Me? I worded that very badly. I have three backed games that have yet released.Which ones?
Sure, we did a bunch for Trudograd, hopefully we'll be able to do more in this one!a book hm, gonna make illustrated CYOA sections PoE/Pathfinder style too? ps: I don't love nor hate them.
It was only in Trudograd!really? I must have forgot about it if they were in the first game, haven't played the second yet.It's not like ATOM RPG didn't have a handful of these.a book hm, gonna make illustrated CYOA sections PoE/Pathfinder style too? ps: I don't love nor hate them.
We have our own Michael Hoenig at home!So if it's BG1-inspired, will they get Michael Hoenig as a composer too?
Could be sweet!Time for a Codex fundraiser.
Hey thanks for considering!I wish them the best of luck, but I have three campaigns not released yet. If a Codex fundraiser happens, I might reconcider.
It will have vastly different combat, but it won't be too strict with builds. Can't imagine situations where poorly distributed stats will cripple a character or something.Will it have good combat unlike ATOM? Will it be a buildfag game?
We might play our delay card later on, but doesn't look like that right now.Me? I worded that very badly. I have three backed games that have yet released.Which ones?
SKALD: Against the Black Priory
Monomyth
Eiyuden Chronicle: Hundred Heroes
Me? I worded that very badly. I have three backed games that have yet released.Which ones?
SKALD: Against the Black Priory
Monomyth
Eiyuden Chronicle: Hundred Heroes
Yes, it's all true. I confess. We're kickstarting this thing!
Myself, I've been waiting for Xenonauts 2... 6 years and still going. To be fair, it seems it will be released this year, and it plays really well already.Skald is supposed to release this year and Monomyth seems like it's getting fleshed out nicely. So honestly, not super dire straits. Haven't heard of the third one.
Is it? That's reassuring! thanks! We'll make it anyway, but the more $$$big bucks$$$ we're graciously donated the better animations I'll get to have. I want so much animations, animations for everything and everyone! From moss pigs to crane kicks and zweihander battle techniques! Might make a bigger world tooMe? I worded that very badly. I have three backed games that have yet released.Which ones?
SKALD: Against the Black Priory
Monomyth
Eiyuden Chronicle: Hundred Heroes
Skald is supposed to release this year and Monomyth seems like it's getting fleshed out nicely. So honestly, not super dire straits. Haven't heard of the third one.
Yes, it's all true. I confess. We're kickstarting this thing!
Good luck! March is a good time for Kickstarters.
Myself, I've been waiting for Xenonauts 2... 6 years and still going. To be fair, it seems it will be released this year, and it plays really well already.Skald is supposed to release this year and Monomyth seems like it's getting fleshed out nicely. So honestly, not super dire straits. Haven't heard of the third one.
However. Will back Swordhaven. In believe in this project.
Free extra drinking money for development.I will certainly back the game but Atomboy why use kickstarter? Did Trudograd flop?
We do want creativity, don't we?Free extra drinking money for development.I will certainly back the game but Atomboy why use kickstarter? Did Trudograd flop?
That's kinda self contradictory, innit?Dwarves as a stretch goal?
Dwarves as a stretch goal?
Eh, it's always ending anyway, won't probably stop us from finishing it. This way when our mutant children inherit a burnt irradiated rock, they'll also inherit an extra eurojank rpg too.So this is going to take at least a year to be released, I'm assuming.
The world may have ended before that.
Thank you! Nope! I don't even know if words like success or flop can be used for our level of development, we just make a game and it somewhat sells over the years and as long as we're not into cocaine lobsters we can manage to make more. But this time a critical look at the beta build showed us this project can be way more than what was planned. A good example from my point of view are animations. This time around we'll have around 100 weapon techniques or special attacks or whatever you might call them. With our budget they'd get around 20 animation sequences that would get slightly changed and tweaked to fit each one. But if the kickstarter succeeds we'd just freelance a guy who'd make a unique animation for almost all 100 and it would look this much cooler. Since there won't be any flashy magic spells, weapon techniques with cool unique animations are paramount!I will certainly back the game but Atomboy why use kickstarter? Did Trudograd flop?
Thanks!Will back for barbarians.
Yes, having COFFEES helps development a lot!Free extra drinking money for development.I will certainly back the game but Atomboy why use kickstarter? Did Trudograd flop?
We already have THE KINDLY PEOPLE OF THE WOOD! They're not dwarves per se though they are small and stout and you can't play them but they sure can play you, especially if you tell them your true name they play you like a fiddle and then your children begin acting weird because they are not yours anymore. What we didn't really mention anywhere is that there will be a lot of "inspiration" from Baltic pagan stuff and overall folklore stuff this time around. I've been sort of getting it on with my roots the last few years, so there will be a bunch of freaky things in there only the developers of Space Wreck will know. If there will be a possibility of going for a stretch goal, we'll pick something up from the cutting room floor, like an extra dungeon or five.Dwarves as a stretch goal?
Aye, we can do that!!!!!!!!!!I want my face as a Portrait. That's what I'm pledging for.
This sounds more like the elves. Oh well, no dwarves then. But no game is perfect, alas.We already have THE KINDLY PEOPLE OF THE WOOD! They're not dwarves per se though they are small and stout and you can't play them but they sure can play you, especially if you tell them your true name they play you like a fiddle and then your children begin acting weird because they are not yours anymore.Dwarves as a stretch goal?
It would be funny if that happened before Scam Citizen is finally released :DSo this is going to take at least a year to be released, I'm assuming.
The world may have ended before that.
Well elves, but without the sexy factor. Sort of like fey-gnome hybrids. Dwarves are cool, but never underestimate the gnome. I heard of a fellow who badmouthed the Gnomes of the Wood because he thought their hats looked silly, and then little things like coins and keys started disappearing from his home, and his dog's leash broke, the leather almost seemingly cut, as if by a wee gnomish blade so he went schizo and presented the Wood with ritual libations of beer and blueberries, and the weird stuff stopped! True storyThis sounds more like the elves. Oh well, no dwarves then. But no game is perfect, alas.We already have THE KINDLY PEOPLE OF THE WOOD! They're not dwarves per se though they are small and stout and you can't play them but they sure can play you, especially if you tell them your true name they play you like a fiddle and then your children begin acting weird because they are not yours anymore.Dwarves as a stretch goal?
The rest sounds pretty cool though. It might add a whole lot of personality and style to the game lore. I hope it'll be a success. Even though, obviously, not so smashing as it could have been with the proper dwarves.
There's a bit of a "mechanics" to it. Like, there's antidotes, health restoring potions that also stop bleeding, health restoring items that only restore health, and a process called Rest where you consume food and spend time to restore health and also a COMBAT MOVE (usable outside of combat) called "dress wounds" in which you set a broken limb, but I'm planning to get rid of that one to be honest. So it's gonna be items only probably.How is healing handled? Via items only?
There's a bit of a "mechanics" to it. Like, there's antidotes, health restoring potions that also stop bleeding, health restoring items that only restore health, and a process called Rest where you consume food and spend time to restore health and also a COMBAT MOVE (usable outside of combat) called "dress wounds" in which you set a broken limb, but I'm planning to get rid of that one to be honest. So it's gonna be items only probably.
Oh yeah sure, I totally didn't mention that but yeah. There's a medical skillThere's a bit of a "mechanics" to it. Like, there's antidotes, health restoring potions that also stop bleeding, health restoring items that only restore health, and a process called Rest where you consume food and spend time to restore health and also a COMBAT MOVE (usable outside of combat) called "dress wounds" in which you set a broken limb, but I'm planning to get rid of that one to be honest. So it's gonna be items only probably.
I'm assuming there will be a first aid skill or doctor skill or healer w/e to make healing items more effective?