Gearhead 1 was mostly completed and abandoned. But the dev recently picked it back up.Any good roguelikes that are completed/abandoned?
DF or Cataclysm aren't completed but stuff like TOME4 is. More things are added but the game itself is complete. Why is this a problem? You don't have to update/buy DLCs/whatever.Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
Just a personal pet peeve. When I start a game I want it to be done update/content wise unless the updates are minor stuff like localization.Why is this a problem? You don't have to update/buy DLCs/whatever.
Damn, that's quite the surprise after 11 years. I did check the website before posting, but not the forums...unbelievably, doomrl just got an update, so..
Just a personal pet peeve. When I start a game I want it to be done update/content wise unless the updates are minor stuff like localization.Why is this a problem? You don't have to update/buy DLCs/whatever.
Perhaps some idea from JH was ported to DoomRL? Just a guess.Damn, that's quite the surprise after 11 years. I did check the website before posting, but not the forums...unbelievably, doomrl just got an update, so..
I'd recommend Unreal World, but it's technically still being worked on, so outside your criteria I suppose. The dev's been at it for like 25+ years. Then again, there's free version on the main site that's ancient but pretty feature complete.Just a personal pet peeve. When I start a game I want it to be done update/content wise unless the updates are minor stuff like localization.Why is this a problem? You don't have to update/buy DLCs/whatever.
Here's the list of changes:Perhaps some idea from JH was ported to DoomRL? Just a guess.Damn, that's quite the surprise after 11 years. I did check the website before posting, but not the forums...unbelievably, doomrl just got an update, so..
0.9.9.8 BETA 3
[new] -- BETA : WARNING - speed system rewrites!
[new] -- GH#080: keybindings updates - SPACE is action key (open, close, descend, pull)
[new] -- GH#080: keybindings updates - SHIFT-G is use/wear/wield/pull from ground
[new] -- GH#074: UnlockAll option in config.lua to unlock Challenges and Difficulties
[new] -- GH#063: WK3 available for techs at clev 12+ and allows 1 more assembly mod!
[mod] -- GH#078: increased amount of enemies on Deimos and Hell
[mod] -- GH#075: overcharging a BFG doubles dice count instead of +2 dice
[mod] -- GH#075: assembly buffs - micro launcher, tower shield, ballistic armor, env boots
[mod] -- GH#075: assembly buffs - speedloader pistol, assault rifle, mother in law
[mod] -- GH#075: buffed Gothic Arms set, slightly nerfed Inquisitor Set pieces
[mod] -- GH#075: buffed Necroarmor and translocator, changed Cybernetic Armor resistances
[mod] -- GH#063: you can still mod an assembly if you take WK2 after assembling
[mod] -- GH#070: nightmare enemies are resistant to floor effects
[mod] -- GH#078: nightmare arch-vile deals 20 plasma damage (was 25 fire)
[mod] -- GH#078: nightmare imps are 20% faster and more accurate
[mod] -- GH#059: Techs get starting mod on challenges that allow them
[mod] -- GH#053: you can now properly firestorm-mod a tristar blaster
[mod] -- GH#078: buffed danger/XP and weight for elite for/ser/cap and nightmare demons
[mod] -- GH#078: former commandos and pain elemental spawn level range increased
[mod] -- GH#078: lava elemental buffed, Erebus/Lava pits have diff dependent envirosuits
[mod] -- GH#077: swapped positions of Vaults and Cathedral, Vaults enemies buffed
[fix] -- GH#050: Containment Area conquered status only achieved by full clear
[fix] -- GH#049: Deimos Lab conquered status only achieved by killing the Shamblers
[fix] -- GH#040: fixed loud/silent sound for wall-destroying levers
[fix] - GH#052: fixed error message when attacking crates with a melee weapon on AoPc
[fix] -- BETA : fixed on-kill effects (crash with DS/BA and Beretta wins and Megabuster)
[fix] -- BETA : fixed Backpack/Schematics bug
[fix] -- BETA : fixed Ironman + Berserk granting resistance above 95%
[fix] -- BETA : Vampyre blocks Ironman
And then maybe not... Nothing substantial enough that would make me return to the game. I'm too used to JH by now even if DoomRL is better in some ways.Here's the list of changes:Perhaps some idea from JH was ported to DoomRL? Just a guess.Damn, that's quite the surprise after 11 years. I did check the website before posting, but not the forums...unbelievably, doomrl just got an update, so..
0.9.9.8 BETA 3
[new] -- BETA : WARNING - speed system rewrites!
[new] -- GH#080: keybindings updates - SPACE is action key (open, close, descend, pull)
[new] -- GH#080: keybindings updates - SHIFT-G is use/wear/wield/pull from ground
[new] -- GH#074: UnlockAll option in config.lua to unlock Challenges and Difficulties
[new] -- GH#063: WK3 available for techs at clev 12+ and allows 1 more assembly mod!
[mod] -- GH#078: increased amount of enemies on Deimos and Hell
[mod] -- GH#075: overcharging a BFG doubles dice count instead of +2 dice
[mod] -- GH#075: assembly buffs - micro launcher, tower shield, ballistic armor, env boots
[mod] -- GH#075: assembly buffs - speedloader pistol, assault rifle, mother in law
[mod] -- GH#075: buffed Gothic Arms set, slightly nerfed Inquisitor Set pieces
[mod] -- GH#075: buffed Necroarmor and translocator, changed Cybernetic Armor resistances
[mod] -- GH#063: you can still mod an assembly if you take WK2 after assembling
[mod] -- GH#070: nightmare enemies are resistant to floor effects
[mod] -- GH#078: nightmare arch-vile deals 20 plasma damage (was 25 fire)
[mod] -- GH#078: nightmare imps are 20% faster and more accurate
[mod] -- GH#059: Techs get starting mod on challenges that allow them
[mod] -- GH#053: you can now properly firestorm-mod a tristar blaster
[mod] -- GH#078: buffed danger/XP and weight for elite for/ser/cap and nightmare demons
[mod] -- GH#078: former commandos and pain elemental spawn level range increased
[mod] -- GH#078: lava elemental buffed, Erebus/Lava pits have diff dependent envirosuits
[mod] -- GH#077: swapped positions of Vaults and Cathedral, Vaults enemies buffed
[fix] -- GH#050: Containment Area conquered status only achieved by full clear
[fix] -- GH#049: Deimos Lab conquered status only achieved by killing the Shamblers
[fix] -- GH#040: fixed loud/silent sound for wall-destroying levers
[fix] - GH#052: fixed error message when attacking crates with a melee weapon on AoPc
[fix] -- BETA : fixed on-kill effects (crash with DS/BA and Beretta wins and Megabuster)
[fix] -- BETA : fixed Backpack/Schematics bug
[fix] -- BETA : fixed Ironman + Berserk granting resistance above 95%
[fix] -- BETA : Vampyre blocks Ironman
I'll add on to this:Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
ADOM hasn't been updated since 2020, and has felt finished since before the graphical update / steam release. If you're talking about Ultimate ADOM (which I think is pretty much abandoned), that's a completely different, inferior, beast.
DoomRL is pretty awesome, and as finished as it gets.
Any links for this considering googling gives a bunch of different versions?ToME 2.3 (It's an angband variant, has nothing in common with nuToME. Highly recommended if you can stomach the ascii.
They seem to be broken. For anybody wondering you can get the 2.3.5 variant from here:https://www.t-o-m-e.net/download.php?tome_current=0
Would b the last official releases. Seems there've been some unofficial updates since then I was unaware of. You're on your own there though.
Alternatively look on the forums of TOME4 (TOMEs do have something in common - the author) and look in the TOME2 section. You will find this link: http://www.zaimoni.com/zaiband/Angband.ref/ToME/They seem to be broken. For anybody wondering you can get the 2.3.5 variant from here:https://www.t-o-m-e.net/download.php?tome_current=0
Would b the last official releases. Seems there've been some unofficial updates since then I was unaware of. You're on your own there though.
https://archive.org/details/ArchiveRL.7z
Classic answer is Frozen Depths.Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
If you're willing to emulate (or have a SNES/DS with a copy of the game), the first Shiren the Wanderer game is a lot of fun. There are elements of meta progression and you can store good items from one run to use on a future run (albeit you're giving up on them in your current run then, bar rare exceptions), but one of the final things you can unlock is a 100 level traditional roguelike dungeon. I had a lot of fun with it.Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
Ragnarok / Valhalla from 1992. (Valhalla is a slightly newer version with music, possibility of making backup saves and IIRC slightly better sounds.)Any good roguelikes that are completed/abandoned?
The usual recs(tales,adom,dwarf,cataclysm,etc) are all getting updated.I just wanna play something that is done and isn't the original Rouge/Moria.
Is DrashRL the 'Escape from Mt Drash' one? I actually finished that recently. For a ten-minute distraction, it's fine, but I wouldn't really recommend it. There's just not much there.Anyone here finish DrashRL or CastlevaniaRL or MegaManRL?