HarveyBirdman
Liturgist
- Joined
- Jan 5, 2019
- Messages
- 1,048
But the masses aren't turning against Bethesda for Fallout 4, which was just open world Doom. It sold more than any other Bethesda game ever. And at its release, it was the worst Bethesda game ever according to actual fans of Bethesda games, but the best one ever according the dumbasses on plebbit and their ilk.Well, i think it is pretty telling that the masses are starting to turn against Bethesda the closer their games get to mere shooters. Like Fallout 4, and now Fallout 76, both of which didn't offer the type of experience Bethesda fans crave as much as their others games did, that experience being LARPing, as i said.
Fallout 76 is a different animal entirely. Bethesda fans were never going to like it, and nu-fans expected FALLOUT: DOOM, MULTIPLAYER EDITION, only to get stuck with clunkier combat than Goldeneye for the N64, more bugs than any Bethesda game ever (impressive in some respects), and an absolutely worthless experience all around. So it never appealed to anybody but the ultimate fanboys, who are braindead anyway.
Who gives a fuck about lore? We are talking about the content of the game itself, no the made up fiction surrounding it.
What do you call "content of the game?" Spoonfed worldbuilding via dialogue? I mean, I like Chris Avellone-style worldbuilding just as much as the next guy, but there's more than one way to skin a cat. To an extent, you're right about LARPing -- at its core (and at odds with Todd's devious plans to ruin the entire company) TES is a tabletop RPG brought into CRPG format. You learn as much about the lore as you want, and thus LARP.
TES delivers its lore similarly to Tolkein -- does Gandalf tell the reader that he's literally an angel reluctantly sent to Middle Earth along with other angels to serve as guides for the mortal peoples and elves on diaspora so that they might live in accordance with the wisdom of Iluvatar? And does he tell you that that's the short version of the short version of the abridged guide to the short version of his purpose? No, he does not. You have to piece together the lore of Middle Earth from the words and deeds of every character, and then on top of it all, read all the footnotes and several hundred pages of mock Bible via the Silmarilion.
TES is more or less the same in that respect. But TES diverges from Tolkein in that Tolkein has the one true canon, while TES actively obfuscates what the truth is; it gives myriad different accounts, and leaves it to the player to decide what the truth is. TES even gives a lore reason for this, because mythopoeia literally creates all existence. So in some ways, TES is even deeper than Tolkein, because the outcomes are multilayered as opposed to deterministic. I could go on for weeks about this.
So when you say "who gives the fuck about lore?" you're saying the equivalent of, "who gives a fuck about the Silmarillion?" Admittedly, not many people compared to the larger fanbase, but to people who actually love the universe, it means everything. And game gotta respect game -- if you're a fan of literature but hate the Silmarillion, you need to at least respect its achievement. The same applies to liking RPGs and respecting TES lore.
Main quest-wise, the writing was terrible up until you get to the Ashlanders. From there it's pretty solid. But sure, I 100% agree the dialogue isn't on the same tier as Torment or Fallout 2, and I would love to see Bethesda make massive improvements in that area. But there are flashes of really great dialogue, and the books fill in the massive blanks spectacularly. Like you said, it's LARPing -- if you want to be a lorebeard, you have to put forth the effort into reading the content that makes you a lorebeard.Last TES game i actually played was Morrowind, and i didn't get far acquiring any knowledge of the "lore" because the writing was just so goddamn terrible.
I think you've gotten a sense of why some people like the franchise, but not a sense of why other people absolutely love it. You LARPed as somebody who isn't curious about the nature of the ground beneath your character's feet. In other words, you had a very authentic experience that mirrors the dialogue most NPCs will provide -- they're just here to do the stuff. You could also have LARPed by getting curious about the dirt -- how did that even get here? who made it? -- and searching high and low for answers. It doesn't appeal to everybody, but I think it's a fantastic way to deliver a story on many numerous layers.I also never finished the game but i played enough to get a sense of why so many people liked it.
In the end, you get out what you put in.
Last edited: