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Stellaris - Paradox new sci-fi grand strategy game

Joined
Mar 3, 2010
Messages
9,524
Location
Italy
don't listen to the jew spy, utopia and apocalypse contain most of the features you could need. the real point is that pirated stellaris makes little sense because vanilla is a very very very very very very very barebone game, you need mods, you need alphamod at least to begin to turn it into a decent game, and for that you need the latest patches.
 

Seethe

Prophet
Joined
Nov 22, 2015
Messages
1,000
I'm gonna get into this game myself tomorrow since I've put it away for so long. I feel it entered that "playable" Paradox state
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,464
Location
Space Hell
Yeah, it's okay, game got significantly better.
Ringworlds are better, precussors award you with some nice artifact - so far I got pox, when enabled it enables new bombardment stance, which causes catastrophic damage to organics. Megastructures now are not walled behind a perk so more flexible gameplay.
And Archeology is really worth it. For example, I got lucky and had a long excavation chain, and in the end I managed to unearth a TITAN. A FUCKING TITAN. It alone had, like, 4 times more fleet power than all my early-mid game combined - 6.5k or something.
...and then foolishly lost it when during next excavation I unearthed some fucking artifact and it lured a space dragon that blasted my Titan in two shots
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
I bought this on sale a couple days ago.

My main thought is that it's no fun unless you shrink the map and add more players. Default settings are 600 stars, 10 regular empires including you, 2 fallen empires. That's 50 stars per player, which is way more than what you need to blow past your empire sprawl cap. So you expand where you can and then you have nothing to gain by warring, and the game just becomes a simplified sim city with 2 crises to beat.

On something like 400 stars, 15 players, other empires actually matter and it feels like a proper 4x.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,157
Location
Stealth Orbital Nuke Control Centre
I bought this on sale a couple days ago.

My main thought is that it's no fun unless you shrink the map and add more players. Default settings are 600 stars, 10 regular empires including you, 2 fallen empires. That's 50 stars per player, which is way more than what you need to blow past your empire sprawl cap. So you expand where you can and then you have nothing to gain by warring, and the game just becomes a simplified sim city with 2 crises to beat.

On something like 400 stars, 15 players, other empires actually matter and it feels like a proper 4x.

More like 1000 stars, 30 empires, 5 fallen ones and 3 marauder ones.

This is where the fun begins.
 
Joined
Mar 3, 2010
Messages
9,524
Location
Italy
general advice o7

i play with max stars, max players and several of them advanced starts. considered i play only with custom empires, most of whose are highly efficient, some of those get to be pretty big pretty fast, especially if they're purifiers.
 

a cut of domestic sheep prime

Guest
I went ahead and bought the archaeology pack and it's actually a surprisingly decent element. a bit on the simplistic side though.

basically it gives you something to do with science ships besides anomalies.

still, I'm glad to have another exploration element in the game.
 

a cut of domestic sheep prime

Guest
eh. ok, a bit further in and now I realize that the sites are gone once someone investigates them...so I got two...and that was it.

do more unlock later?

oh well, on to the relics.
 

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
I am literally in awe of how badly this game is programmed. Recently I upgraded my compute. I decided to give Stellaris another shot,thinking that perhaps all my previous bad experiences resulted from me trying to play it on a fucking toaster.

It's incredible, but the game still lags and stutters. And this happens a rig which plays modern games on high settings. The general slowdown past the first 100 years is noticeable. The game freezes for a while when a new tab is being open. By far the worst offender is the galactic market which takes about 5 second or so to open and freezes for a similar amount of time whenever I make a trade. The tab with slaves even sometimes fail to load properly. Or load at all.

There's no fucking way that a game which is basically a spreadsheet with some (poor) 3D graphics can be such a resource hog. I even doubt that one can be so incompetent and inept to such a hilarious degree. Is this deliberate act on Paradox' part? Punishing us for failing to properly recognise Johan's infallible genius?

That caliphate just can't come to Sweden soon enough.
 

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