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Terraria

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Aren't several parts of that review outright wrong? Is it supposed to be funny/satirical?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I can't decide whether this is a blatant troll "review" (lets face it, this hardly passes on as a review), or he's just a massive cocksucker. Either way I'm not gonna waste my time and find out.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
Luzur said:
i just got it from TPB to try it out.

If you have trouble with the bosses just give a holler, I'll be your knight in molten armor. :love:
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
8,145
100 Gold coins can be turned into 1 Platinum coin.

Piggy bank will allow your character to use the items stored in that piggy bank in multiple worlds, also works in multiplayer.

Cobalt armour has the Mana bonus of Meteorite armor and the Attack bonus of Shadow Armour. Pain in the arse to drop though, look into trading excess pieces for the ones you want.

Muramasa is a godsend for those who are prone to Crapal tunnel, couple it with 3x feral claws for super lulz.

Goblin Invasion is a grand source of gold income, I get roughly 9 gold per visit and if I sold the spikey balls id get more. Unsure how I triggered the event though, I was just digging when Cthulhu started watching me and then after killing him and forging Demonite bars I went to poke a shadow orb, thats when the goblins began to arrive. I had one full bar of hearts and 4 extra, Nabbed the Shadow greaves from Cthulhu, had a cobalt helm and boots from hornets and an iron chestpiece. So im not sure if its tier based or NPC based. The first invasion wiped out my Nurse and Demoman, after the invasion the Dryad arrived and completed my spawnable NPC listing (well, Nurse and Demo had to respawn).

Multiplayer is good fun, but once you have done all the content and got most of the loot it does lose some of its charm and appeal. Its still a damn fun game to play and for $10 I definitely feel that I got my moneys worth and then some.

Edit, too many fucking commas.
 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
So after a week or two, its its a good couple of days of fun for $10 with the promise of more content?

Still pondering whether to get it or not.

edit: and lo and behold, steam reports a new update today.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Hellstone and Obsidian now require at least a Demonite pick to gather.

You can't just get a golden pickaxe and go for Hellstone anymore, which is what I, and I presume hundreds of others did. You have to kill bosses for Demonite, so you're going to have a full set of gold equipment when you have to kick their asses.
I'm okay with this.

NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.

I wonder if they stick to boss monsters. Would probably negate everything they just did with the rebalancing of equipment previously.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Max-stack crafting and server-related stuff is cool. Was hoping that would get patched in soon.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,932
Location
Swedish Empire
Turisas said:
Luzur said:
i just got it from TPB to try it out.

If you have trouble with the bosses just give a holler, I'll be your knight in molten armor. :love:

just managed to defeat the big eye last night, thanks to buying alot of shurikens and arrows.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
Yeah it's a nicely balanced battle for early game; Eater of Worlds can be a bit tricky unless you manage to get the Vilethorn before the fight (fought him inside a chasm since I got so pissed about the constant barrage of those flying corruption demons).
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
Progression has been pretty slow over the last week. I've actually been in the middle of moving. I put an offer on a house before the first trailer went public, and got the keys to it the day before Terraria was released. (Great timing, huh?)

I just finally got my workspace set up at the new place, so I should be able to get back to the grind early next week. But enough about that, let's talk about the future of Terraria.

My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.

In the long term, we will not just be adding content, but new mechanics as well. Some of the ideas the we have been playing around with are:

  • Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a
  • CTF server where towers are automatically created on either side of the map. Players can fight it out on
  • the surface, or try to tunnel into the other tower.
  • Adding sloped/inclined tiles to make the world smoother.
  • New harder world types to continue game progression (Ex: Alien plants, alternate dimensions, evil worlds, etc.)
  • Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards.
  • More events: Volcanoes, earthquakes, more/improved invasions, etc..
  • Weather: Seasons, snow, floods, etc..
  • Farming, and stamina system that gives a bonus to player stats.
  • Mechanics for making traps and devices.

Terraria has endless possibilities, and there is still a lot more that we want to do with it. In the meantime, please be patient while we get the last few kinks worked out.


Sweet if they can really implement those features in a reasonable amount of time. Not very long-lived fun in its current form, but the potential is there.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
While Notch is dicking around at E3, these guys actually get shit done.

1.0.4 patch notes:

Items

* Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
* New Vanity Items - Tuxedo Shirt and Pants
* New Vanity Items - Plumber Outfit and Hat
* New Vanity Items - Hero Outfit and Hat
* New Vanity Item - Bunny Hood
* New Vanity Item - Fish Bowl
* New Vanity Item - Top Hat
* New Vanity Items - Archaeologist's Outfit and Hat
* New Vanity Item - Ninja Outfit.
* New Vanity Item - Red Hat.
* New Vanity Item - Summer Hat
* New Vanity Item - Robe
* New Vanity Item - Robot Hat
* New Vanity Item - Gold Crown
* New Item - Leather
* New Item - Green Dye
* New Item - Black Dye
* You can now wear the Jungle Rose in your hair.
* The Water Candle’s enemy spawn rate increase effect now works correctly when held
* Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
* Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
* The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
* Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
* Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
* Gem, Mushroom and Bottle sell values have been reduced.
* Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
* Angel Statues are now more rare of a find.

NPCs

* New NPC - Bunny
* New NPC - Goldfish (Is also an Item)
* New Enemy - Corrupt Bunny
* New Enemy - Corrupt Goldfish
* New Enemy - Piranha
* New Enemy - Harpy
* New Random Mini- Boss - King Slime
* New Enemy - Bat
* New Enemy - Jungle Bat
* New Enemy - Jungle Slime
* New Enemy - Snatcher
* New Rare Enemy - Dr. Bones
* New Rare Enemy - The Groom
* New NPC - A Clothier will now move into your town when the conditions are met.
* Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
* Enemy spawn rates have been adjusted to account for the increased spawn distance.
* Enemy projectiles no longer drop hearts or stars when killed by the player.
* The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
* Hornets no longer appear as if they are about to flip over while flying.
* The Dead Miner is now a bit stronger.
* Tim’s spawn chance has been reduced.

Player

* Players now have 1 second of invulnerability after they spawn.
* The eat/drink animation now plays correctly.

World-Gen

* Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
* Chasms are now less frequent to appear, but always have an orb.
* Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
* Jungle plants now grow underwater.

Multiplayer

* Increased client side security.
* Selecting summon items will no longer cause monsters to summon.
* Players with a name over 20 characters will now get booted from the server.
* Added some minor anti-grief protection.
* Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
* Added the -host command line parameter to the client.

Server

* Improved server timing, which should help reduce lag.
* Added several new command line and config options. These are listed in serverconfig.txt
* Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
* Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.

* Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
* Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
* Added an option to automatically save the world every 10 minutes. Defaults to on.
* Added a prompt to load a world backup if the current world is corrupt.
* Added a check to determine if a world file was loaded successfully.
* Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
* Backing out of the port selection screen now plays the correct sound.
* Setting options now correctly align with the center of the screen in all resolutions.
* The settings menu has been reorganized. All video related options have their own menu
* The “Tink” sound now has a more dull sound.
* The Re-Logic splash screen, now scales correctly in other resolutions.
 

Multi-headed Cow

Guest
Turisas said:
While Notch is dicking around at E3
Well I would HARDLY say it's dicking around, it's an important trade show for the game indsutry and
Notch said:
* I’ve now been to the Playboy Mansion! Woo! Not related to Minecraft at all, but I just wanted to share that. :D
Oh...
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Not to worry, after starting his own company, constant holidays and trips to vegas and now this indicates that he can't have much left. Soon he's gonna reaching for his pockets only to see they are empty, and all of his fans are gone because he pissed all over them.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Good to see Terraria getting more content. Sorry to say I'm still being Cheapy McCheapo and holding off until the Summer Sale. Even at $10 I figure I can wait a couple of weeks. Unless Steam goes all gay and doesn't have a Summer Sale then I will rage.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
The forums are down so posting this all here directly:

I had a couple of PMs asking me for another blog post, so I tore myself away from my paintbrush and grid paper long enough to bring you some updates on the content of 1.0.5. Some of this has been mentioned before, but I thought I'd recap for those of you that might have missed it.

First of all. Hardcore mode.

Hardcore mode completely changes how you play Terraria. If you're a fan of roguelikes, spelunky or any other game where death means the end of your character, you know how tense and exciting the gameplay becomes as you battle to keep your character alive. Hardcore mode is a character specific option, meaning it won't affect your worlds or multiplayer but you need to be extra careful if you decide to take a hardcore character online.

I look forwards to seeing how far you guys can take your hardcore mode characters!

Next up we have a whole ton of biome, monster and item updates. I don't want to spoil these for everyone by being too specific. But many of the more empty biomes have been populated. There are new monsters to battle and new items to find. The world is more alive than ever and still growing.

2Iow1.gif


But what would a world be without its inhabitants? We very aware that Terraria's Guide has become quite the icon of infamy amongst the community and we wanted to make him a little more useful. The Guide has been brushing up on his crafting knowledge and if you show him an item he's able to tell you exactly what you can craft with it!

The Final thing I want to tell you about is the new alchemy system. Alchemy in Terraria has always been quite simplistic and we felt it wasn't meeting its potential. So we've overhauled the system completely, added a wealth of new and varied ingredients, a range of recipes, potions and an awesome new player buff system. Potions can help players seek out rare ores, allow them to walk on water, improve their agility and much more. The potions tie in very nicely with the new hardcore mode, giving players alternative ways to survive when their options are limited.

So all of this is coming to 1.0.5 and more. I can't wait to play hardcore mode with you all. I'll leave you with some screenshots, see if you can guess what the buffs are :)
Take care!

6M9jS.png


f1I0q.jpg
 

Multi-headed Cow

Guest
Meanwhile-1.gif

He's been on vacation again. But I think he's working again so maybe we'll get pistons!!!!!!!!!!!!!!!!!!!!!
 

Multi-headed Cow

Guest
Patch is out.
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs
New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion
Changed the way worm enemies spawn.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Only one giant slime will appear at a time.
The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
NPC shops now sell some items on certain nights, or after certain events.
Devourers should no longer gain random other enemies as its head.
The Nurse now charges the correct amount for healing.
Bats now have a death sound effect.
Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Eater of Souls’ and Hornet AI has been improved.
Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
Fish are no longer upside-down when out of water.
Green slimes have been weakend so that start players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Burning Skull has been renamed to Cursed Skull, and given different AI.
Enemy caster’s have had their rate of fire slowed down.
Meteor heads have less health, do more damage, and move slower.
There are now slight size variations to the Eater of Souls and the Angry Bones.
Skeletron has less defense and health.

Items
New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible
The Silver Short swords recipe has been corrected, it is now craftable.
Torches and candles no longer work when wet.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
The explosion animation for bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Handgun and Phoenix Blaster have been reduced in size.
Lowered the knockback of Muramasa.
Reduced the damage of the Blue Moon.
Flintlock Pistol and Musket have increased damage.
Only normal trees drop acorns.
Falling sand clumps are no longer carried by magic missiles/flamelash.
Jungle armor is no longer a drop. It is a craftable set.
Magic Mirror now requires mana to be used.
Harpoon and Maces now correctly show the player’s arm animation.
The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
Space Gun does more damage, but only penetrates 2 enemies.

Server
Spam detection is less aggressive.
Increase multiplayer security.
Fixed a bug that could crash the server when the max amount of clients are connected.
Added an option to enable additional cheat protection for servers.
Servers now hibernate when no players are connected.
Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
Upon death, A more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
Defense totals are now shown in your inventory.

World Gen
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
Traces of demonite are created during world gen. (Requires new world.
Surface jungles have been enlarged, and will override deserts. (Requires new world.
 

shihonage

DEVELOPER
Patron
Joined
Jan 10, 2008
Messages
7,182
Location
United States Of Azebarjan
Bubbles In Memoria
Multi-headed Cow said:
Pair of 200 Dollar Jeans said:
Y'all might want to behold this review before blowing your 10bux on this buttbomb.

http://www.youtube.com/watch?v=nfN-qhoMKnE
So that youtube review got pulled because the guy who makes Terraria is a little baby man apparently.
http://www.youtube.com/watch?v=2h_brAcMtZ0
It's up over yonder if you want to see what made him throw a fit.
http://thebestgamers.net/watchvideo.php ... minecraft2

I have to say that was a good trollview. It made me laugh with the guy in the end as he read the guy's poetry.

Goddamnit. Now I feel evil.
 

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