biffthestiff
Educated
- Joined
- Jul 29, 2021
- Messages
- 107
Making something from the ground up, even if it's like a spoon or something, can take a day! That being said, not a lot of what features in our presentation are assets. We made a lot of our own models for everything and where we use stock, we never use it out of the box, unless it's a placeholder, we always customize it in some ways. It's not even 50\50, more like 75\generic assets in some locations. But that's the thing, since we are going for a realistic style on a realistic planet with realistic lighting and mostly realistic people and animals, how can you tell? Unless you somehow google reverse search an asset and find out it was made by our very own studio and not bought, you won't know that. So that's just a fact of life we live in. Some folks find out we're using unity and call it an asset flip, much like Atom gets called a carbon copy of Fallout with nothing new, etc. It's just part and parcel. Hopefully others will feel the soul and craft behind it tho! There's a plenty!
When I said "generic" I wasn't referring to "self-made vs bought in an asset store", as a gamer I don't care about where your graphics come from. I certainly don't play enough games to recognize assets. It's the setting I was complaining about. Like, why not an Arabian desert with their monsters and mythology? That would show me new things (even if you buy those assets)? I feel like if I play your game I'm gonna roaming the forest and rural farmland killing spiders, goblins, and bandits. So it's hard to get excited. I would unironically prefer AI-generated 2D sprites showing an original setting.
Of course, that's just my opinion, other people may (probably) disagree.
I would definitely be more interested in this kind of images. Imagine a caravan traveling the desert when some dark magic has started to corrupt the land.
(I just made him in StableDiffusion, ignore the 6-pack, I just used the waifu model I already had loaded)