vortex
Fabulous Optimist
Will they change the engine to Unreal or will they stay with Unity?
Will they change the engine to Unreal or will they stay with Unity?
Can't polish a turd.Will they change the engine to Unreal or will they stay with Unity?
Requirements:
- 5+ years of game development experience as an artist
- Prior experience as an art lead managing 5+ artists
- Proficient with Unreal Engine 4 and its art pipeline
- Must be able to work remotely from home
They don't even want to be in the same building as him.
- Must be able to work remotely from home
Do we know how many programmers they have?5+ artists
Tried the demo, short but sweet. They recaptured the look and feel of the original well whilst tailoring it for a modern audience.
outdated_gamer
A poor man’s Bioshock, one to be avoided.
HalcyonDaze00
I loved the original and hope the success of this one will pave the way for System Shock 2 being remade. I don’t have Steam so haven’t played the demo, so I’m kinda going in blind.
tachi
I thing it looks great... but there was something about the old chunky models that helped the spookiness of the original a lot more
@OnetrueJohn
I did, like it a lot.
@Kitsuagi
Still need to give it a go. Would love to back it however worried about the system requirements changing over time.
@Grizzlykreiden
What's the point of remaking System Shock 2? I mean System Shock 1's interface is quite different from modern titles but the same can't be said of 2. Just a graphical revamp?I loved the original and hope the success of this one will pave the way for System Shock 2 being remade.
What's the point of remaking System Shock 2? I mean System Shock 1's interface is quite different from modern titles but the same can't be said of 2. Just a graphical revamp?I loved the original and hope the success of this one will pave the way for System Shock 2 being remade.
Stephen Kick said in one of the Mattchats that he's totally against the idea of a SS2 remake. He said it is a timeless classic and that it has stood the test of time. So according to him the original SS2 is just fine.What's the point of remaking System Shock 2? I mean System Shock 1's interface is quite different from modern titles but the same can't be said of 2. Just a graphical revamp?I loved the original and hope the success of this one will pave the way for System Shock 2 being remade.
Didn't someone here predict this happening (even though they wouldn't reach the Kickstarter goal)?
What's the point of remaking System Shock 2? I mean System Shock 1's interface is quite different from modern titles but the same can't be said of 2. Just a graphical revamp?I loved the original and hope the success of this one will pave the way for System Shock 2 being remade.
Questions, Communication, and Streams
Posted by Jason Fader
Project Update
The first 2 weeks after the Kickstarter has been pretty busy for the team. We took a break the day after the Kickstarter and that weekend, but the following week we spent a lot of time planning out the rest of the project since we had a better sense of our budget. After that, the focus has been identifying roles we need filled and recruiting for them. That process will take a while…
Twitch Problems
We ran into a huge problem with Twitch and lost all of our past streams. If you recorded any of the VOD’s, please let us know (leave a comment below) so we can push them up to our Youtube channel. Streaming is kind of a new thing to us and there was a bit we didn’t know about Twitch’s retention policy :-(
PayPal and Crowdfunding
We’re still working on getting PayPal and our ongoing crowdfunding stuff set up. Our business folks that run Nightdive had to go through some legal stuff to make everything was friendly for taxes and such, which has taken time. They’re almost done on their side with things, and we’re hoping to have PayPal and ongoing crowdfunding fully set up around September at the latest. We should also see BackerKit coming online around then too.
Communication
As most of you have noticed, our communication on Kickstarter could be better. We started this as a small team and have been overwhelmed by the volume of messages we need to respond to. We’re working on getting better with it, starting by assigning specific folks to manage certain aspects of social media. Jonathan Peros will be our main person in charge of responding to Kickstarter comments and messages, and he should be catching up on stuff soon.
Also, we're working on bringing the NDS site up with forums so we can have a central place for making announcements. Hoping to have that ready by the end of the month.
Streaming
We have a lot of fun streaming stuff for you folks and chatting, so we’re going to work on a regular schedule with planned events. Since Twitch has caused us some problems, we’re going to experiment with Youtube Gaming streams to see what our fans think. We did some tests last night and it looks like the video quality is better and there is less of a delay compared to Twitch.
We’ll be doing a stream tonight, Friday Night Dives, where I will be diving into No Man’s Sky with some other folks on the team heckling me. Feel free to tune in and ask us questions too. We’ll answer what we can depending on who’s around.
Friday Night Dives - Friday @6pm PDT - https://gaming.youtube.com/c/Nightdivestudios/live
- Jason
September Update
Posted by Jason Fader
Project Update
Phase - PreProduction
I’m going to start including what phase we’re in from now on in these updates so folks can better gauge our progress. This month is the start of PreProduction for us, which means lots of documentation and fleshing out pipelines. It also means ramping the team up for Vertical Slice. We’ve brought on two new folks onto the team this month to help fill out our leadership ranks.
Kevin Manning has joined the team as our Lead Artist. I worked with Kevin back on Fallout: New Vegas, and since then he’s been at a few places including Stardock and various contract opportunities. He’s been in the industry for about 12 years and has a passion for all things scifi and cyberpunk!
James Henley recently joined us as our Lead Level Designer. James has been in the industry for a while with most of his work being done at BioWare on Star Wars: The Old Republic, Mass Effect, Dragon Age, and Jade Empire. He’ll be leading our team of level designers to deliver on a challenging, yet rewarding, content experience and working alongside Chris Avellone to create the best visual storytelling environments on Citadel Station!
Other Updates
Nightdive has sorted out the business stuff and paypal is just about in place. The next steps will be BackerKit and setting up some funding tiers on the site. There’s still a lot to do, so no ETA yet on all of that.
Nightdive’s higher priority has been on bringing back the Nightdive website after a major overhaul, as well as bringing the forums online so we can better communicate with our supporters. The forums should be up later this month, and we’ll issue another Kickstarter update with instructions on how Backers will be able to access the private sections.
- Jason
Wait, what "level design"? I thought this was a remake, not a reboot.
Sorry there's no "naive" button to appropriately rate this post.