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Stellaris - Paradox new sci-fi grand strategy game

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,384
It depends on what you consider acceptable I get about 1s per day after 90-100 years and I find that unplayable since there's still a 100 years left until late game.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,629
Location
Winter
I will say the slave market is a joke by mid-game. Don't really get stuttering but the game does slow.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,629
Location
Winter
LOL I decides to exterminate some Xeno's for the first time and the entire galaxy shit it pants.

Is displacement the only way to get rid of pops without everyone freaking out?
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,464
Location
Space Hell
LOL I decides to exterminate some Xeno's for the first time and the entire galaxy shit it pants.

Is displacement the only way to get rid of pops without everyone freaking out?
Sell them en masse to slave market. No one will be upset much and you'll make some profit. It's the easiest way to rid of unwanted pops
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,629
Location
Winter
LOL I decides to exterminate some Xeno's for the first time and the entire galaxy shit it pants.

Is displacement the only way to get rid of pops without everyone freaking out?
Sell them en masse to slave market. No one will be upset much and you'll make some profit. It's the easiest way to rid of unwanted pops

Can't use the slave market after the first 100 years or so do to the quality programing done by Sweden's finest. And even if it would load selling a few hundred slaves takes forever.

Its back to my Auschwitz planet I guess.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,464
Location
Space Hell
You have to esttablish a Galaxy Market first and for that you have to contact as many civs as possible. And AI tend to buy slaves in periods, so nothing for some time and then he'll buy a pack of them. Gradually, all will be sold
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,629
Location
Winter
You have to esttablish a Galaxy Market first and for that you have to contact as many civs as possible. And AI tend to buy slaves in periods, so nothing for some time and then he'll buy a pack of them. Gradually, all will be sold

Nah the tab won't even load up after mid game. Or if it does it goes so slow that it would take an hour to add 200 individual slaves on the market.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Are Relic worlds guaranteed?

I have played a couple of games of Ancient Relics now and I always got the event chain which gives you a Relic world right at the start.

I think it is almost inevitable because there aren't that many different archaeology event chains. So if you survey your starting neighborhood with Map the Stars (always do that) you get so many of them that this particular one is almost guaranteed to be among them I think.

That also means you have an (almost?) guaranteed Ecumenopolis quite early in the game. And those things are just ridiculous.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
LOL some dig sites are ridiculously OP

I thought the "You can now make Gaia worlds" one was awesome, and now I just got a fucking TITAN from a dig site while I don't even have the tech to build destroyers yet.

Some AIs are about to have a bad time.. :)

EDIT: Before I got the Titan my fleet power was "inferior" to everyone, because I focused on the economy and research (as usual). Now everyone is "pathetic" compared to me. :D
 
Joined
Mar 3, 2010
Messages
9,524
Location
Italy
stupid stuff aimed at multiplayer =_= in that situation humans would instantly gather and ally against you while we already know that ai will instantly gather and make a line to be vassalized by you.
will they ever learn?
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Actually, a swarm of corvettes can blast the Titan out in no time because of high Evasion
Well, evasion optimized corvette swarms have been OP since the original release of the game, so I am sure that is true.. if the corvettes are at the same tech level:
zwcXZEq.png

I got this while everyone was still mostly on Tier 1 tech and had like 20 corvettes. :lol:
 

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
I actually like this. This is equivalent to a native tribe acquiring guns from some ash-skinned weirdos and then using said guns to exterminate all other tribes in vicinity. It happened countless times in 17-19th centuries, there's no reason to assume it couldn't happen in Stellaris-type setting. Screw multiplayer balance, nobody plays those games in multiplayer.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,545
Does the upkeep bankrupt you? If so then it'd be a funny noob trap.

In any case starbases are the main obstacle early game and a titan would basically delete them. At that point you simply need to match the enemy fleet rather than outnumber them 2:1. And a titan is still probably decent vs. destroyers.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Does the upkeep bankrupt you? If so then it'd be a funny noob trap.
No. Ship upkeep isn't that high in Stellaris and I always focus on the economy. That thing used half my force limit, though. :lol:

In any case starbases are the main obstacle early game and a titan would basically delete them.
Indeed. At that point starbases were still <= 2K in strength and that ship alone has a strength rating of over 6K. Needless to say that early game starbases get completely annihilated by it.

And a titan is still probably decent vs. destroyers.
It was very decent at mopping up all those 500 to 1K strength neutral mobs who were blocking my expansion paths (yes, I got it that early in the game). E.g. the Tree of Life protectors (1K mob) managed to do about 3 points of damage to it before being blown apart.

Hopefully they won't nerf this. It was hilarious. :lol:
 
Joined
Mar 3, 2010
Messages
9,524
Location
Italy
do you know of any updated "monster/pirates waves" mod? if stellaris can't have proper internal politics issues (not even the revolutions whatsitsname mod in hard mode is enough), at least make it have random attacks. vanilla piracy doesn't count, it spawns always in the same system, deploy some defenses and you're done.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,157
Location
Stealth Orbital Nuke Control Centre
Does the upkeep bankrupt you? If so then it'd be a funny noob trap.
No. Ship upkeep isn't that high in Stellaris and I always focus on the economy. That thing used half my force limit, though. :lol:

In any case starbases are the main obstacle early game and a titan would basically delete them.
Indeed. At that point starbases were still <= 2K in strength and that ship alone has a strength rating of over 6K. Needless to say that early game starbases get completely annihilated by it.

And a titan is still probably decent vs. destroyers.
It was very decent at mopping up all those 500 to 1K strength neutral mobs who were blocking my expansion paths (yes, I got it that early in the game). E.g. the Tree of Life protectors (1K mob) managed to do about 3 points of damage to it before being blown apart.

Hopefully they won't nerf this. It was hilarious. :lol:

Yeah, got the same treatment. Shiny new titan as the very first relic I discovered. Hopefully this thing can spawn for the AI too, leading to some funny replays if the exterminator or assimilator civs get it :D
 
Joined
Jan 7, 2012
Messages
15,545
Played a bit. Performance is definitely smoother. Don't know if its really better (in terms of real time seconds:ingame days passed average), but it definitely feels better. Also the UI lags a lot less. Still, its subpar. All these pop calculations are the definition of embarassingly parallel, yet Stellaris refuses to budge above ~30% utilization of my quad core.

Sadly I didn't get a titan, but I did get a relic world. Digging in it spawned a space creature, but since I already colonized the planet I just let it stay in the system just sitting around doing nothing.

Also as far as I can tell the new sector/AI delegation system is completely bonkers fucked.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
AI get it too.
Does it?

I have never seen any indication of the AI getting / doing event chains. E.g. never saw an AI with an early Ecumenopolis, embracing the Wyrm, having any of the event ships etc.

Like, I get those "repair shipyard" raider ships every single game. That anomaly seems to be extremely common, yet I have NEVER seen the AI with those ships. Or, again, ANY event ships.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,829
Is this game possibly worth playing now for someone who did like 50hours before they started re-designing everything and got bored? The expansion and movement rule changes sounded pretty bad and I don't have any strong opinions about the new economy/pop management, but adding more flavor seems like a step in the right direction.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Is this game possibly worth playing now for someone who did like 50hours before they started re-designing everything and got bored?
No, it's still fundamentally the same game. Since the big redesign (which I liked) there have been no major changes.

The dig sites aren't THAT exciting. Well, maybe good for one game. Because there aren't that many of them so you tend to get the same ones in every game.

Speaking of dig sites, the dig site chain about the fate of the tree people featured surprisingly good writing. I ways actually emotionally affected by it. The reward you get is pretty good and thematic too.

If all the archaeology event chains were this good I would rate Ancient Relics highly. Unfortunately it is the exception. Most digs are just standard, inconsequential Stellaris anomaly bla bla and at the end you get 500 Physics research points! Lame!
 

a cut of domestic sheep prime

Guest
so far, the most annoying shit that I still can't believe isn't fixed either out of the box or via a mod is UNUSED building maintenance costs.

If you try to let the AI manage your sectors, they'll screw you into the dirt by building buildings on planets where they'll never be staffed and then you'll be stuck paying for buildings that do NOTHING but cost money every month.

Which means you need to go in by hand and disable them. Oh, and yes, they do cost even when unstaffed. Yes, I have tested this. Yes, go fuck yourself if you disagree. Yes, I would like to know of a way to deal with this.
 

a cut of domestic sheep prime

Guest
Other than that, I now realize that letting slaves breed unchecked is...a bad idea.

I thought that I could just sell them, but it turns out that no one needs them right now.

They were eating me out of house and home with their food costs, so I figured I'd kill two xenos with one stone and eat them right back.

Now I have a profitable side business selling the most questionable "beef" tacos in galactic history on the market. :M
 

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