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Baldur's Gate The Baldur's Gate Series Thread

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,011
Location
South Africa, Cape Town
I didnt even realize it was part of the Mod it just seemed so .....Imoenish
Practically everything is part of the mod. Companions have almost 0 dialogue after recruiting them.
Do you mean the mod removes the normal companion dialogue and uses its own, I wasnt aware of that but it makes sense. Was the original better for companion ?
bg1 has barely any companion interactions, with some notable exceptions e.g., for some odd reason, Edwin & Alora have extensive amounts of banter/dialogue despite it being a combo almost nobody will ever use.
most of that stuff began in bg2
Well then I am even more glad I loaded this mod because the interaction is very entertaining

One example is with Kivan and how he opens up to you about his wife and how she was brutally killed and he describes how when he woke up the Orge was wearing her ears on necklace...brutal

But you have an option to say " good, that is what I would think is fitting for all elves " :lol:
 

017

Novice
Joined
Dec 28, 2021
Messages
47
I heard that Baldur's Gate 3 is in production at Larian Studios. Quite amazing, Larian will finally be able to fix BG1 and BG2, both of these were just too average to really remain relevant 20 years after release. I suggest moving this thread to the Larian Studios section of the forums.
 

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
151
AbeOik6.jpeg
 
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ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,080
Did Beamdog finally fix the Jaheira romance bug? I remember playing the EE back in 2015 and it was still broke. Had to dig around in my old notes to remind myself how to fix it.

Doubt. I finished a BG1EE run and a quest bug was still there... I remember being there at least 4 years ago, and it's a pretty serious one, makes the quest impossible to complete.
 
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Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Did Beamdog finally fix the Jaheira romance bug? I remember playing the EE back in 2015 and it was still broke. Had to dig around in my old notes to remind myself how to fix it.

Doubt. I finished a BG1EE run and a quest bug was still there... I remember being there at least 4 years ago, and it's a pretty serious one, makes the quest impossible to complete.

I managed to find this somewhere and I think it covers it properly.


CLUAConsole:GetGlobal("JaheiraRomanceActive","GLOBAL") – to find out what value it has. In BG2:EE you should type C:GetGlobal("JaheiraRomanceActive","GLOBAL")

This major romance variable shows the current romance state and you should always check it if things seem to be going wrong.

Possible values of this variable (XX) are:
0 – romance was never started,
1 – romance is progressing,
2 – romance lives, NPC is finally in love with you,
3 – romance is dead for good.

If you have 0 or 3, you can type

CLUAConsole:SetGlobal("JaheiraRomanceActive","GLOBAL",XX) – to manually set the value. In BG2:EE you should type C:SetGlobal("JaheiraRomanceActive","GLOBAL",XX)

For the "prior-to-bandits" stage, 1 will do.

Another important variable for managing a romance is LoveTalk. It shows how far the romance has progressed.

There are two commands you should use to access the variable:

1) CLUAConsole:GetGlobal("LoveTalk","LOCALS") while holding the mouse pointer over the Jaheira's portrait. Press return and the console will show you her romance rating. In BG2:EE you should type C instead of CLUAConsole.

2) CLUAConsole:SetGlobal(“LoveTalk”,”LOCALS”,XX) which sets your love talk to a given rating, where XX is a number. (So if you have a bug you might be able to get things moving again. In BG2:EE you should type C instead of CLUAConsole.

You have to go through at least LT=25 for the Bandit Quest to start.

Until this quest happens, you won’t proceed with romance. Keep in mind that this quest will happen ONLY if you’re OUTDOORS, not in the CITY and not in area 2500 (Elven Temple at Underdark Exit). For example, you can go to Windspear Hills.

And of course, when you’re there, go to sleep.

You should get your bandits to appear.


Counting down until BruceVC is banned from the Beamdog forums...
Why would I get banned from Beamdog, I only spent about 4-5 on the mods section and I didnt notice any moderator exchanges but its the mod section ?

Do people get banned, I heard its more about unfair and repetitive criticism about BG3

Just preface any questions you have there with something like: "Imoen is so sexy. And Mazzy is so cute even though I'm not into lolis but don't have anything against people that do *wink* and OMG I wish Edwina kept Edwin's 14" schlong that he's always going on about. And as for Valygar...".

Etc, etc.

Edit: WHen I can be bothered I'll work out how the spoiler button thing worked like it used to.
 
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agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,932
The difficulty settings for BG1/2 only say that difficulty modifies damage taken. I think the reference to more enemies or AI changes on higher difficulties is only valid for IWD1, Beamdog is simply using the same engine for all their games with all the same options available. It's still a useful option if you're playing with SCS though.

SoD by default has AI changes similar to SCS tied to the difficulty.
Is it actual AI changes or just added enemies?

In non-EE BG1 and 2, it influences random spawns. You can think of random spawns as constrained by multiple variables: enemy type and average level. Higher difficulties shift the average level higher via raising the level floor and ceiling that can spawn.

There was an old mod that let you tweak this so that it was independent of difficulty and the associated HP/number bloat. Ding0’s tweak pack is the name I think. It’s one reason why IWDEE is the best EE, to decouple difficulty-dependent AI and spawn behavior from the number bloat.

I am less clear on all the factors that difficulty impacts in IE games outside the BGs.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,011
Location
South Africa, Cape Town
Im pleasantly surprised no one was angry with my lack of the latest " Saga of the Sword Coast " chronicles but Im back in CPT now and I continued playing this week

I arrived in the iconic and bustling city of BG and loads of events occurred. What a city, lots of shops and side quests. Freeing nymphs from licentious wizards and helping Necromancers find bodies to name a few of the activities. I have also thwarted Saveroks diabolical plans to control BG, he fled into the maze under the Thieves Guild and I have reached the dungeon under the maze and I expect a final confrontation with my half-brother who I may spare after agreeing to do this with beautiful Tamoko

I had the most difficult battle so far with 2 x Skeletal Warriors in the maze and I only succeeded by separating them, I had to swop Khalids weapon to a mace because only crushing damage was effective and magic was useless due to MR....very hard battle

Further updates to follow :cool:
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,011
Location
South Africa, Cape Town
I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system "

But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of

  • my 2x fighters has potions of cloud giant strength
  • I used arrows of dispelling and biting
  • I used potions of magic resistance

I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

I am now playing Siege of Dragonspear :salute:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system "

But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of

  • my 2x fighters has potions of cloud giant strength
  • I used arrows of dispelling and biting
  • I used potions of magic resistance

I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

I am now playing Siege of Dragonspear :salute:
did you do the Tales of Swordcoast content?
It's the highlight of the entire series.

The expansion adds a number of new locations, including the small town Ulgoth's Beard, a mysterious island in the Trackless Sea, the Isle of Ice, and the ruins of Durlag's Tower.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,344
Location
Germany
I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system "

But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of

  • my 2x fighters has potions of cloud giant strength
  • I used arrows of dispelling and biting
  • I used potions of magic resistance

I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

I am now playing Siege of Dragonspear :salute:

Were you using any mods after all?
 
Joined
Jan 7, 2012
Messages
15,277
I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle
That's the level cap for most characters.

If you stack a lot of items/potions/buffs on your fighters you can reach something like -20 AC vs. slashing or better which lets you tank Sarevok pretty well, and buffing your THAC0, two weapon fighting and hasting can raise your damage output on him dramatically, strong fighters should him consistently 3x a round for ~20 damage which can take him down in a few rounds. Otherwise it's mostly about cheese, for example you can buy a wand of monster summoning with 100 charges and flood the whole room with stuff for him to cleave through while you spam arrows at him and your mages spam wand of frost at him (8d6 cold damage save for half) and clerics spam wand of heavens (8d6 fire save for half). I can't recall what easy difficulty changes to make it easier, but harder difficulties only increase the damage the AI does to you so it's very inconsistent in how much harder the game actually gets. Characters like Fighter/Mages that can just spam mirror image/stoneskin don't care about difficulty because attacks just don't hurt them.

I am now playing Siege of Dragonspear :salute:
It's honestly not THAT bad. I mean it's bad but it almost feels like it could have been OK if not for some poor writing and design. The first third or so is the worst. In many ways it feels more like an IWD game than a BG game and its the BG elements that are all bad.
 
Last edited:

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,011
Location
South Africa, Cape Town
I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system "

But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of

  • my 2x fighters has potions of cloud giant strength
  • I used arrows of dispelling and biting
  • I used potions of magic resistance

I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

I am now playing Siege of Dragonspear :salute:
did you do the Tales of Swordcoast content?
It's the highlight of the entire series.

The expansion adds a number of new locations, including the small town Ulgoth's Beard, a mysterious island in the Trackless Sea, the Isle of Ice, and the ruins of Durlag's Tower.
No :( , I saw them on the map but I assumed they were part of the main quest and I would get to them later

Its a pity because Im not going to go back now
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,344
Location
Germany
I completed BG1 last night, it was a great game and highly recommended and gets a solid 72/100 on the globally respected " BruceVC game rating system "

But the final battle with Sarevok was almost impossible, I spent about 4-5 hours trying different strategies and combinations and I could only finally defeat him by dropping the difficulty to easy. Then I used my invisible mage to go to right of the screen and used AOE spells to weaken him, without drawing aggro, and his companions and then when they attacked me I used a combination of

  • my 2x fighters has potions of cloud giant strength
  • I used arrows of dispelling and biting
  • I used potions of magic resistance

I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

I am now playing Siege of Dragonspear :salute:
did you do the Tales of Swordcoast content?
It's the highlight of the entire series.

The expansion adds a number of new locations, including the small town Ulgoth's Beard, a mysterious island in the Trackless Sea, the Isle of Ice, and the ruins of Durlag's Tower.
No :( , I saw them on the map but I assumed they were part of the main quest and I would get to them later

Its a pity because Im not going to go back now

Yeah, it sucks that they didn't manage to integrate it better into the main game. But you definitely should give it a go. Has one of the best CRPG dungeons out there.
 

Non-Edgy Gamer

Grand Dragon
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Glory to Ukraine
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Messages
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Strap Yourselves In
The first third or so is the worst.
If you can just pretend the writing doesn't exist, SoD is fine. Good art, dungeons, & encounters but the writing is awful.
The worst writing in all of BG. To have the entire ending scene, which is meant to be the bridge between BG1 and 2 that no one asked for, be a FUGATIVE reference?

And that's not even the worst thing about the ending. The forced murder of Skye with some BS magic from Irenicus was just insult on top of the injury of having to sit through the hamfisted attempts at foreshadowing that were the wordy monologues by Irenicus at various points in the story.
 
Joined
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Messages
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Codex Year of the Donut
And that's not even the worst thing about the ending. The forced murder of Skye with some BS magic from Irenicus
It's obvious she's not really dead but for whatever reason they just never followed up on it. Would it have killed them to add what, 30 minutes worth of content as a BG2EE update?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Yeah, it sucks that they didn't manage to integrate it better into the main game. But you definitely should give it a go. Has one of the best CRPG dungeons out there.
A lot of people probably skipped it because it's beamdog, but the content is actually really good except for the writing. It's actually a decent palate cleanser between BG1 and BG2.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
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Messages
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Strap Yourselves In
And that's not even the worst thing about the ending. The forced murder of Skye with some BS magic from Irenicus
It's obvious she's not really dead but for whatever reason they just never followed up on it. Would it have killed them to add what, 30 minutes worth of content as a BG2EE update?
How do you mean? You mean the fact that her soul would be in the dagger? I assume Irenicus would have had some use for that one way or another. But yeah, it's a loose end and you never get to bring it up after that.
 

octavius

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Joined
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Messages
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Bjørgvin
I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

:salute:

Don't remember about levels, but last time I played (with SCS and other mods) I used the Benny Hill tactic. Have Sarevok run after one of your characters (Khalid is the natural role playing choice) and have the rest of the party engage Sarevok's chums. When the chums have been taken care of use spells and missiles on Sarevok.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,011
Location
South Africa, Cape Town
I cant believe people defeated him on the harder difficulty but my party was level 6 and 7? What level were you on when you fought Sarevok and what strategy did you use in the final battle

:salute:

Don't remember about levels, but last time I played (with SCS and other mods) I used the Benny Hill tactic. Have Sarevok run after one of your characters (Khalid is the natural role playing choice) and have the rest of the party engage Sarevok's chums. When the chums have been taken care of use spells and missiles on Sarevok.
Thats clever, let him chase a tank so you can deal with his companions. I will remember that for next time :cool:
 

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