It seems that Sheldon Pacotti isn't in the team anymore.Warren Spector said:It's just me, tech director Jason Hughes, art director Arturo Pulecio and design director Chip Sbrogna," he explains. "We're in concept phase, where we blue-sky what game we want to make before diving into pre-production to determine how to build that game.
It seems that Sheldon Pacotti isn't in the team anymore.Warren Spector said:It's just me, tech director Jason Hughes, art director Arturo Pulecio and design director Chip Sbrogna," he explains. "We're in concept phase, where we blue-sky what game we want to make before diving into pre-production to determine how to build that game.
SS2 was superior to 1 in every way.
Wait, Spector wasn't involved in SS2? That's very troubling...
The fact he wants to get back to the 'Hacker' as the hero/protag sounds bad. Very bad; as the char gen in SS2 and the choice of 3 character types (Marine, Psi Op, Hacker) and intermingling of these 3 (multi classing in a sense) was amazing for the time and still is. Each class offered a unique play style, and then you had the combos.
Deus Ex 1 was inspired by SS2 also, btw.
I am a Trinity University student about to graduate with a B.S. in Computer Science and a minor in Mathematics. I have done research in Automata theory and using compute shaders in particle simulation. Previously, I presented my research on Subsumptive Data Structures at YR-ICALP in 2015 and worked at HHMI Janelia during the summer of 2016. Currently, I am working on sand simulation on the GPU for my undergraduate thesis. I also tutor a variety of grade levels in Mathematics and Computer Science. I am hoping to pursue a career in graphics research, where I am interested in shader work with materials and particle systems.
AI lead on System Shock 3
KingsIsle Entertainment (Programmer for Wizard101)
Vigil Games (AI Programmer for Dark Millennium Online)
Sony Online Entertainment (Developed AI system for DC Universe Online)
Midway Studios Austin (Responsible for authoring and maintaining NPC behavior code for an unreleased title.)
Junction Point Studios (Responsible for generating NPC behavior code for an unreleased title.)
Ion Storm (Responsible for authoring and maintaining NPC behavior code for an unreleased title.)
Mind Control Software (Created Nokia Golf that shipped with Nokia phones.; Worked on a prototype of a 3D algebra education game.)
Warren Spector said:It's just me, tech director Jason Hughes, art director Arturo Pulecio and design director Chip Sbrogna," he explains.
Evan LeGros
[illegible list]
MY TOP 5 [illegible]
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3. imgur [?]
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A simulator of walking away from Obsidian.avellone tbh would make an interesting walking simulator
It seems that Sheldon Pacotti isn't in the team anymore.Warren Spector said:It's just me, tech director Jason Hughes, art director Arturo Pulecio and design director Chip Sbrogna," he explains. "We're in concept phase, where we blue-sky what game we want to make before diving into pre-production to determine how to build that game.
Hmmm, conspicuous omission indeed.
IGN mentioned him earlier this month, but they might just have been copypasting: http://www.ign.com/articles/2017/05/10/system-shock-3-concept-art-images-released
So much of what is written about the future of AI amounts to broad philosophical statements, often about the nature of humanity, knowledge and life itself. We asked Sheldon Pacotti, Senior Solution Architect at frog Austin, to unpack some of this complexity for us. Here he shares his view on the current state of AI in product design, its common misconceptions and a look at where we’re going next.
[...]
About Sheldon Pacotti:
Sheldon Pacotti is Senior Solution Architect at frog in Austin. Having studied math and English at MIT and Harvard, Sheldon enjoys cross-disciplinary creative projects. He builds award-winning software, writes screenplays for video games, creates software architectures for businesses and writes about technology.
(Also he played Dream Daddy for 60 hours!)