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To come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.Metal Gear is like that, phenomenal games. I just don't understand how that's going to work in an rpg. Because there's no really building of your character properly in an fps rpg. Unless you build for stealth gameplay, everything is going to feel bullet spongey. You just don't feel the proper impact of character building in an FPS rpg.They should really stop making FPS rpgs. They suck.
1. Get new loot, it's a cool gun.
2. Shoot new gun at dude in a t-shirt
3. Dude dies after fourteen full mags
4. Throw away gun, uninstall game
Typical FPS RPG content. The problem is that standard RPG mechanics like high HP and armor don't work with FPS games. Nobody wants to shoot a gazillion flesh tank enemies except consoomers.
Proper FPS RPG combat difficulty should come from options, tactics and AI. Not just numbers go up.
But those are difficult and don't make money. It's the reason why FPS AI hasn't improved significantly since FEAR/Half Life 2.
There are no great games that are FPS RPGs (besides New Vegas which still has VATS and the combat is the worst part.) They are two different styles of games that don't synergize.
It's not my wheelhouse but if I were to take a stab at it, progression would revolve around new combat options rather than just the usual +5% crit with handguns nonsense.
With a sci-fi setting, it's super easy. You can mess around with optical options (zoom, night vision, heat-seeking), improved reflexes (slow-mo) AI-assisted tracking (smart bullets), gun-fu moves (dual-wielding, target assist while doing parkour).
And you can increase the effectiveness of these as you level up in their use.
Enemies instead of gaining more health could also become deadlier, use these things against you, or just more of them.
Metal Gear is like that, phenomenal games. I just don't understand how that's going to work in an rpg. Because there's no really building of your character properly in an fps rpg. Unless you build for stealth gameplay, everything is going to feel bullet spongey. You just don't feel the proper impact of character building in an FPS rpg.They should really stop making FPS rpgs. They suck.
1. Get new loot, it's a cool gun.
2. Shoot new gun at dude in a t-shirt
3. Dude dies after fourteen full mags
4. Throw away gun, uninstall game
Typical FPS RPG content. The problem is that standard RPG mechanics like high HP and armor don't work with FPS games. Nobody wants to shoot a gazillion flesh tank enemies except consoomers.
Proper FPS RPG combat difficulty should come from options, tactics and AI. Not just numbers go up.
But those are difficult and don't make money. It's the reason why FPS AI hasn't improved significantly since FEAR/Half Life 2.
There are no great games that are FPS RPGs (besides New Vegas which still has VATS and the combat is the worst part.) They are two different styles of games that don't synergize.
With a sci-fi setting, it's super easy. You can mess around with optical options (zoom, night vision, heat-seeking), improved reflexes (slow-mo) AI-assisted tracking (smart bullets), gun-fu moves (dual-wielding, target assist while doing parkour).
And you can increase the effectiveness of these as you level up in their use.
Enemies instead of gaining more health could also become deadlier, use these things against you, or just more of them.
shooters aren't tactical they require reflexes, they are ACTION games like all bethesda gamesTo come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
To come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
shooters aren't tactical they require reflexes, they are ACTION games like all bethesda gamesTo come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
what are you even talking about
To come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
I disagree. We're not aiming to recreate tabletop D&D here, with loads of classes and twenty levels of progression. What's needed is simply enough variety to make combat feel different. Something like Deus Ex as mentioned above.
For a hard-scifi setting you could go: stealth, brute force, saboteur, drone controller, hacker, etc. There's a ton of options to choose from.
shooters aren't tactical they require reflexes, they are ACTION games like all bethesda gamesTo come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
what are you even talking about
I remember you did say you didn't play shooters besides Bethesda games, and you're probably making a joke here. But, tactical shooters are grounded, more-realistic FPSes where you die super quick so you have to use tactics similar to what modern-day law enforcement/military do.
They're super popular among the gun-loving, mil-larping community.
That's why those types of games are 100x more fun pvp then pouring bullets into shitty AIshooters aren't tactical they require reflexes, they are ACTION games like all bethesda gamesTo come up with a complex character building system with enough varied options, I just don't see it. You need all the tactical options available to you to make a tactical shooter fun (metal gear,) there just aren't enough things you can do with an rpg to make character building satisfying and tactical.
what are you even talking about
EDIT: Ok I see there's a category "tactical shooters" but no idea what that is, I wouldn't call bethesda FPS "tactical" by any stretch of the imagination
it's not Christian per se, the game mentions the Fermi ParadoxA futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian.
I've been playing too much Starfield recently to try and understand your post, but have a brofist.it's not Christian per se, the game mentions the Fermi ParadoxA futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian.
Humans are jumping between solar systems and there's still no evidence. Not much of a paradox at that point, is it? Redditors have simply misunderstood the probability of alien rational life (nil - only man was created in God's image). Todd made Starfield to prove this point. By including mention of a debunked "paradox," Gigabrain Todd is just having a little laugh at atheist cope.
If god created humans in his image, then he would have to be some multiracial abomination, you're basically telling me to worship a nigger, not happening.it's not Christian per se, the game mentions the Fermi ParadoxA futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian.
Humans are jumping between solar systems and there's still no evidence. Not much of a paradox at that point, is it? Redditors have simply misunderstood the probability of alien rational life (nil - only man was created in God's image). Todd made Starfield to prove this point. By including mention of a debunked "paradox," Gigabrain Todd is just having a little laugh at atheist cope.
A futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian. Sure, you can make your Type 1 they/them body sway and sashay like a girl; Todd, like God, permits his children to choose sin and death if they so wish. Deus vult, Todd.
Charles Darwin's 'Origin of Species' is one of the most valuable books in the game. I don't know if whoever set the prices for the books in game did that to send some kind of subtle message or not.
God is spirit. As stated in John 4:24 "God is spirit, and his worshipers must worship in the Spirit and in truth.” As such, we were created in his image in as far as the moral, spiritual and intellectual nature of God is concerned.If god created humans in his image, then he would have to be some multiracial abomination, you're basically telling me to worship a nigger, not happening.it's not Christian per se, the game mentions the Fermi ParadoxA futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian.
Humans are jumping between solar systems and there's still no evidence. Not much of a paradox at that point, is it? Redditors have simply misunderstood the probability of alien rational life (nil - only man was created in God's image). Todd made Starfield to prove this point. By including mention of a debunked "paradox," Gigabrain Todd is just having a little laugh at atheist cope.
If god created humans in his image, then he would have to be some multiracial abomination, you're basically telling me to worship a nigger, not happening.it's not Christian per se, the game mentions the Fermi ParadoxA futuristic sci-fi cosmos where humans remain the only rationally ensouled creatures is implicitly Christian.
Humans are jumping between solar systems and there's still no evidence. Not much of a paradox at that point, is it? Redditors have simply misunderstood the probability of alien rational life (nil - only man was created in God's image). Todd made Starfield to prove this point. By including mention of a debunked "paradox," Gigabrain Todd is just having a little laugh at atheist cope.
>*pay for game*people are saying starfield is at its best doing cargo delivery quests like Death Stranding. as long as the gameplay is good modders can fix whatever dumb bullshit bethesda shipped with the game
lmao, I guess this also means console tards get cucked on mods again too.Mod restrictions in Game Pass better to buy it on steam
https://gamerant.com/starfield-pc-game-pass-disadvantage-mods/
Except almost all multi-alien fiction just portrays the aliens the way you would a human, or very close to it. Most of them walk on two legs, or at least reason and act similar to the way a human would. Most culture shock moments are based off of actual culture shock when going to another country or talking to someone of a different race.I don't think a human-only universe can ever be as interesting as a multi-alien one.
It leaves too much creativity & potential on the table.
If we are truly the only intelligent beings in the universe - that removes something a little special from exploring space.