You simply can't port something like SS1 to consoles without casualizing large parts of the design.
I hope Night Dive doesn't go full Piranha Bytes by trying to appeal to an audience not interested in their products at all.
Being optimistic for games these days tends to only result in more disappointment.
I hope Night Dive doesn't go full Piranha Bytes by trying to appeal to an audience not interested in their products at all.
Being optimistic for games these days tends to only result in more disappointment.