Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,790
I think another problem besides mechanical difficulty is the relative lack of things to do in BB's late game. A lot of your important decisions in the game are frontloaded. I wouldn't go so far as to say late game is boring, but it does run out of steam a bit.
So instead of creating a game when the average player loses interest 10 hours in, we want something that keeps them going. I like the roguelike model of discovery where new content is being introduced even to veteran players.
Late game, besides the crisis, you would:
- Hunt for named weapons
- Visit Legendary locations with some epic encounters (library, abandoned hut, ...)
- Hunt for Legendary beasts like the Kraken and Jirok.
- Dynamic economy allow cities to build new shops/buildings.
- Do caravan missions toward citadels to buy named gear.
Legends adds Legendary monsters for most types
- White Wolves, Rock Unholds, Redback spider, Skin ghoul, etc.
- Monsters champions.
- More weapons types
- A lot of perks so a lot of different build to experiment
- More recipes for potions and armor attachments so you'd hunt lindwurms, stolwurms and other legendary beasts
For me, the bare minimum is 20 hours if the game doesn't waste your time with tedious/sluggish management tasks.
Wait, Legends is an overhaul mod and not a DLC, right? I vaguely remember downloading it.
I'm bad at explaining things, but I'll give it a try on why I think endgame content is a design issue. Obviously the Battle Brothers sold very well and I'm some no-name shmuck, so grain of salt.
I think the issue is that the lategame opens up content that is very different than what is introduced in the beginning. For the average player, you'll notice what appears to be a lot of side content pop up, but your bread and butter of taking on contracts, traveling to different cities, etc, doesn't see a huge change.
There is a lack of motivation to keep progressing simply for more equipment. You can't take over towns, you can't build a stronghold (there is a nice mod tho), you can't heavily influence factions to do things (like a real mercenary company historically could), etc.