediousness simulator, total garbage. My first day was the same, starved. Second day, I got some food, ran out of light and died. Third day I got food, and got a torch, dusk came and I thought I would see when is the latest I can turn the torch on so I don't waste it.... Darkness came suddenly and I died instantly. BS. 4th day I had a bunch of torches, I had a camp fire, I had an inventory full of food, I trapped a rabbit. Started to starve so ate a 90 course banquet of food just to fill up, day game and I had to repeat all that bullshit again. Uninstalled.
Games like that are for genuine retards imo with some kind of aspergers. I got another game called The Forest which was much better! The first time I saw a survival game that wasn't total garbage. But it is really unfinished so I only played it for a few hours and then uninstalled. It could be a long time until there is a full game, or it may never happen. But at least you can explore and build your own settlement, defend against crazed feral people and try to interfere in their camps etc. It is promising, but with Early Access I feel like people buy the pre-alpha and the devs then have no motive to finish the game.
It is a tediousness simulator, total garbage. My first day was the same, starved. Second day, I got some food, ran out of light and died. Third day I got food, and got a torch, dusk came and I thought I would see when is the latest I can turn the torch on so I don't waste it.... Darkness came suddenly and I died instantly. BS. 4th day I had a bunch of torches, I had a camp fire, I had an inventory full of food, I trapped a rabbit. Started to starve so ate a 90 course banquet of food just to fill up, day game and I had to repeat all that bullshit again. Uninstalled.
Games like that are for genuine retards imo with some kind of aspergers. I got another game called The Forest which was much better! The first time I saw a survival game that wasn't total garbage. But it is really unfinished so I only played it for a few hours and then uninstalled. It could be a long time until there is a full game, or it may never happen. But at least you can explore and build your own settlement, defend against crazed feral people and try to interfere in their camps etc. It is promising, but with Early Access I feel like people buy the pre-alpha and the devs then have no motive to finish the game.
The problem as I understand it with food is that it becomes a big consumer of time until you get a crockpot.
With that device a rabbit turns from replenishing 12.5 hunger to 65, if you add three berries.
For example if I spend a day farming spiders and on the way set some rabbit traps - I could probably accumulate enough Bacon and Eggs via the crockpot not to worry about food for 3-4 days.
I have The Forest shortlisted for a while but sort of tired of First Person not quite a shooter games at the moment. It's well received on Steam though so keeping an eye on it.
Just in time to departure from streamlined nightmare DCSS became.
Read commits on github or where they are...
I tried Elona, the interface seemed tedious as hell! Every single action required a bunch of different keypresses and remembering way too much weird new stuff that no game has ever used before.
Emmanuel2 so I decide to play Elona+ anew (because don't know when I'll fix my dt), so what can you say about Elona Custom? Worth it or not?
Also forget it, already using Custom.
My next question - what is the most potent end-game weapon besides Martial Art?
Melee or ranged?
Looks like Melee better, but Ranged had ammo which add to damage and crit calculations.
It is pain in the ass to dig again what was dug long ago, because I already forgot it lol.
So please help. )
Edit again: also, if melee most potent, which one? With ranged its all clear but melee isn't. For now it looks like spears or something that can do Absolute Pierce attack or long swords.
I tried Elona, the interface seemed tedious as hell! Every single action required a bunch of different keypresses and remembering way too much weird new stuff that no game has ever used before.
I tried a lot of roguelikes but I only enjoyed 2 of them so far. TOME4 and the one with the guy with the big eyebrows. I liked both of those because it was just fighting and the combat was fun and had some depth. I never completed the eyebrow game though because I got bored of the repetition eventually. I almost completed TOME4 but then my game because so corrupt that I couldn't complete it, everything was bugged and messed up :/ I wish I could find more games like those, focused on combat and limited UI hassles.
DoomRL is right up your alley. It's all about combat; positioning, timing, and knowing how strong you and your enemies are. You gain levels and manage an inventory, but it's very barebones. Levels just give you perks, no stat points to fiddle with or skills to unlock. There's only ~20 perks for each class (and most of those are shared between the 3 classes) so you'll generally be able to just go ahead and make your choice based on your build without thinking too much. Inventory is just a limit on number of items you can carry at once, no weight bullshit to deal with, no stores to worry about. Just carry what will be useful later on and forget the rest. DoomRL does have some fairly bullshit non random levels though. They're optional, but offer good rewards if you learn them well (AKA you read the wiki), and my only real gripe with the game is they can get repetitive and it feels mandatory to do them if you know you'll profit from them.I tried Elona, the interface seemed tedious as hell! Every single action required a bunch of different keypresses and remembering way too much weird new stuff that no game has ever used before.
I tried a lot of roguelikes but I only enjoyed 2 of them so far. TOME4 and the one with the guy with the big eyebrows. I liked both of those because it was just fighting and the combat was fun and had some depth. I never completed the eyebrow game though because I got bored of the repetition eventually. I almost completed TOME4 but then my game because so corrupt that I couldn't complete it, everything was bugged and messed up :/ I wish I could find more games like those, focused on combat and limited UI hassles.