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KickStarter Tainted Grail: The Fall of Avalon - first-person open world RPG adaptation of Kickstarted board game - now on Early Access

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Wtf? You wait until I can't refund to come out with this?!
On the upside, Gothic open-world influence confirmed!

Despite rarely ever buying into early access these days, thinking about buying this today since it's on sale. I like these guys attitude, and they're clearly very passionate about what they do.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,575
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
We are Polish, so we like to start with the negatives.

Wtf? You wait until I can't refund to come out with this?! :argh:

Being Indie and Pole is a plus for me. Can you name one indie Polish RPG with pronouns in char creation?

I can't name one Polish anything other than like.. Polski Ogorki.

Anyway, in response to your... very narrow criterion for what makes a good game, I reply: Any of them that contain text. Or are you unaware of what a pronoun is?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,575
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Wtf? You wait until I can't refund to come out with this?!
On the upside, Gothic open-world influence confirmed!

Despite rarely ever buying into early access these days, thinking about buying this today since it's on sale. I like these guys attitude, and they're clearly very passionate about what they do.

Joking aside, the game was already pretty solid when I picked it up six months ago. I expect that it'll be a good exploration RPG.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,053
Location
Frostfell
For the guys re playing. Where I can find Icicle blast? Trying to find it everywhere but nothing.

This spell >

VTMQFgz.png


Was my favorite
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,069
June & July development update!
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Hello, travelers!

Let’s start with an apology - sorry we haven’t been active on our Steam page for a while. Rest assured, the reason is that we’re working hard on new content while fixing and polishing the existing one. Just your casual “lost track of time” situation!

We’re all very happy about your warm reception of the recent Cuanacht Rebellion update. Thank you for the support, including all the feedback and bug reports provided. We read and analyze every piece, even if we can’t respond to everyone. So keep the comments going!

We know you want more of The Fall of Avalon, so without further ado, take a peek at what we’ve been cooking for you this time! Keep in mind this is a work-in-progress footage, so everything you see is subject to change.

Starting off with a big one: a first look at the Forlorn Swords, an upcoming snow-themed land. Yes, this one will be for you to explore.

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One of the Dál Riata tribes, Theud, is a clan of mages, mystics and alchemists (actually, you’ve already had the chance to meet one of them in the game). Well-acquainted with the Wyrdness. They believe magic is a gift sent to them by Mathair. The Theud refer to themselves in the third person, believing that the name they have acquired is worth uttering as often as possible.

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The Frostbitten Warriors - they come from the Oighreata tribe, which disappeared under mysterious circumstances. The warriors come in two forms: a slower, zombie-like one and a more dangerous version with ice crystals.

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A few of the other Forlorn Swords enemies you can encounter.

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Apart from all the brand-new stuff, we’re constantly upgrading the already-existing content! You can expect various quality-of-life improvements (not to mention the all-around bug fixing), as well as full-fledged additions. Below are some examples.

Some folks will receive new attack patterns. Treat with caution, fire-resistant gloves are advised!

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In Cuanacht, you will have the chance to stumble upon a new lantern-wielding NPC. What’s his role? What does he do? Look for him in the game and find out!

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A dark fantasy RPG wouldn’t be complete without… plague doctors!

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Some say you can't teach an old dog new tricks. Yet, we decided it’s about time to take our fellow hostile NPCs for training and polish their movement - all to make the gameplay smoother and add extra depth to combat. We’re now focusing on two things:

  1. getting enemies to walk on uneven ground (this is important mainly for regular monsters, but if the system works, we will apply the rules to bigger enemies too);
  2. teaching enemies to dodge your attacks (they’re already pretty agile, as seen below)

That wraps it up for this dev update! We really hope you enjoyed this pack of teasers. We’re now getting back to creating new content and ironing out what’s already present. As always, all opinions and comments are welcome. Let us know what you think about the Forlorn Swords sneak peeks!

Stay safe travelers, and await the next updates!
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,053
Location
Frostfell
UPDATE - August said:
August development update!
We have an estimated 1.0 release date
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Hello, travelers!
Some of you may’ve already seen that we announced an estimated release date for the game’s 1.0 release! If things go to plan, you can expect Tainted Grail: The Fall of Avalon to leave Early Access somewhere in
Q2 2025
. Apart from Steam and GOG, we’ll launch on PS5 and Xbox X/S too!

For that occasion, we launched a brand-new story trailer that was shown during Xbox’s presentation at gamescom! See for yourself if you haven’t already:

youtube_16x9_placeholder.gif



What's important is that with the 1.0 release, we'll have to wipe your save files.
You will lose your current characters.
That's something we've always kept pinned as a warning here on our Steam page. We understand this can be a pain, but unfortunately,
there’s no chance for us NOT to do that.
We treat Early Access as a tool to gather feedback and polish the game as much as possible before the final launch. Thanks to your comments, we have a lot of grand changes and pivots planned, and we’re sure they will make the game more enjoyable both for seasoned players and newcomers. However, the system tweaks will be so game-changing (pun intended) that wiping the current saves will be unavoidable. Thank you for your understanding!

Now, for the work-in-progress content updates!
Apart from working on completely new stuff, we’re also polishing the already-existing features. Some of the good old dungeons and locations are being revamped to better reflect their mood and atmosphere.


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We have a thing or two for mutated animals. Soon you’ll be able to face big turtles and suspiciously fast snails.

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Some enemies are having their visuals updated. Here’s an example of the Wyrdspawn.

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We’re adding a new type of weapon - spears!
Here’s a work-in-progress combat showcase.

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Now, watch out, as you might not’ve seen this coming…
We’re adding farming!
Finally a little breather from all of the Wyrd-touched peasants and other monsters trying to beat you. Nutrition is important, so there will be plenty of veggies for you to grow. And some roses for your loved ones, too!

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Remember the frosty
Forlorn Swords
we showed you the last time? Here are some more sneak peeks of its environment & assets that you will stumble upon while exploring the area.


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New land means new foes to fight. Some of them are the
Frostbitten Warrior
and the
Remors
.


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There will be many completely new weapons to try out! Below are just a couple of them to tease you a bit.

The Ravencrest Executioner:

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The Doombringer’s Hook:

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One of the first spears ever,
the Midnight Wolf Spear:

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We’re also adding various NPCs equipped with new armor sets.

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As all RPG fans, we love dungeons and loot! For your eyes only, the early preview of the
“Gates of Knowledge”
. Can you feel that wizardry in the air?


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And that wraps it up for the August development update!
Rest assured that we have more of this in stock; we just don’t want to spoil things too much! Each month the game is getting bigger and more packed with new content. Many of the changes and improvements are community-inspired, so make sure to keep the feedback coming!

Thank you for sticking with us, and have a good one, travelers!

Source > https://store.steampowered.com/news/app/1466060/view/4614588176982374945?l=english

So happy.

THEY IMPLEMENTED SPEARS.

:love: :love: :love: :love: :love:

Finally a game with spears.

EDIT : Video of the spears >

 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
I've been waiting decades for those chuckle fucks at Bethesda to give me back spears. I hope this game sells like hotcakes and we get sequels and ridiculous modding support. At this point it has more interesting lore than Elder Scrolls does anyways.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
It's true. I wasn't expecting much going into it since I hadn't played the card game but it's actually very interesting and I was bothering to read the lore books and explore everything I came across. Something I rarely ever do.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Isometric mode (just for fun, I'm afraid):



A different perspective on Tainted Grail: The Fall of Avalon. This way, the game might even seem quite peaceful sometimes...

Inspired by ‪@Flurdeh‬'s great game videos!
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
You can cross the map in 3 mins? the heck its even more condensed Bethesda theme park
You're going to want to think something more along the lines of Gothic. And the game is separated into three large maps. It's not seemless open-world. So he's talking about running straight across one of those map sections.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,934
Location
Swedish Empire
You can cross the map in 3 mins? the heck its even more condensed Bethesda theme park
You're going to want to think something more along the lines of Gothic. And the game is separated into three large maps. It's not seemless open-world. So he's talking about running straight across one of those map sections.
Ah, i see, so walled of sections of theme park
 

Spike

Educated
Joined
Apr 6, 2023
Messages
975
You can cross the map in 3 mins? the heck its even more condensed Bethesda theme park
You're going to want to think something more along the lines of Gothic. And the game is separated into three large maps. It's not seemless open-world. So he's talking about running straight across one of those map sections.
Ah, i see, so walled of sections of theme park
Gothic isn't a theme park. Its open world is much better than walking boringly from end to end of some Daggerfall ass piece of trite. Densely packed, sectioned-off, technically smaller "open world" is the best way to do open world. What matters is that the illusion of scale is sold to you as the player in your imagination. Also, walking a mile or whatever from one end to the other and having the biomes and everything change so drastically feels ridiculous and is even more immersion breaking than a super small open world. I am happy to hear they are going the Gothic route.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,053
Location
Frostfell
I don't get why people compare it to Skyrim, imo it reminds me more about Morrowind. IE - has attributes and other stuff.

And has some improvements over the typical TES formula. For eg, when I'm out of mana in Skyrim/Oblivion, I can just run and wait it to regent. In this game, mobs throw axes/knives into you if you try to do it. I love it.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
Ah I see combat is spamchugging potions again.

Also, I don't know how to word this better, but is there a way to make this game look good?

Max settings is like POV Runescape.

1731716628054.png
 

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