Heyy that's pretty cool! We got a thread before we announced a proper name!
Take everything with a pinch of salt though, who knows where this road might lead us yet! Thanks for the support though! I have NO idea how to promote anything in the modern world, so natural interest is all we've got. We'll try to repost all upcoming teasers and info to this thread.
It's good you have no fairies, but what about dwarves?
Dwarves are low magic alright.
Well there could be people with dwarfism I guess, sort of like Warwick Davis, he's pretty cool I guess.
Addressing the low magic thing,
how much interest KCD garners here as opposed to Skyrim
Magic makes everything better. But TBH most people who play Skyrim play as stealth archers or warriors and low magic is not "no magic", low magic would be like Conan, where magic is much more ritualistic and dangerous, instead of the typical artillery based evocation.
For eg, a powerful water mage in a high magical setting would be throwing frost meteors, conjuring geysers, summoning hordes of elementals and golems and so on, in a low magical setting a powerful water mage via very long rituals, under specific conditions, create a poisonous fog or freeze the enemy commander heart.
Dwarves are low magic alright.
That depends on the setting. For eg, The Elder Scrolls dwarves are as high magic as ancient Netherese is in Forgotten Realms. Their steam magical constructs are still working aeons after they disappeared to who knows where.
Conan or Battle Brothers, or dare I mention one of my Japanese animes the Golden Age of Berserk are very close, actually, meaning the world has room for everything, including weird and magical stuff, both in its lore and its modernity, but you don't get fireball chuckers around every corner and especially not in the party. By the game currently being no-magic, I meant that currently, you cannot teach your party member any magic spells. But like, you can already meet a ghost, if you eat a certain toxic plant substance. Is the ghost magical? Is it a hallucination? Don't ask me! And maybe somewhere out there, there might live an actual magic wielder who can zap you, you just don't know it yet.
I remember playing the first Dark Sun game without knowing anything about the setting, thinking it was a gritty game about a bunch of conans the barbarians surviving in a huge desert and only finding out about the whole hobbit situation and psyonics and stuff dozens of hours later, it was a blast!
Also, low magic won't be our $elling point or anything like that. Another aspect will be. Meaning we have no real need to push for extra realism and make it an isometric KC:D either. Just like in Atom, our previous low magic game!
biggest no-no for me when it comes to no magic is lack of enemy variety. Foreseeing lots of stupidly aggressive animals where it makes no sense.
No! No or low magic isn't about realism. I'm not saying we have those or will have those, but just from the top of my head: let's say an encounter with a tribe of little forest men that drink a special juice that makes them really strong, or they spit armor melting acid at you, or they ride huge frogs into battle. As long as they don't materialize fireballs and are tangible living organisms that eat and go to the bathroom in their free time, they are an okay addition to a low-magic setting in my book, despite sounding pretty much fantastical. So any weird shit might find its way into this low magic game, long as it doesn't start teleporting around and becoming invisible through sheer willpower.