hell bovine
Yeah, I've seen the youtube videos of a sorc soloing stuff like Demogorgon. Ridiculously powerful.
What's a good list of spell picks for a solo sorc?
There is no definitive spell list; the fun thing about sorcerers is that you actually don't need that many spells to be effective, so you can vary your picks. The deciding factors would be what mods you are using, and whether you give a damn about your reputation.
The most fun battles I've read about were by Alesia on old Bioware BG2 forums. She played several Ascension solos with different classes, including sorcerer. The stories should still be there, I just don't bother with those forums anymore.
Basically what you want is all the spell triggers etc. (because they effectively let you cast several times per round), spell immunity, project image, that high level contingency spell (for the project image cheese), wish (the evil options :D) and protection spells. The protection spells are dependent on the mods you're using. Time stop is not that necessary, I had imprisonment in my evil run instead, because well, killing gets boring so quickly. I also had polymorph (not recommended, so many enemies are immune, it's annoying) and the one that made characters permanently stupid (you'd be surprised which enemies can be disabled by it, that spell was fun).
, anything that slows down mage progression is not worth it.
So then Sorcerer is best going by this logic since not only is it pure arcane but it can have more spell casting (at the cost of limited spell choices)?
Which two-multi is best: F/M, C/M, or T/M?
For a solo game sorcerer is the most powerful, because you can choose spells as soon as you level up; unless you use console commands to give your character spell scrolls, that is the main problem for other solo mage classes. If you go for Project Image cheese, then the sorcerer becomes basically a god long before the game ends. I'd say M/C is second in power (or alternatively the wild mage if you don't mind the risk).
Only if you know the system well and only after level 20, because Bioware for some weird reason thought it's good to cram sorcerers spell selection to the max after 20, eliminating their biggest weakness, while wizards get nothing after 20. Before that, specialized wizards and sorcerers are so close that it doesn't matter much. For first timers, wizards are the better choice.
I'd disagree. The rise in power for my sorceress was after acquiring spell trigger (the one that lets you put acid fog into it), and that was definitively before level 20. She won the battle against the lich party with it (the one that holds that powerful mage staff). And then proceeded to commit suicide out of greed, because I didn't wait for the clouds to dissipate, before trying to collect the staff from the corpse. Good thing I don't play no-reload games.