It wasn't the same in previous Bethesda games; there was a sense of continuity. You had expansive landscapes around you, and when you opened a dungeon door, it felt like entering the dungeons even if theres a one min load time. Here, it's completely disjointed and feels extremely artificial moving from instances to instances , with walls everywhere.
I'm having a hard time even calling this an RPG.
Compare the amount of "role-play" choices
This is a bugbear of mine but hyperfocusing on the term 'roleplaying' is myopic and nonsensical, and never applied to other genres such as 'SHMUPs'. It's a term that caught on through popularity, not accuracy.
Like it or not (c)RPG means games where you kill stuff, loot, and level up, and Starfield counts.
Starfield is the Open World space RPG that isn't Open World, isn't (much of) an RPG, and isn't even really a space game.
The reliance on procedural generation and fast travel between disconnected areas means that Starfield, even if it were otherwise closer to Bethesda's previous games, would be more similar to Arena and Daggerfall rather than the Open World RPG subgenre established by Morrowind and continued, with repeated
dumbing down "streamlining", in Oblivion, Fallout 3 (and Obsidian's Fallout: New Vegas), Skyrim, and Fallout 4. Starfield does not contain the type of overworld exploration that was the focus of Morrowind and its successors, since the most you can do is run around a procedurally-generated area without anything interesting in terms of the landscape or elements found on that landscape. Moreover, it does not even contain the sort of vast, sprawling dungeons found in Bethesda's first two RPGs, but instead has bases that are procedurally-generated but much smaller and yet more repetitive than those found in Daggerfall.
Bethesda had already eliminated attributes in Skyrim and similarly skimped on the character-related RPG elements of Fallout 4 (which I've never played), but Starfield is even worse than Skyrim in this regard since each skill has just five levels (counting an initial zero level) and no perks besides those associated with each skill level past the initial zero. Equipment is now the typical sort found in a "looter-shooter" game rather than an RPG. Exploration, as noted above, is quite lacking, since Starfield lacks both the hand-crafted overworld of Morrowind and its successors but doesn't have much in the way of dungeons either. Combat is more or less that found in Fallout 3 or Fallout: New Vegas, except without VATS so it is even closer to that of an FPS.
Moreover, the only time spent is space is that spent during the spaceship combat, which is similar to, but probably worse than, the spaceship combat of the game Spacebourne, which was created by a single Turk. Otherwise, the player simply fast travels to the next planet, attempting to minimize the number of loading screens, which means avoiding being in space itself whenever possible.