Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
Yeah the Roland version is obviously superior (and actually listenable), the FM synth one sounds like Adlib is having a seizure while trying to imitate it.
In a way, this generally does come down to technicalities when it comes to MIDI, though, as composers usually worked on one module and additional track versions or alternative playback modes were made in a more cursory way. The Yamaha and Gravis Ultrasound were probably the second best options after Roland's sound cards and modules and they may have decent guitar and drum samples, but a lot of tracks from popular games sound off or just not as good on them:I definitely wouldn't try to argue objectivity when it comes to minor differences in music though. Unless you guys are referring to audio technicalities.
OK I admit it I love this shit too:
Though it sounds like something one of those old school kids toys you'd find at a dollar store or street market would play and I wouldn't dare play it with anyone else around lol.
The original DOS version of the intro theme is one of my favourite bits of computer music ever. It's incredibly raw, computery and wiry, exactly how a hardcore cyberpunk should sound. The various MIDI, Roland, Mac and other versions are tamer, milder and worse.
I agree that sounds great, but that doesn't sound like the standard OPL3 synth chip that was ubiquitous in those days. It actually sounds like one of those famous synthesizer chips, the one that predated the OPL3 and wasn't on PCs but on something else (Amiga? the BBC micro?) that people did those hobbyist pre-MIDI (on computers) multitrack synth tracks with (was it actually called "tracking" or something)? You can get good software emulation of it now and it's used a fair bit for flavour in modern pop. It was a proper synth with its own distinctive character.
Goddammit what was it called?
Ah, the SID! That was it, and it was on Commodores and Commodore 64s.
The remastered sound track released by NightDive includes Sound Blaster 2 renditions of the OPL version. Full play-list:
You can select music device type in the setup program that comes with the DOS version, the same kind that came with most DOS games. DOSBox has pretty satisfactory OPL emulation, so an Adlib or Sound Blaster option should produce a result close to the video. I don't know if the Enhanced Edition retains support for modes other than General MIDI, but you'd need to have some other method of emulation or the real hardware even if it did.Any way to get the different renditions/sound fonts in the remaster? Whatever default sound font the game uses for the soundtrack is pretty bad. In Ultima Underworld you can just go into some ini file, modify a couple lines of text or something, and change the game's sounds from the default piano key based noises, but I don't know how to do that in System Shock. I recall seeing an option for changing the sound font in the game's menu but I don't remember it being functional.
You can select music device type in the setup program that comes with the DOS version, the same kind that came with most DOS games. DOSBox has pretty satisfactory OPL emulation, so an Adlib or Sound Blaster option should produce a result close to the video. I don't know if the Enhanced Edition retains support for modes other than General MIDI, but you'd need to have some other method of emulation or the real hardware even if it did.Any way to get the different renditions/sound fonts in the remaster? Whatever default sound font the game uses for the soundtrack is pretty bad. In Ultima Underworld you can just go into some ini file, modify a couple lines of text or something, and change the game's sounds from the default piano key based noises, but I don't know how to do that in System Shock. I recall seeing an option for changing the sound font in the game's menu but I don't remember it being functional.
Otherwise, there are of course virtual synthesizers that work with custom soundfonts, such as CoolSoft VirtualMIDISynth. There's also Roland's virtual synthesizer Sound Canvas VA which emulates SC-8820, which has SC-55 map compatibility.
Sound Canvas VA is the most faithful option short of getting one of the SC-55-related modules, but there are probably fan soundfonts made specifically for the game. I do wonder why NightDive didn't try to modify the sound system to work with recorded segments and samples, but perhaps it just can't be done seamlessly because of the dynamic variations and layers the tracks have.Interesting. It's a shame the EE doesn't have built in support for that stuff like the DOS version. Maybe the next time I play I will go to the trouble of figuring out a way to get the music set up to sound like this:
...
This site has sample recordings from many different MIDI modules, including several from Yamaha: https://www.wavetable.nl/system-shock/I first played SS with the CD-Rom version with the full VO (which was pretty amazing), and I had an AWE32 with the Yamaha DB50XG daughterboard (I was doing music at the time, and that was my home system for piddling about with, the DB50XG was a very good little midi "ROMpler" with decent sounds and a lot of controllability via MIDI (e.g. filtering). In SS it was on a par with the SC-55 in terms of quality but it probably lacked some subtleties the SC-55 version had (seeing as the music was written on the thing).
Sounded pretty incredible at the time.
The music for Terra Nova: Strike Force Centauri was in a similar vein to SS's and I enjoyed that with the same setup (cracking game too).
Sound Canvas VA is the most faithful option short of getting one of the SC-55-related modules, but there are probably fan soundfonts made specifically for the game. I do wonder why NightDive didn't try to modify the sound system to work with recorded segments and samples, but perhaps it just can't be done seamlessly because of the dynamic variations and layers the tracks have.Interesting. It's a shame the EE doesn't have built in support for that stuff like the DOS version. Maybe the next time I play I will go to the trouble of figuring out a way to get the music set up to sound like this:
...
This site has sample recordings from many different MIDI modules, including several from Yamaha: https://www.wavetable.nl/system-shock/
Man the new music sucks. I get they want to change the direction to fit the horror tone more, but this shit has no personality or soul. It reminds me of the generic music you hear in those "1 hour relaxation ambiance" videos on youtube. The new music just doesn't fit the horror tone at all and it crashes with that 90's art style they're going for. System shock 2 had way better ambiance music and they should of copied that.
It's not weird at all.Yeah. SS2 soundtrack was weirdly placed. Still love it though.
I turned the music off in Shock 2 for more immersion.
You didn't play SS2 if you turned off the music. Get out of here with that bullshit.