Yosharian
Arcane
Why do people keep going on about this NPC?
She's like, average at best
She's like, average at best
Let them cope in peace.Why do people keep going on about this NPC?
She's like, average at best
Okay, so if we ignore the thing that made the game unique and interesting at all, as well as the American ideology constantly being crammed down your throat in Kikefield you're saying NMS is a worse version of Elite than Starfield is?Besides seamless flight/exploration and an enormous galaxy (filled with even more copy&pasted repetitive POIs than Starfield, somehow), it wasn't and isn't.
Which is irrelevant since you're probably going to be fast traveling to locations rather than using your ship in Wokefield. Since you're actually using your ship to get around in NMS this part of the game is functional and important, even if it obviously isn't the focus of the game. You can do the usual Elite stuff, dogfights, space trading and such, but it's essentially a means to get you from planet to planet. In the space combat sim department there are countless games that do it better than Todd's masterpiss so I don't know why you'd play either that or No Man's Sky if that's what you are after.Starfield has better and more complex ship combat
They don't, there are no planets, there is just the one biome in the square that is being generated. This is important since they don't need to blend between biomes. NMS was originally made with the intent that you'd explore new planets, that the reward for getting the fuel to travel between stars would be the new biomes, which is why planets have one biome. Same reason there are no gas giants, what would be the point in a game where "See that planet? You can seamlessly land there." is the motto. So what can you do with the gas giants in Pajeetfield? Do they have any gameplay function at all?The planets have more than one biome and gas giants exist.
So what? There are no space games with interesting things to do in them. It's always the same pipedream, the everything game that will combine a first person shooter, Elite, a 4X game, and whatever else bullshit you can think of. They will always be shallow, there will never be anything interesting to find. No Man's Sky has a pretty cool procedural generation algo and the game is best played either by autistic kids like Minecraft or whatever they are into these days online with their friends in the most up to date version, or you can enjoy it as a screensaver game like Space Engine.Seamless travel across a galaxy gives me jack shit if there's nothing semi-interesting to do.
Vaguely looks like that goth wojak the zoomers love so much I guessWhy do people keep going on about this NPC?
She's like, average at best
The planet exploration is entirely unique within video games and if you have theClearly, No Man's Sky faced a lot of criticism upon release, but they continued to work on it, and the planet exploration it offers is far superior to anything Starfield provides. In No Man's Sky, you can fully explore planets, even terraform them a bit to establish your bases. There's a tremendous variety and some truly alien landscapes to discover. Plus, there are legitimate reasons to build outposts.
Is that Hengsha in DXHR?The next-gen experience.
SEXO: LA PELICULAFor those complaining about the UI this wombyn was the creative force behind it
First hot NPC I've seen.
looks like something that would make me shit my pants from excitement back in like 2006
some of the comments under this video caused me 1d4 psychic damage after reading them. 2 or 3 more of these, and i will fell from my chair and crawl on the carpet like an essential skyrim npc with 2% of health left.
I did, so?Notice how she doesn't react at all?
mods will fix itNotice how she doesn't react at all?
For those complaining about the UI this wombyn was the creative force behind it
I feel like I already played this game before and was much better...
It was called Fallout 4.
I just don't understand but starfield is just so damn boring, I'm not saying Fallout 4 was the best game ever or anything like that but I am saying is that game is essentially Starfield but much better...
- Better perks
- Better combat (VATS was great)
- Better exploration
- Better settlements and reason to do them at least thematically
- You had a radio station full of immersive music
- Better main quest
- Better characters
- Better exposition to the lore and rules of the world
- Much better intro and clearer objectives
- Crafting wasn't this confusive BS it is in Starfield
- You could attach or detach mods from weapons if I remember correctly
I don't know, when does the game get better? Because I don't think it does,searching online, many, many people have expressed how boring this game feels and I feel the same.
NPCs remembering what you say to them is also a nice gimmick. Like talking with a companion about some fluff, expressing an opinion on some random topic, basically RPing. You can select say A, B, C and D choices. And the next time you have a conversation the companion specifically mentions you saying a say C thing and how he's been thinking about it. Or catch you contradicting yourself, like hey but you've said the B stuff just recently etc. Saw stuff like this multiple times and it's really cool.There appear to be pretty decisive consequences in terms of quest lines that force you to make a binary decision at the end (microbes vs dinosaurs to deal with the terrormorphs, crimson fleet vs sysdef, etc). Characters then keep talking about your decision long after you've made it, with specific reference to what you chose. There's also been a couple random events that appear to only trigger as a result of your decision on a previous quest, as in Fo3.
There aren't any world-changing effects, but there's definitely proper concrete C&C in the faction questlines in terms of letting you make a decision and then the game remembering it. I now have access to the sysdef mission board for siding with them and the Crimson Fleet characters have been removed from the game, plus hostile CF ships now spawn as a random event; I can only assume the inverse is true if you side with CF.
Most quests also have nice minor C&C - being able to consistently avoid combat through dialogue being the most obvious example.
I think one poster was right when he said that the worst thing that could happen to Bethesda was to become wildly popular with Skyrim.I don't know, when does the game get better? Because I don't think it does,searching online, many, many people have expressed how boring this game feels and I feel the same.
I especially like the one on Cydonia, where you wait for an airlock and then get a loading screen.Airlocks that take over a dozen seconds to cycle put in random bases everywhere on the open map.
Thank you Todd, very cool game design.
Talk with "Sarah's contact" in the MAST building and tell him you want to apply for the UC Vanguard. He will send you in the basement, there you will find a museum which will tell the whole story. And if you continue the UC Vanguard faction you will learn more about the world too. Just do quests, they will slowly fill you in about the world.25 hours in and I still don't have any clue as to what the hell is going on in this universe. Apparently there was a war once, but nobody even talks about it. It seems like they tacked the story on post-production and never programmed it into the NPC dialog trees at all. Very surreal.
In Fallout 4?! I genuinely think Fo4 was the worst main quest Bethesda have ever done, which is really saying something. Starfield's isn't very good but at least it doesn't have that bit where you have to walk through Kellogg's memories.Better main quest
Better characters
I wonder, do we know the total size of the human population?The big issue with the setting IMO is that it's very inconsistent in both tone and details. Some of the technology looks very 1970s, but there's no indication as far as I can tell that the game takes place in an alternate timeline or whatever. The cities fitting into neat genres (solarpunk, western, cyberpunk) also doesn't help, making it feel less cohesive and making the technology level of the setting even harder to pinpoint.