Well, I'm still wondering about the jetpack sex thing that someone promised.Swen solved RPGs. You need fully animated gay sex to sell. Why can't Todd understand such a simple thing?
Well, I'm still wondering about the jetpack sex thing that someone promised.Swen solved RPGs. You need fully animated gay sex to sell. Why can't Todd understand such a simple thing?
There's mods and there's "mods", if you know what I'm sayin'...and there will be tons of mods
I uninstalled and am going to shelve the game for a year. The performance is unacceptable, I could live with a lot of other issues but with how disgusting this game looks I just can't fathom how it performs so badly. In a year the game will be in a better state (Fabulously Optimistic) and there will be tons of mods to fix Todd's retarded design decisions (Fabulously Optimistic).
Back to Baldur's Gate 3 and Jagged Alliance! I also have Miasma Chronicles still to play.
Buying a new gfx card every gen is a scam. I'm sticking with my 3080 until NVIDIA Frame Gen emerges from beta (5000 series)I uninstalled and am going to shelve the game for a year. The performance is unacceptable, I could live with a lot of other issues but with how disgusting this game looks I just can't fathom how it performs so badly. In a year the game will be in a better state (Fabulously Optimistic) and there will be tons of mods to fix Todd's retarded design decisions (Fabulously Optimistic).
Back to Baldur's Gate 3 and Jagged Alliance! I also have Miasma Chronicles still to play.
Just buy a new computer bitch.
why would you do it tho? just looking at your ship fly through empty space, I'm bored already watching my ship fly 2km to a space basehopefully at this point it will also recieve realtime planet to planet travel
why would you do it tho?
Seriously? Do you think they would only bring white people on board the spaceships for evacuation? You need at least a couple niggers to fill out your space basketball team.In a future like that humanity would never get off this rock. Cope, seethe, and dilate.Why are we STILL talking about how most NPCs in the game are brown? This is the future where all races are mixed together.
I uninstalled and am going to shelve the game for a year. The performance is unacceptable, I could live with a lot of other issues but with how disgusting this game looks I just can't fathom how it performs so badly. In a year the game will be in a better state (Fabulously Optimistic) and there will be tons of mods to fix Todd's retarded design decisions (Fabulously Optimistic).
Back to Baldur's Gate 3 and Jagged Alliance! I also have Miasma Chronicles still to play.
Just buy a new computer bitch.
No one else has tried to blend space travel with a compelling on-planet action-adventure component. Well that's not totally true. Games like Mass Effect and Beyond Good and Evil were initially supposed to be that but they fell so far short it's not even recognizable in the finished product. Starfield legitimately achieved it, at the cost of loading screens, and it'll probably pick up at least one or two awards at DICE for it. Additionally, Starfield's aesthetic inspirations are kinda niche for the gaming world and deserving of some space nerd cred. NASApunk--however you feel about the name--is an inspired design choice. Also how the game indulges a 'space trucker' vibe with a cargo system/missions to support it is really cool and not something you would get out of most developers.Are you serious? What is unique about Starfield?And this, is why we can't have unique games and everything is just a copy of a copy.
Germany just beat US's ass in the basketball world championship. German team is mostly white dudes. US is mostly black dudes.
The narrative is crumbling fast.
No one else has tried to blend space travel with a compelling on-planet action-adventure component. Well that's not totally true. Games like Mass Effect and Beyond Good and Evil were initially supposed to be that but they fell so far short it's not even recognizable in the finished product. Starfield legitimately achieved it, at the cost of loading screens, and it'll probably pick up at least one or two awards at DICE for it. Additionally, Starfield's aesthetic inspirations are kinda niche for the gaming world and deserving of some space nerd cred. NASApunk--however you feel about the name--is an inspired design choice. Also how the game indulges a 'space trucker' vibe with a cargo system/missions to support it is really cool and not something you would get out of most developers.Are you serious? What is unique about Starfield?And this, is why we can't have unique games and everything is just a copy of a copy.
Another thing that's kind of old hat for Bethesda but frustratingly unique in the RPG space is how they implement everything with open-ended systems rather than handling interactions on a case-by-case basis. In fact I'll state it outright, the former is just flat out better game design than the latter. D&D didn't invent roleplay, that's existed as long as children have picked up sticks and pretended they were swords. What it did was codify the fantasy into a system of rules and that's what made imaginary activities feel meaningful. Even if it doesn't simulate everything 1-to-1, it provides a self-consistent model meaning you can make predictions about sub-pattern behavior and then test them. Because the simulative domain of the table top space is so large, many devs just create a combat system and then default to illusory case-handling everywhere else. They'll often crib the D&D rule set to inform how they should handle cases, but fundamentally it's a cheat. You can't invent a novel solution, you can only discover one the devs planned around. Bethesda has a rather strict adherence to cheating as little as possible and it's why they've tended towards procedural and crafting mechanics over reactive storytelling. Computers can do the former. The latter is always a cheat.
To my understanding Larian actually has some pretty robust game systems. But we all know what typifies the "choice & consequence" that everyone celebrates comes down to throwing a large enough animation budget at all the story divergences, same as it was for Bioware and CDPR. It's not mysterious to anyone how this content works structurally, visual novels and text-based games before that used the exact same methodology. I mean, who hasn't constructed a flowchart diagram? The reason bloggers and video essayists praise this stuff is precisely because it's easy to understand how it works, and you don't need a CS degree to comprehend it.
the combat is funThe game needs to be fun tho
Now my icon changed again, from before:
and now:
I have no idea what this means.
Main quest story is alright. I find the combat boringthe combat is funThe game needs to be fun tho
main quest is getting interesting now too
Main quest story is alright. I find the combat boring