It wasn't specifically made to get someone's rocks off. It has a sex scene in it, it is not all about sex. I also can't help what people beat off to.
Right, and neither is our game. To chain from this response into your next question;
Only 5%? Damn, you wanna make games or you wanna make porn? Because that sounds low on paper.
Games, absolutely,
but with sexuality added to them. This is intended to be a full fledged game with (some of this requoted from last post);
- 40 endings
- 20 hours of voicework for 200+ characters
- 50 powerups
- 100s of cutscenes with tons of choices that affect other cutscenes, like Detroit: Become Human or Until Dawn on steroids
- A personality system that raises/lowers points in one of 8 values, which then opens/closes choices in other scenes
- The order of scenes and events you do in the game alters other events/scenes
- etc.
We're even putting in a SFW mode that strips out all the NSFW content so people can stream it; it's also because it's one of the most frequent things we get asked to do, as people have enough fun playing it as a regular game that they want to suggest it to friends but can't because of the NSFW content.
Here's an example of all the cutscene/databank links in the game involving NPCs only; reading databanks will shift your knowledge/responses available for cutscenes, cutscenes can also affect other cutscenes, who you kill/don't kill and when you kill them affects events, etc.
This doesn't count variants in cutscenes either, just what ones affect other ones.
There'll be about another 100 cutscenes on top of these that are exclusively between main characters or other important characters, or bosses, CG sequences, etc.
If the game is good I'm sure I'll want to get back to it after blowing my load or else that's even more disruptive. The porn should flow as well as the actual gameplay.
The porn flowing as well as the gameplay is is an interesting issue, because while I do agree with you, the idea of "sex on loss" is a major, major thing in both the East and West for these kinds of games.
We actually asked if people wanted sex only on victory, and overwhelmingly something like 95% of people on polls both publicly and on Patreon said they would be upset if the sex content was only on victory.
So to compromise, we divided the sex content up between "sex on loss", "sex on exploration", and "sex on victory", so we could try to please all parties.
Future games that we've got planned will likely integrate the actual sex into the gameplay better, but we wanted to start with something well known trope-wise and mechanics-wise, which would be familiar to people that are familiar with adult games, which leads into the next response...
It's more as an added bonus or logical conclusion to a romance story.
This is mainly where the sex in our game is at; all the sex scenes are the logical conclusion to the worldbuilding and story we've setup. There's never any instances where the sex scenes break that internal logic; we even have some bosses have no sex scenes with the main character because there would simply be no logical reason they'd be interested in having sex with the MC.
If you're trying to hook people with how many sex animations you have and it only makes up 5% of the game some people may go away feeling cheated. I couldn't tell you for sure because I haven't played it, though I'll say that pitching the game that way in the trailer will make people think of it as a porn game even if the porn content is relatively small.
So this is where the main misunderstanding I think is at in this conversation.
Right now, culturally in the West, adult games repeatedly have a stigma of being "low effort, poor story, just there for fap fuel and nothing else".
A lot of devs doing these games in the West though as of recent, ourselves included, want to make adult games that challenge that, and that show that you can have sex and sexuality in a game,
and the game can be a fun, full-fledged game to play as well.
------------------------------------
To give a comparison, back in the 90's, Mortal Kombat came out and as a result everyone and their mother started doing violent video games where the only focus of the game was the violence, story, gameplay, audio, etc. be damned.
These games sold really well purely out of shock value, but over time, people just auto-assumed anything with violence in gaming = zero effort copy-paste Mortal Kombat rip-off.
Over time though, people started using violence in nuanced ways; they started using it as part of the worldbuilding, part of the character backstories, to create deeper, more believable character motivations and storylines.
That's what we're aiming to do with this game and future games moreso that we're making; we
want people to get the impression that it's "just another ho-hum porn game, time to load it up and fap", and then a few minutes in;
"Wait, this has full voice acting? Okay, I guess that's pretty good--"
"Hold on, there's an actual plot? My choices actually change events in the game?"
"You actually have to solve puzzles in this? It's not just hold right to win?"
"WTF, there's 40 endings and a personality-altering system?"
etc.
And then hopefully, after playing it, they can come off the experience and say "huh, I guess adult games DON'T have to be just fap-fuel to play and throw away 5 minutes later!"
------------------------------------
I don't expect that to start some sort of cultural revolution of course; it's just a tiny stepping stone, but it's one step towards people taking adult content in games more seriously which would
enable people to make games where people would treat them like Orange is the New Black or Game of Thrones.
(Speaking of Orange is the New Black, they did the same method; they would often advertise just nothing but sex scenes within the show to hook people, despite those scenes being fairly rare across the show's run. It definitely hooked me in; came for the sex scenes, stayed for the entire show's run for the story and characters. That's the same method we're doing here.)