Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Supplice - standalone GZDoom FPS - now available on Early Access

Star Citizen

Learned
Joined
Oct 29, 2020
Messages
419
Location
South Africa
From what I played of the demo I found while the scale of the levels were awesome, I feel they were a bit too confusing to navigate through, to a point where it IMO affected the flow negatively. I like massive non-linear/looping layouts as much as anyone but I tapped out after running in circles for 20 minutes before getting bored and playing something else. Encounters I felt too were a bit on the disappointing side, seems to go for quantity over quality in that regard, tons of mooks to squish over tight/well thought out enemy placement. Regardless it was still fun to blast shit and everything else seemed pretty cool. Not sure how or if the EA release improves on any of the complaints I had with the demo. I'll likely give it another go once it's complete.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Not sure how or if the EA release improves on any of the complaints I had with the demo
The levels are still bafflingly big, to the point of being confusing. The automap is very good though, showing you where you're meant to be going with a marker, but not how to get there. So it's more or less equivalent to Marathon telling you to go to a certain corner of the map, but letting you figure out how to get there yourself. The terminals generally tell you what to do and where to go, but I've come across at least one objective thus far that was completely obtuse and left me wandering around going "what the fuck" until just stumbling on the correct path.

Encounters are definitely quantity over quality, though I think the enemy types work well with the guns available. Lots of frantically changing to the shotgun when one of the big bastards starts charging at you, and then quickly changing back to the assault rifles when you notice a horde of zombiemen have walked right up to you.

The one big complaint I have is when there's massive open outdoor areas that are full of enemy mobs who attack at range. Something about it just doesn't work well with the 90s feel and whittling down the trash mobs isn't fun. They're more of a pain in the ass than anything else and can turn into some kind of weird first person bullet hell thing if there's a lot of projectiles on the screen. I think Ion Fury made the same mistake once or twice with the big wide-open street areas in the early game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278
Of course women protagonists existed even in the heyday of boomer shooters, because they existed in film already and games just copied that. That's hardly a validation of the idea women should be in shooters though, it only means this desease is older than you think and Camerson complaining about testosterone today proves that this tendency of trying to turn women into men was always a form of faggotry. You only thought Sarah Connor was awesome because you were too young to understand how stupid it was then as it is now. Also, most game devs were cucked faggots even in the heyday of 90s shooters and if it wasn't for the massive influence of testosterone filled action movies like those of Arnold or Stallone this trend would have probably gotten out of hand back then too.

From my part, even as i kid i found the idea of playing as a female immensely off putting. I tolerated it in certain contexes, like Cate Archer in NOLF which was a comedy game so it sort of made sense thematically. I was ok with exceptions to the rule but i always resisted the normalization of it even as a kid. Now, i wouldn't even tolerate Lara Croft or Cate Archer as i think this shit has gone too far and normality has greater rights than the exception.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,901
Make the Codex Great Again!
Wasn't impressed by the demo, but the release currently on Steam is really good, one of the better throwback shooters I've played.

You can easily ignore the story, but if you want to engage with it, the worldbuilding is not bad. You find all kinds of chatlogs and emails between people, and there's a very very clear Marathon inspiration (you're being led by a moody AI, and trying to activate a second, potentially less stable AI). The downside is that all the people in the chatlogs are annoying as fuck and talk and act like Californian hipsters. The upside is that you're playing as a new arrival to the colony who quickly starts blasting the zombified remains of these dorks with great enthusiasm. I legitimately can't tell if the devs wanted you to react like this, but the effect is enhanced by the AI character occasionally indicating that the protagonist is quite grim and tense, which puts her at odds with the touchy-feely idiots who formerly occupied the colony.

Not 100% sure what the overarching plot is yet, looks like these guys wanted to set up some cringey commune and ended up fucking it all up, hence you having to run round with a rotary shotgun cleaning up after them.

Big maps with lots to find. Another thing it takes from Marathon is the AI briefings telling you where to go, and leaving it up to you whether or not you bulldoze straight over there or spend lots of time exploring all the secrets, which I like.

Of all the 90s FPS, absolutely NONE had a female lead.
Alien Trilogy, The Wheel of Time, Trespasser, Hexen 2 (and the expansion in which you're meant to play as a newly-added female character), Unreal, Rise of the Triad, Mysteries of the Sith, In Pursuit of Greed, Eradicator, Klingon Honor Guard, Rainbow Six, Delta Force, Blood 2, probably a few more.

Bolded are ones where the female lead can't be changed, rest let the player select their character. I've bolded Unreal since Gina is the canon protag.

If you expand it to 2000, there's No One Lives Forever, Perfect Dark, Elite Force, Medal of Honor Underground...

I got owned. Even though I've played almost all of these...though most of them are shit.

Still, like I said, under normal circumstances I wouldn't care, but you know full well this shit be FISHY. Constantly beat over the head with it. Agenda and/or selling out is on the menu. If the girl was hot it'd be completely different, that appeals to males, i.e 99% of this game's audience. Sure, you could argue it's not about the consumer expectation, but the artistic vision, which I can get behind....but what kind of artistic vision IS THAT, exactly? A fucking lame weak-ass soy boy sellout one, that's what.

Yup, it's not the fact that it's a black female protag, but that it always starts off like that, and then you get a hint of more to come.

Screenshot_20230407-153850.png

Hmmmmm....:M
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,433
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Wasn't impressed by the demo, but the release currently on Steam is really good, one of the better throwback shooters I've played.

You can easily ignore the story, but if you want to engage with it, the worldbuilding is not bad. You find all kinds of chatlogs and emails between people, and there's a very very clear Marathon inspiration (you're being led by a moody AI, and trying to activate a second, potentially less stable AI). The downside is that all the people in the chatlogs are annoying as fuck and talk and act like Californian hipsters. The upside is that you're playing as a new arrival to the colony who quickly starts blasting the zombified remains of these dorks with great enthusiasm. I legitimately can't tell if the devs wanted you to react like this, but the effect is enhanced by the AI character occasionally indicating that the protagonist is quite grim and tense, which puts her at odds with the touchy-feely idiots who formerly occupied the colony.

Not 100% sure what the overarching plot is yet, looks like these guys wanted to set up some cringey commune and ended up fucking it all up, hence you having to run round with a rotary shotgun cleaning up after them.

Big maps with lots to find. Another thing it takes from Marathon is the AI briefings telling you where to go, and leaving it up to you whether or not you bulldoze straight over there or spend lots of time exploring all the secrets, which I like.

Of all the 90s FPS, absolutely NONE had a female lead.
Alien Trilogy, The Wheel of Time, Trespasser, Hexen 2 (and the expansion in which you're meant to play as a newly-added female character), Unreal, Rise of the Triad, Mysteries of the Sith, In Pursuit of Greed, Eradicator, Klingon Honor Guard, Rainbow Six, Delta Force, Blood 2, probably a few more.

Bolded are ones where the female lead can't be changed, rest let the player select their character. I've bolded Unreal since Gina is the canon protag.

If you expand it to 2000, there's No One Lives Forever, Perfect Dark, Elite Force, Medal of Honor Underground...

I got owned. Even though I've played almost all of these...though most of them are shit.

Still, like I said, under normal circumstances I wouldn't care, but you know full well this shit be FISHY. Constantly beat over the head with it. Agenda and/or selling out is on the menu. If the girl was hot it'd be completely different, that appeals to males, i.e 99% of this game's audience. Sure, you could argue it's not about the consumer expectation, but the artistic vision, which I can get behind....but what kind of artistic vision IS THAT, exactly? A fucking lame weak-ass soy boy sellout one, that's what.

Yup, it's not the fact that it's a black female protag, but that it always starts off like that, and then you get a hint of more to come.


Hmmmmm....:M
fl7ncyodfdsa1.png
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055


Hahaha, so not only it's a woman but a BLACK wombyn?

lmao, FUCK you.

In before troon propaganda too. 'Cause why not.


Not only woman of color, but ugly too.

As for wanting to play as something different, gladly! But no more freaking normie women inserted from reality and done so with a straight fucking face. Duke Nukem/Lo Wang/Caleb were all larger than life & comedic. Unreal characters weren't even characters, they were just self-insert avatars.

Just want to add that aside from obvious agenda and being beat over the head with it again & again, there is the inability to relate because in real life women are NOT badass most of the time, and if they are it is very unattractive/off-putting to us on a biological level. I want to play as something other then test-filled men, sure, but no ugly black chicks in this genre please.

The whole thing is WRONG and if you have a functioning brain and penis you know it too. Why are most new characters in a male-dominated industry an ugly chick? What the fuck is going on?
 
Last edited:

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
When are we going to get weak low test timid socially awkward ugly men as main characters? Never! So why do you keep putting unlikable women on the pedestal? SIMPS will be the downfall of society.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
When are we going to get weak low test timid socially awkward ugly men as main characters? Never! So why do you keep putting unlikable women on the pedestal? SIMPS will be the downfall of society.

This has to be the most off-putting video game known to man. The aesthetics, the music, the characters, and even some of the sound effects. I feel sick.
"post-modern RPG"...ah so it is self-aware decline, I see.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
I just picked this up, was able to get it for a bit cheaper(10 and change) since i have Postal: Brain Damaged.
Thanks for mentioning that, I don't think they had the bundles to drop the price more when I first looked. I know I shouldn't buy another early access shooter since I've already got something like 4 of them in the tank from that Humble bundle but I did quite like the Supplice demo however many months ago and $10ish ain't too shabby. I see they say they're going to raise the price to around $20 most likely for release too which sounds more typical.

Then again maybe I should wait for all those others to finish. Could pick up Thief Simulator for $3 since I've heard that's surprisingly decent, despite appearances.
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
259
Location
World of Goo
Supplice (ebonics for surprise) commits the cardinal sin shooters should avoid at all costs and that's being bland, boring and banal. Tried the demo and I would rather be playing Blood 2 or John Romero's Daikatana than this game, as shit as those game were at least they had a soul. People keep copying Doom but they have no idea what made it work or why it stood out so we end up with piles of Khyber Pass clones, the numbers are there but the cottage gunsmiths have no idea what function they are supposed to serve. In sheer desperation they tack on a Brazilian woman as the protagonist thinking it fixes anything, it might attract the attention of the gaming bloggers who call themselves journalists but I don't think it'll make the game feel less empty. There's a big gaping hole where this game's heart is supposed to be and it's very depressing to play. Since the devs are probably autogynephiliac gaming troons experiencing this game you start to understand why they so often commit sodoku. If you can't even get a little bit of excitement into a Doom clone how sad must your life not be?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,559
Here's a gameplay video of the ever-useful pagb666:



Honestly, it looks like this was made around early 2000s. I didn't see anything that stood out, other than the inane choice for a protagonist, who of course is also a badass miner (despite the noddle arms) for reasons. Not that you would notice ingame due the MC being thankfully silent.
It looks bland and that's quite bad for a Doom clone.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
OMG GUYS Did you see how there's an AI and it has comments and a minimap just like in MARATHON? THEY RESPECT THE CLASSICS! BUY BUY BUY!
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,078
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Think I'll grab this since it's 10 bucks in many of the bundles on Steam provided you own other games from the same pub, which anyone into FPS does at this point... Can always tell a game will be good by the amount of seethe it generates from RPGKotex users.
 

toughasnails

Guest
So, uh, how many people here are embarrassed of their attraction to black chicks? Or perhaps their desire to be one? (in which case they might be closer to how Doom mappers are these days than they think)
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
Think I'll grab this since it's 10 bucks in many of the bundles on Steam provided you own other games from the same pub, which anyone into FPS does at this point... Can always tell a game will be good by the amount of seethe it generates from RPGKotex users.
Burn the coal...
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,078
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
If you need to "identify" with the player character of a video game then you are no different than troons or SJWs that whine about the same shit, and probably not white.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
The only possible reason they keep putting black women in dangerous situations in video games is that they plan to put black women in dangerous situations regularly in real life in the near future.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom