Just Locus
Educated
- Joined
- Mar 11, 2022
- Messages
- 542
The only feature that'll make or break this game for me, is whether space cuckoldry will be a crime or not in this universe.
- Bethesda writing :D.
yeah they did.Do we know if the MC will be voice acted? Seemed like they went back to silent protag route.
I'm pretty sure from the interviews i've watched, that the guy behind Far Harbor(Shen) will be the lead quest designer in Starfield.Far Harbour wasn't bad, probably the better part of FO4, really.
If they got the bloke behind Far Harbour doing Starfield, the writing might be decent.
You didn't actually play Fallout 4 did you? Or are you basing this off a showcase video that was shit, of a game 8 months from release? You are just listing obvious things a game should have. Comparing it to shitDoom is not the comparison you should make. Compare it to Fallout 4. You know, a game made by Bethesda and not Arkane or iD.Actually, it would. Satisfying shooting is a combination of a few key elements:
- weapon and reload animations (they need to be fluid and feel weighty)
- sound design (shooting, reload and impact sounds need to be LOUD and punchy)
- on-hit animations (enemies need to react appropriately to getting hit)
- effects (muzzle flash, bullet holes, dust, blood, entry wounds etc.)
- careful balance of enemy health and weapon damage (to avoid enemies being bullet sponges and the weapons feeling weak)
id managed to accomplish all this with NuDoom, so why can't Bethesda? Hell, many other studios with the fraction of resources Bethesda has at their disposal managed to accomplish this, and it's not like they had ample time to implement all these systems in FO4 and FO76 and then port them over to Starfield. Bethesda are just lazy and inept.
And yes, their perk and skill system are terrible, but that's just more evidence Bethesda has no idea what they're doing and clearly require outside help
Would rather be old now and lived through the glory days of gaming anyways.Reminder that Fallout 4 is almost 10 years old.
You're getting old.
FO76 wastelanders revamp did the same thing though, it also brought back the traditional dialogue interface.100% the reason for not having a voice for the main character isnt because everyone hated it in Fallout 4. Its because they would have had to hire one male one female and one non biary, black, asian, indian, native american, eskimo and maybe a white guy/gal/person to do all the voice lines for the main character. And somehow twatter still would have found a way to be offended.
100% the reason for not having a voice for the main character isnt because everyone hated it in Fallout 4.
FO76 wastelanders revamp did the same thing though, it also brought back the traditional dialogue interface.
didn't you just berate someone for discussing a game they didn't play?Because there was nobody to talk too save for a couple of robots.
Betsheda devs publicly said it was mistake on their part.
I think our fans are used to it over time, that we do like to try new things. And we'll have some successes, you know I think the shooting in Fallout 4 is really good, I think it plays really well. Obviously, the way we did some dialogue stuff, that didn't work as well. But it was I think I know the reasons we tried that, to make a nice interactive conversation, but it was less successful than other things in the game. For us, we take that feedback, and I think long term.
This a mod or what, corroded fettercauseway?Wastelanders
didn't you just berate someone for discussing a game they didn't play?
Wastelanders revamped the entire game.
It was the major update that the replacement team did after it bombed when it released. It was actually headed by some form (old-)Obsidian dev(Ferret Baudoin) most known for dropping NWN2 in Sawyer's lap.This a mod or what, corroded fettercauseway?