RoSoDude
Arcane
- Joined
- Oct 1, 2016
- Messages
- 750
System Shock 1 is awesome, and I'd even argue its visuals, music, and (for the most part) level design hold up, but the core gameplay really doesn't. The shooting, controls, and actual mechanics are functional at best. There's nothing deeply wrong with the actual concepts, but the execution is pretty basic. I'm not trying to hold that against a game from 1994, but I don't think it really compares to SS2 or DX1, which modern games have only surpassed in polish and basically nothing else.
FAKE NEWS
You mean SS1 can't compare to SS2, the same SS2 that was almost gutted compared to its predecessor when it comes to mechanics and complexity?
Or, the SS2 that replaced clunky nonsense with well-designed meaningful depth?
Being able to turn on a rearview mirror and rollerblades doesn't make SS1's mechanics complex or interesting. The upgrades are immersive and fun, sure, but never require any thought or real choice. If you have a brain you'll slap on the best weapons, sprint at enemies with the laser rapier and energy shield and murder everything without a second thought. The weapons are straightforward once you know what the ammo types do, the combat is fairly dull, and the interface is an unwieldy product of its time. Dying comes at no cost, ammo is everywhere, and you don't actually have to manage anything after the first few levels. It's a great exploration game, and I somewhat prefer the setting of Citadel Station to the Von Braun, but you've got to be kidding if you think its mechanics are better. In SS2 I have to think about every upgrade and how I want to build my character, and the actual combat has much more tension and strategic depth, even if it is still somewhat bare bones. There's loads of combat playstyles, a hacking mechanic that rewards investment, equipment durability, and resources to manage alongside a compelling player fantasy. Other than the fact that the balance is off with some dump skills and unforunately "optimal" choices, it's clearly a masterwork in RPG system design.
I played these games one after the other, and was slightly convinced I would prefer SS1 because I found its atmosphere and Metroidvania-style gameplay loop so deeply engaging, but SS2 is on another level. I'll gamble on the fact that deep down, you think SS2 is worse just because more people like it. Everyone should play both so they can experience the flawed but genre-defining original and the refined gem that is its sequel.