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Stellaris - Paradox new sci-fi grand strategy game

MoLAoS

Guest
Sorry but you're almost asking for it...
:butthurt:

*Seriously though, your experiences should be an answer to anyone who claims that the AI is passive and they are roflstomping everything. Nice stuff, next time have some allies bro

The AI IS passive. I just got greedy about my fleet. They could have attacked me pretty much any time and won. I really don't care for military stuff if I can avoid it. Honestly EU4 was pretty much the only strategy game where I spent a ton of time and money on fighting wars. And the AI in that game is even more passive than the one in Stellaris.
 

MoLAoS

Guest
Well, that's definitely my last game. I was kicking ass with 6 planets with very high development and then I got wardecked. 3 of the 4 nations were like 4 hops + away. All of them have either inferior or pathetic tech. Sadly it appears that was because of my advanced society research. I was forced to liberate 3 planets which was my 3 science planets so I just gave up. I was just about to kick military research into gear, too. Also I had a 25 tile energy credit planet I was boosting. Woulda been worth like 250 energy credits or something. I maybe could have defended if I had time to build fleets off that. I was maxed out on minerals but I couldn't build anything due to my lack of energy credits. Perhaps I went into research mode too early. I had 3 nearby fallen empires that were totally quiet cause I was careful with their rules.

I'm gonna wait for a couple expansions before I go back. It just annoys me how much fleet you need to have. I guess I was thinking of most Paradox games where no one ever attacks you when making decisions. I had a pretty solid fleet. Just not a 4v1 against equal or superior military tech.

This is a good sign, a damn good sign. In fact, this post makes me want to buy the game even more now. I love aggressive A.I. in strategy games.
But its NOT aggressive. Even putting aside the fact that every AI I was aware of banded together in an alliance that lasted 50 years, they could have attacked a lot earlier. The real reason I wasn't prepared was that 3 of the 4 were so far away I assumed they'd be under some sort of EU4 style distance penalty.

So to recap, they all allied each other. They were allied for 50 YEARS before they got the balls to attack. I spent 99% of the time in that game micro managing my 20-25 tile research planets and shit. I literally spent more time spamming hydroponics farms for fast growth on my soon to be 25 tile energy credit planet than I did at war.
 
Joined
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Well, that's definitely my last game. I was kicking ass with 6 planets with very high development and then I got wardecked. 3 of the 4 nations were like 4 hops + away. All of them have either inferior or pathetic tech. Sadly it appears that was because of my advanced society research. I was forced to liberate 3 planets which was my 3 science planets so I just gave up. I was just about to kick military research into gear, too. Also I had a 25 tile energy credit planet I was boosting. Woulda been worth like 250 energy credits or something. I maybe could have defended if I had time to build fleets off that. I was maxed out on minerals but I couldn't build anything due to my lack of energy credits. Perhaps I went into research mode too early. I had 3 nearby fallen empires that were totally quiet cause I was careful with their rules.

I'm gonna wait for a couple expansions before I go back. It just annoys me how much fleet you need to have. I guess I was thinking of most Paradox games where no one ever attacks you when making decisions. I had a pretty solid fleet. Just not a 4v1 against equal or superior military tech.
Why would you complain about that? Working as intended.

Of all the shit to bitch about, you getting your shit wrecked should not be on the list.
 
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MoLAoS

Guest
Well, that's definitely my last game. I was kicking ass with 6 planets with very high development and then I got wardecked. 3 of the 4 nations were like 4 hops + away. All of them have either inferior or pathetic tech. Sadly it appears that was because of my advanced society research. I was forced to liberate 3 planets which was my 3 science planets so I just gave up. I was just about to kick military research into gear, too. Also I had a 25 tile energy credit planet I was boosting. Woulda been worth like 250 energy credits or something. I maybe could have defended if I had time to build fleets off that. I was maxed out on minerals but I couldn't build anything due to my lack of energy credits. Perhaps I went into research mode too early. I had 3 nearby fallen empires that were totally quiet cause I was careful with their rules.

I'm gonna wait for a couple expansions before I go back. It just annoys me how much fleet you need to have. I guess I was thinking of most Paradox games where no one ever attacks you when making decisions. I had a pretty solid fleet. Just not a 4v1 against equal or superior military tech.
Why would you complain about that? Working as intended.

Of all the shit to bitch about, you getting your shit wrecked should not be on the list.

I prefer to avoid military stuff. But the game forces you to spend a ton of effort on military stuff.
 

Sranchammer

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I prefer to avoid military stuff. But the game forces you to spend a ton of effort on military stuff.

wwNx2QM.gif
 
Joined
Aug 6, 2008
Messages
7,269
Well, that's definitely my last game. I was kicking ass with 6 planets with very high development and then I got wardecked. 3 of the 4 nations were like 4 hops + away. All of them have either inferior or pathetic tech. Sadly it appears that was because of my advanced society research. I was forced to liberate 3 planets which was my 3 science planets so I just gave up. I was just about to kick military research into gear, too. Also I had a 25 tile energy credit planet I was boosting. Woulda been worth like 250 energy credits or something. I maybe could have defended if I had time to build fleets off that. I was maxed out on minerals but I couldn't build anything due to my lack of energy credits. Perhaps I went into research mode too early. I had 3 nearby fallen empires that were totally quiet cause I was careful with their rules.

I'm gonna wait for a couple expansions before I go back. It just annoys me how much fleet you need to have. I guess I was thinking of most Paradox games where no one ever attacks you when making decisions. I had a pretty solid fleet. Just not a 4v1 against equal or superior military tech.
Why would you complain about that? Working as intended.

Of all the shit to bitch about, you getting your shit wrecked should not be on the list.

I prefer to avoid military stuff. But the game forces you to spend a ton of effort on military stuff.
So then create an alliance/federation. If you were going at it alone, you got what's coming to you.
 

MoLAoS

Guest
Well, that's definitely my last game. I was kicking ass with 6 planets with very high development and then I got wardecked. 3 of the 4 nations were like 4 hops + away. All of them have either inferior or pathetic tech. Sadly it appears that was because of my advanced society research. I was forced to liberate 3 planets which was my 3 science planets so I just gave up. I was just about to kick military research into gear, too. Also I had a 25 tile energy credit planet I was boosting. Woulda been worth like 250 energy credits or something. I maybe could have defended if I had time to build fleets off that. I was maxed out on minerals but I couldn't build anything due to my lack of energy credits. Perhaps I went into research mode too early. I had 3 nearby fallen empires that were totally quiet cause I was careful with their rules.

I'm gonna wait for a couple expansions before I go back. It just annoys me how much fleet you need to have. I guess I was thinking of most Paradox games where no one ever attacks you when making decisions. I had a pretty solid fleet. Just not a 4v1 against equal or superior military tech.
Why would you complain about that? Working as intended.

Of all the shit to bitch about, you getting your shit wrecked should not be on the list.

I prefer to avoid military stuff. But the game forces you to spend a ton of effort on military stuff.
So then create an alliance/federation. If you were going at it alone, you got what's coming to you.
Fucking alliance sucks out influence. The problem isn't that I can't survive, its that I'm temperamentally unsuited to it. I KNOW I should bulk up my fleets but I just don't wanna.
 
Joined
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Rush the +influence techs. Running Share the Burden for -2 influence and an alliance giving -2 still leaves me with +3 a month. You really don't need a ton of influence unless you are playing with Hyperdrive FTL and need to keep hyperlanes open with territorial outposts (this is why you should never take hyperdrive FTL). Frankly the AI is incredibly timid, I've only needed an alliance on Hard (where the AIs all decide to make insanely large fleets and then sit around doing hardly anything with it, rather than aggressively colonizing like a player would and has to in order to keep up).

I'd also recommend always trying to take the government that gives more research options and taking the tech that gives them as well. Being able to pick a tech that is useful instead of something useless is like a +100% research bonus for a time.

Here's what my current game looks like:

gerd30n.jpg


Alliance is with Kar-Du Grand Duchy and Confederacy of Sol on the top right (which is relatively recent, I only joined because I figured why not when they asked me). Haven't been DoWed once, even though virtually everyone on the map ranks superior to me in military. Dunno what causes the AI to be so hopelessly un-expansionistic. If you have minerals there's basically zero reason not to spam a colony ship to every colonizable planet on the map. AI is also really bad at wars, it takes forever to land troops properly if it does so at all and usually walks away from decades of war with one planet gained max rather than truly biting away like a player would.
 
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Joined
Jan 12, 2012
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46
Location
Finland
Base (or the core) of the game feels really promising, but things that are built upon it lack depth. The game needs more things to achieve, accomplish, and affect to the game world, itself. Especially, anything related to diplomacy, diplomatic events, and rules. And the combat, oh, the combat.

Bug fixes isn't what Stellaris needs the most atm, since it runs pretty well (at least for me). Only issue I've had pretty much was one war where my ally got declared war upon, but the stronger enemy attacked my main planet with it's full force as it's first thing to do, and my ally meanwhile did nothing; no assisting, no attacking the enemy. His ships just happily sat there on his terrain. Meanwhile, the planet of mine got bombarded down, and the enemy tried to conquer it several times with it's ground forces, but didn't even come close succeeding. The fleet was just way too strong for me to eliminate from the orbit of the main planet. The war also never ended because for some reason the war score just sat there static at 30'ish something, despite the enemy barricading my main planet with it's fleet (and my ally doing nothing). I had to start over, because I couldn't eliminate the fleet, and the war wasn't going to end, so I suppose war score calculations and war rules needs some tweaking, but that's pretty much it.

Diplomacy, events, and combat really need much more meat to them, though. Not just small tweaks, but more like major additions; new ways to play around with things, with new possibilities to accomplish things (and be rewarded for them). I don't need 10 times more samey pop-up windows with more stories that just small boost to A, B, or C -type research, but major additions to the game's core and rule system itself. Things to do in the game is just a bit narrow and thin side right now, and it starts to drag on quite a bit after the promising beginning.

Espionage/sabotage would be cool. For example espionage tech, sabotage relations, fleet, wormholes etc.; and perhaps either long time to accomplish bigger missions, or spend considerable chunk of influence (or other reso) to complete such action. Success rate of these actions should also be tied to something (racial, resources etc.), so that you have choice to go into espionage/sabotage direction, but similarly you have lesser chance to play it the other way (for example, if you invest into esp/sabo, then that's away from your war investment). Other non-directly select-able events (random, which occur more often when you have those extra credits hanging on your balance) to spend extra energy credits, influence, or minerals would also be welcome; granting you perhaps such things which give you something which you can't directly buy from Starport. Mercenaries with special weapons or ships, which, come in lesser quantities, but give you an edge over your current tech level ships? Occurring more often for those with certain perks (charismatic), perhaps?

"Influence" is a bit lame right now, as well. You gain it through a few special buildings or declaring rivalries (which lower a relations between you and player X), and you spend it on only a few things; mostly recruiting leaders, or using edics. I'd like to see more use for influence (or make a separate variable called "prestige" - representing how well you're "respected" throughout the universe by your past history, wars etc.), and more ways to gain it. For example, winning wars could be rewarded with influence points, more points of winning a defensive than offensive war. You could then use influence on new political options, or perhaps upgrading your current leader, scientist, or general with a new extra perk, recruit a specific powerful mercenaries, whatever, with a cost of influence points (or "prestige"). Perhaps losing an offensive war could also make you lose influence (or prestige), while losing a defensive war would have zero effect on influence points (or "prestige").

Those are just a few several dumb examples of many ways to boost important factors of the game, which could be added to make Stellaris more vibrant to play. More things to do, more ways to do things; tied to your racial and empire's backgrounds preferably, so, that those things would matter more than at the moment. At the moment, I think the races play bit too similarly, and thus are bit faceless. I hope this changes, especially if they add more "meat" to the politics.

I'd say this is the most interesting and promising Paradox title to come out yet, and the most incomplete one as vanilla. I really want to like this game, but it just falls a bit short as it is for now... still quite good, but could be damn good, so why the hell not?
 
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Norfleet

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Jun 3, 2005
Messages
12,250
Fucking alliance sucks out influence. The problem isn't that I can't survive, its that I'm temperamentally unsuited to it. I KNOW I should bulk up my fleets but I just don't wanna.
That sounds like a personal problem to me, soldier.
 
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By the way, there surely are events tied to exploration. However, have you faced events tied to your government & ethics choices (or perhaps racial traits, as well)? I'm not quite certain, but I don't think that I have (edit: yeah, I think there is a rare occasion where a quest available for everyone has an alternative choice based on your government & ethics, but so far even those seem to be very rare. Fully tailored events based on gov & ethics I've never seen).

I once encountered this quest-line where I had militaristic infiltrators within the government, which ships I had to eliminate, but my main ethic was tied to science at the time if I remember correctly. I think militaristic empire should face quest-chains or events tied to that, which could also have universal effects depending how you handled the event (or event-chain), as well as the empire with high slavery usage should face events linked to that. That would become interesting combined with more in-depth political system. Just saying. Of course it would need several variants that might or mightn't appear during a single play-through. It would make the government and ethical choices of your race more meaningful in the game, so that they would affect the whole gameplay and the story, instead of just having direct statistical effect.
 
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MoLAoS

Guest
Fucking alliance sucks out influence. The problem isn't that I can't survive, its that I'm temperamentally unsuited to it. I KNOW I should bulk up my fleets but I just don't wanna.
That sounds like a personal problem to me, soldier.
Well I gave it one more shot and managed to win an early war at high cost. Fuckers took out a couple shitty defense platforms because the platform sucked them right to it but my fleet had to fly in slow mo. Anyways I finally took them out after many chases all over the place. I now have a solid defense station design I got near the end of the war and starports on my two current planets. I'm doing pretty well. Sadly as my border tech keeps popping I'm getting awfully close to upsetting an isolationist fallen empire. It was a desert 25 and desert is my preference. I left the Gaia 24 alone cause it was too close. Since they are xenophobic that's an auto -40 relations and currently -21 from border friction cause I took the rare border tech.
 

Space Satan

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So far one of the common problem is that people ignore defenses completely. 1 or 2 defense platforms here and there but they are godlike for preparation, they lock invadinf fleets long enough fof you to intercept them etc.
 

Inspectah

Savant
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Here's hoping someone makes a Freespace mod soon, can't wait to blow shit up with a few Deimos
 

Beowulf

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So far one of the common problem is that people ignore defenses completely. 1 or 2 defense platforms here and there but they are godlike for preparation, they lock invadinf fleets long enough fof you to intercept them etc.

Hear, hear. Think of all those frustrating situations, when your fleet on the way to their spaceport, or homeplanet, got distracted by lonely enemy ship. And then his lonely mining station. And then his other lonely station.
Now you can be that annoying guy, and chain stations, so that superior fleets will have to slow down constantly on the way to their intended target, which will but you some time to intercept/prepare.
 

trais

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Grab the Codex by the pussy
I got some free time, so I gave this game another chance, this time it ended after few hours.

I called it quits this time after I conquered rival militaristic empire by simply moving my fleet to enemy's closest system, wrecking everything that my ships were willing to target, doing full orbital bombardment on the planet until all fortifications were gone, dropping couple of armies on top of the rubble to plant my flag on the ground and moving on to the next system, until total victory.

Meanwhile, my enemy, who had comparable sized fleet to mine, never even tried to defend. He was too busy wasting his ships away attacking my practically worthless, but fortified with defense stations, mining systems on the border. :negative:


Idk, maybe giving every single AI "advanced start" is the way to go? Although I'd probably tone the difficulty down from hard to normal in that case.
Anyone tired playing with such starting conditions? Is it fun?
 

Hobo Elf

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Idk, maybe giving every single AI "advanced start" is the way to go? Although I'd probably tone the difficulty down from hard to normal in that case.
Anyone tired playing with such starting conditions? Is it fun?

If you want to make the game even slower, go for it. Advanced start only sets how many fallen empires there are. The AI will still be shit. The way to go is to play this game online with real people.
 
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EU4 was not that barebone at launch

Wat

EU4 had 0 content and was terrible at launch, same as CK2. Stellaris is pretty much the same though I think I'll prefer it to Distant Worlds by 2018. DW is a pain in the ass for me as you either have to micro everything and make the game tedious or set it to auto in which case the game plays itself.

Gonna go back to Space Empires or mabe Star Ruler for a year or two.
 

Beowulf

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Not to mention, that diplomacy will not be upgraded in DW (unless they make a better one for DW2).
That's where paradox product could shine; but sadly, it doesn't yet.
 
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DW is even more jewish than paradox. Releasing a glorified patch as a full game. It's one of those extremely frustrating games because I really want to enjoy it but the micro/automanagement doesn't let me. I'll hate myself for saying this, but two years of patches, DLC, mods and a steam sale will make the game for me. Fuck Paradox.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Apparently people were mad about IGN's review of Stellaris, which was written by none other than former Richard-Cobbett-wannabe Rowan Kaiser. But Paradox is merciful: http://www.twitlonger.com/show/n_1solvon

Statement on the Reception of IGN's Recent Stellaris Review
We very rarely (if at all) comment on individual reviews. We feel that we should be involved only up to the point of showing/providing our game to reviewers and then allowing them to have a free hand with their articles from there. However, unfortunately in this case it seems we should make some comment on Rowan Kaiser's recent review of Stellaris; or more accurately, the reception of it.

Firstly we'd like to address Rowan's suitability to review the game. Contrary to a lot of opinions we've seen posted, Rowan is a very logical choice by IGN. Although, yes, we would disagree with the lower-than-liked score that he eventually awarded us, he does have experience of our previous titles and has over the years provided his professional opinion on those, too. It would make sense that IGN would make use of his experience to review Stellaris.

The second and perhaps the most important topic is a supposed conspiracy suggesting that Rowan would have a personal vendetta against us or our games due to his/our relationship with other game critics. This is categorically NOT the case. Those named in said conspiracy (including Rowan) are professionals in their field and we are absolutely confident that such feelings would never colour review content.

Finally, we'd like to go on record and say that we value the freedoms of critics to make any review they see fit. It's best for the consumer and, ultimately, best for us. Although we may in some cases disagree or be disappointed by a review, this doesn't detract from the fact that reviewers should have absolute freedom to give their own opinions of a game, free from external duress of any kind.

We have no hard feelings to Rowan, and we would really appreciate it if others wouldn't elect to have them on our behalf! You can likely count on seeing Rowan's name on reviews of our games in the future, for better or worse. We trust his integrity absolutely and he will certainly receive review code from us in the future.
 

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