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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
The entire logic of the digital economy has suffered such a psychotic breakdown through its soulless pursuit of profits that *anything* feeling remotely touched by human authorship and quality has become purely accidental.
Edgy complaints about corporate greed has to be one of the most sophomoric ways to frame "stop doing things I don't like". Especially since when skilled artists do create pure passion projects, they're often really esoteric designs appreciated mostly by other auteurs and derided as pretentious by everybody else. Turns out you do like profit signals that compel artists to create things you'll buy. You just don't like that everyone else has the same leverage.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,933
Jackson Pollack's portfolio

oh-wait-youre-serious.gif
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
Let's kill biggest mystery of gaming industry: Why big budget games are incresingly buggy, frequently delayed and non-innovative? Zero senior programmers who can cleverly code on board. Bunch of low cost, diversity, woke and "all I know is Creation Engine" oldtimer devs. 5-6-7 year development cycles and 11+ years gaps between installments in major multi billion $ worth franchise like Elder Scrolls are result of complete failure by management to set good course for the ship and complete failure of crew to spot icebergs

Not having spin-off RTS, grand-strategy, city-builder, isometric cRPG, dungeon crawler, action-adventure or even point&click adventure set in Elder Scrolls universe in parallel by all the micro-transaction ridden mobile crap they put out has left BILLION+ $ laying on the floor in span of last 11 years since Skyrim's release. Not to mention that it proves lvl of dickpain for the franchise

Keep in mind: these people are rich af morons. That should be inspirational to morons and non-morons alike
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
Senior doesn't mean old. It means you know to code
Many senior programmers are in their late 20s
Julian LeFay while coding Daggerfall in 90s was Senior

Monomyth and ManorLords are made by single Senior programmers with 2-3 outsourcing associates. Monomyth Dev is 31. Almost all Colony Ship devs are Seniors, most in their 30s. Styg of Underrail is Senior

TLDR: They don't know how to code. Simple As
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,002
Are there really people here looking forward to shis thing?


Yes, very much so. I have greatly enjoyed Daggerfall, Morrowind (not at first but grew to really like it), Oblivion, Skyrim, Fallout 3, Fallout 4, and the amount of mods available for all their games. They are a company that has put out games that I have enjoyed for many years now. Fallout 76 recovered so I don't hold it against them overmuch.
The showcase they had for Starfield was quite worrisome. Not because of the unfinshed gameplay but because of this.

wuRoKyZ.jpeg


I dont want to spend time talking to or looking at npc's that resemble these abominations. The idea of mutts in space is very unappealing.

The most damning thing is this though

Not having spin-off RTS, grand-strategy, city-builder, isometric cRPG, dungeon crawler, action-adventure or even point&click adventure set in Elder Scrolls universe in parallel by all the micro-transaction ridden mobile crap they put out has left BILLION+ $ laying on the floor in span of last 11 years since Skyrim's release.

Their lack of interest in expanding upon their IP's speaks volumes on their confidence and ability.

But, I am still looking forward to it. With the amount of hours I have put into their games for 20 plus years I would be foolish not to. Although I anticipate them to chip away at that interest as they release more laughable showcases, trailers, and gameplay of it.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
833
Location
Lost Continent of Mu
The showcase they had for Starfield was quite worrisome. Not because of the unfinshed gameplay but because of this.
wuRoKyZ.jpeg
I dont want to spend time talking to or looking at npc's that resemble these abominations. The idea of mutts in space is very unappealing.
Hey, at least they look better than the faces in The Outer Worlds.

EDIT: I guess I should eat my words, I was wrong.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,751
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DEEP: https://wccftech.com/starfield-comp...-you-another-perspective-on-your-whole-being/

Starfield Composer Says the Game Is Huge and Will Give You Another Perspective on Your Whole Being​


Starfield was notably missing at both Bethesda's own QuakeCon and Cologne's Gamescom events, so fans have to scrounge up every tidbit of info they can.

Luckily, renowned Israeli-American composer Inon Zur appeared in a lengthy video interview on the YouTube channel Nikhil Hogan Show. Zur has done a lot of critically acclaimed work for videogames, ever since Baldur's Gate II: Throne of Bhaal and all the way down to more recent titles like Fallout 3, Dragon Age: Origins, Fallout: New Vegas, Fallout 4, Dragon Age II, Dragon's Dogma, Fallout 76, and of course Starfield itself.

When the interviewer questioned him about the upcoming Bethesda Game Studios title, Zur thoroughly explained why he believes Starfield will be a remarkable game.

Starfield is a deep game, it's a philosophical game. It's a game that will consume a lot of... if you want to play Starfield it'll consume a lot of your being. I believe that after Starfield, you will be a bit of... I wouldn't say changed person, but it will definitely give you another perspective. Maybe a deeper perspective to your whole being.

In terms of size, Starfield is a huge game, at least twice as big as the biggest game Bethesda ever did, really. So it's huge. But it's not only that. The premise of Starfield and the courage to ask questions and try to answer them is actually standing in the core of Starfield. It's more than just another shooter or another RPG game. Starfield really takes a very courageous step into a realm that is more philosophical.

It's not about how it looks, it's not about how the gameplay is, although they're also incredible, but it's not about that. It's about the story and the ability to write your own story within the story that Starfield really is. In your ability to ask questions, seek for their answers, and maybe get them.


Starfield, the first new IP conceived by Bethesda Game Studios in over 25 years, is targeting a launch on PC and Xbox Series S|X at some point in the first half of 2023. You can check out all of the known info in our roundup post.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,175
"Starfield is a deep game, it's a philosophical game. It's a game that will consume a lot of... if you want to play Starfield it'll consume a lot of your being. I believe that after Starfield, you will be a bit of... I wouldn't say changed person, but it will definitely give you another perspective. Maybe a deeper perspective to your whole being."

Todd-Howard-Messiah.png
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,047
Location
Romania
25 years in the making? WTF? So it should be the contender for the best game ever? Like literally. These liars, philosophical...Bethesda writing is laughable at best. When's that karma thing coming to finally nuke them already?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,453
"Starfield is a deep game, it's a philosophical game. It's a game that will consume a lot of... if you want to play Starfield it'll consume a lot of your being. I believe that after Starfield, you will be a bit of... I wouldn't say changed person, but it will definitely give you another perspective. Maybe a deeper perspective to your whole being."
How to say nothing while pretending you say something.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,058
Location
Clogging the Multiverse with a Crowbar
The entire logic of the digital economy has suffered such a psychotic breakdown through its soulless pursuit of profits that *anything* feeling remotely touched by human authorship and quality has become purely accidental.
Edgy complaints about corporate greed has to be one of the most sophomoric ways to frame "stop doing things I don't like". Especially since when skilled artists do create pure passion projects, they're often really esoteric designs appreciated mostly by other auteurs and derided as pretentious by everybody else. Turns out you do like profit signals that compel artists to create things you'll buy. You just don't like that everyone else has the same leverage.

Artists... being in control. :lol:
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
DEEP: https://wccftech.com/starfield-comp...-you-another-perspective-on-your-whole-being/

Starfield Composer Says the Game Is Huge and Will Give You Another Perspective on Your Whole Being​


Starfield was notably missing at both Bethesda's own QuakeCon and Cologne's Gamescom events, so fans have to scrounge up every tidbit of info they can.

Luckily, renowned Israeli-American composer Inon Zur appeared in a lengthy video interview on the YouTube channel Nikhil Hogan Show. Zur has done a lot of critically acclaimed work for videogames, ever since Baldur's Gate II: Throne of Bhaal and all the way down to more recent titles like Fallout 3, Dragon Age: Origins, Fallout: New Vegas, Fallout 4, Dragon Age II, Dragon's Dogma, Fallout 76, and of course Starfield itself.

When the interviewer questioned him about the upcoming Bethesda Game Studios title, Zur thoroughly explained why he believes Starfield will be a remarkable game.

Starfield is a deep game, it's a philosophical game. It's a game that will consume a lot of... if you want to play Starfield it'll consume a lot of your being. I believe that after Starfield, you will be a bit of... I wouldn't say changed person, but it will definitely give you another perspective. Maybe a deeper perspective to your whole being.

In terms of size, Starfield is a huge game, at least twice as big as the biggest game Bethesda ever did, really. So it's huge. But it's not only that. The premise of Starfield and the courage to ask questions and try to answer them is actually standing in the core of Starfield. It's more than just another shooter or another RPG game. Starfield really takes a very courageous step into a realm that is more philosophical.

It's not about how it looks, it's not about how the gameplay is, although they're also incredible, but it's not about that. It's about the story and the ability to write your own story within the story that Starfield really is. In your ability to ask questions, seek for their answers, and maybe get them.


Starfield, the first new IP conceived by Bethesda Game Studios in over 25 years, is targeting a launch on PC and Xbox Series S|X at some point in the first half of 2023. You can check out all of the known info in our roundup post.

I never liked Inon Zur's works, they were mostly not distracting at least. Jeremy Soule blows this one out of the water. A pity we get a second grade composer, but what else to expect from modern Bethesda...
 

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