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Incline Stellar Blade - Korean mix of DMC/Nier Automata with hot model ass

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,817
Is this game actually good or is it just about owning the fags?
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
372
Should sell well on PC, a couple of screenshots which game looks more fun?


stellar-blade-protagonist-gameplay-ezgif.com-avif-to-webp-converter.webp
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avowed-gameplay-trailer.jpg
Avowed_Dialogue.jpg
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,641
Pillars of Eternity 2: Deadfire
Hard to judge "fun" basing on character shots. Basing on them alone, I can say I like the character design of Stellar Blade way more.

On the other hand, from what I've read, the game is pretty bare-bones in other areas, with barren locations, repeatable fedex questing. And very twitch combat, which may or may not be to one's liking.
For example my reflexes are rather too sucky for parry and perfect timing based gameplay. And I don't have the time or patience to learn and master the timings.

I did enjoy the Dark Souls, earlier entries more then the later ones, when I could overpower and ragdoll the enemies with slow swings of ultra-colossal weapons. Don't think that's the case here, though?
I mean it was already an issue in DS3 and Elden Ring, which became too fast for my liking.
Though Nioh1 and Surge 1 & 2 managed to be very fun with heavy weapons as well.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,632
Started playing this. Am I doing something wrong or cancelling the attacks into blocking/parrying isn't responsive at all?
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,144
Started playing this. Am I doing something wrong or cancelling the attacks into blocking/parrying isn't responsive at all?
You're doing it wrong. The only part of the combat I found somewhat sketchy is the perfect dodge. The timing on it always felt finicky.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,632
Started playing this. Am I doing something wrong or cancelling the attacks into blocking/parrying isn't responsive at all?
You're doing it wrong. The only part of the combat I found somewhat sketchy is the perfect dodge. The timing on it always felt finicky.
I'm having a easier time with perfect dodge because it's easier to cancel the attacks by dodging.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
3,078
Good news.
But I'm even more exited for the Stellar Blade collab in Nikke.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,632
Is this game actually good or is it just about owning the fags?
If you value solid combat and boss fights over shit like story and characters yes, it's very good. And dat ass.
The combat and bosses are really good but the open world levels with poor fast travel and side-quests nearly killed the game for me*. Stellar Blade should have been a linear game.

*the fucking devs locked most Eve outfits behind side-quests and collectibles...
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
372
looking great, just think a bunch of codexer are more excited for that weird gremlin lady and blue merman crap :lol:
 

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