Just finished it.
It is certainly an enjoyable game and fairly unique due to its protagonist, but I wouldn't recommend it at 25+ eurobucks. IMO pirate it now and buy it later when it's on discount. I like to evaluate games on a [ ( price in eurobucks / total hours of play) x fun coefficient ] formula and I finished it at 88% (not on purpose, I swear!) in like 7 hours total, which would put this game at a rating of like 20%. Like, I had fun playing it, but it wasn't some sublime sensation akin to Disco Elysium or those tense exploration moments in Elden Ring or when you're playing a fun build in Path of Exile etc.
The game's main selling point is its charm and it has a lot of it, but in many other areas it is lackluster. There is no substantial writing to speak of. What is there, is neither particularly clever or funny. Maybe it's for the better, as I got some heavy hints at "muh classism, muh environment, muh wahmen" during some of the lines. As there are no particularly likeable characters, there is also no investment in the story from my side. For that reason the couple of tweeeests in the story fell flat for me. The robots in this act like regular humans. Normie humans even. I don't find that appealing. I like my robots acting like T-100, Loader Bot from Tales from the Borderlands, the obelisk thing from Interstellar, Victor from New Vegas. There is also no environmental story telling either.
Gameplay itself is fairly basic. Your jump is only contextual. There are two more contextual action you can do. You can interact with certain objects for flavour, but it has no impact on the game state. I quite liked this feature actually. I would regularly jump on shit just so I could throw some bottles down. Very immersive. The game has some light combat sections. Those actually felt tense, but it is limited to just one section of the game. Another section features basic stealth. It's all fairly easy. I died a couple of times, but the check points are very forgiving. Game is on journalist difficulty for sure. Same goes for the light puzzling this game has. It suffers from the "all signal, no noise" issue which Matthewmattosis mentions in his Breath of the Wild review.
Honourable mentions: Music and environmental guidance system. The music doesn't feature any memorable bangers, but it was very enjoyable none-the-less. The "guidance system" felt very organic and I hope more game devs will implement it in their games.
In conclusion, I'm kinda surprised we didn't get a game like this earlier as it feels like a very natural idea to have your protagonist be a cat. I think it works in this game, but I also think there is a lot of room for improvement. Everything you accomplish feels automatically more heroic as a small animal compared to your typical "juiced out of his mind, carrying 500kg of weaponry, magic using, ninja-cyborg stealthing" action hero.