FYI, that's a part of this talk in 2002:
Do you know where is it? I mean time.
My kids friends never heard of Shock so I shouldn't target them at all? Of course I should, younger gamers understand immersion completely. They grew up on Minecraft. They will get what we build. Console gamers will see 'like Bioshock'. If we went there we would embrace that for the console release.
My kids friends never heard of Shock so I shouldn't target them at all? Of course I should, younger gamers understand immersion completely. They grew up on Minecraft. They will get what we build. Console gamers will see 'like Bioshock'. If we went there we would embrace that for the console release.
(((infinitron))) is a jew like (((ken levine))) that's why he defends him and his useless gamesPardon the silly question, but what makes you think this will be good?
Ken Levine's Take On System Shock 3 And Its Similarities To His Next Project
With the announcement of Otherside Entertainment's upcoming sequel to the beloved System Shock 2, we wanted to check in and see what the lead designer and lead writer of that game, Ken Levine, thought of the news. In an interview for an upcoming episode of The Game Informer Show, Levine had this to say about the prospect of System Shock 3.
“I wish them the best," Levine said. "I have a personal connection to System Shock, [System Shock 2] was the first game I ever shipped. We were completely stumbling around in the dark on that game… so the impact that it had was a complete surprise to us. Without that game, there’s nothing else for us. Nothing would have happened. So I have a deep connection with it... I’m excited, I hope they can figure it out and make a cool game out of it.”
We then asked Levine about leaving the next System Shock in somebody else's hands and whether he would have liked to work on it himself, but he responded by drawing comparisons to his mysterious next project that he says is a first-person sci-fi RPG.
“I’m so deeply involved in the themes of our new thing, our new game is a science-fiction game," Levine said. "It involves themes like artificial intelligence and what it means to be programmed, that you are a thing that was created by programming. That’s a big theme in the new game. And how much agency you have outside of what you are as a piece of programming instructions. So I’m scratching a lot of those itches in the new game already. I don’t really feel a need to go back to touch those characters again, in the same way that I didn’t need to when I made BioShock. Say we would have gotten the rights to System Shock before we did BioShock, there wouldn’t have been an Andrew Ryan, or Big Daddies, or Elizabeth… I do think it’s important to move on and make different things in life.”
To listen to the full interview with Ken Levine, subscribe to The Game Informer Show and stay tuned for Thursday's episode.
If I recall, System Shock was originally written as a trilogy—that is, the plot for System Shock 3 was already written when System Shock 2 released. They got, I believe, a professional writer to write them a novelish sort of narrative that ran from the first to the third.
However, EA required them to slap in, at the last minute, the Rebecca Simmons ending; it wasn’t part of the script as written, and it doesn’t fit into the prewritten narrative.
Neurath’s offer was incredibly open. Looking Glass had, in making Thief: The Dark Project, developed its own in-house engine. All of Irrational were experienced with it, having all worked on Thief. Why not make a game with it with us? Any game you fancy, really. “We immediately started designing,” Levine recalls.
“The three partners sat down, and we ended up with a game design which was basically our design for Shock 2, but in a totally different world. It was a kind of Heart Of Darkness story, with a military commander gone crazy and your mission was to go to this crazy spaceship and assassinate him.”
This was pitched around various publishers. The one that bit was Electronic Arts, which – through its purchase of Origin – was in possession of the System Shock IP. EA suggested that the game could, in fact, be System Shock 2. “And we said, ‘Um… sure’,” Levine laughs. “I rewrote the story and changed a few of the things, but the game design never changed.”
Henri Haimakainen More than a minimalistic UI, it should be in vein of the game visuals (unlike games like the latest Thief where the UI was too "modern" for a steampunk/medieval game). I like the UI in SS2, keeps me in the game's world. [...]
OtherSide Entertainment There was a new Thief?
Magnus Lindén Things that I think should be in SS3 [...] 6. Music. The music in SS2 was excellent. But the tecno should be toned down.
OtherSide Entertainment Aw...we were thinking going total 80's electronica. Art of Noise FTW. (The reality is we haven't thought about it yet)
OtherSide Entertainment There was a new Thief?
It seems people are expecting more SS2 than 1 in SS3. I find 1 better.
SS2 had better atmosphere and some mechanical additions. Otherwise, yeah.It seems people are expecting more SS2 than 1 in SS3. I find 1 better.
they'll get him on board eventually due to pressure just like they did with avellone and wasteland 2