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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

random_name

Novice
Joined
Feb 24, 2022
Messages
24
Can't wait for Garfield!! You can be anyone and do anything!!
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
444
How can a company working on FPS titles for over fifteen years remain incapable of creating an FPS system that doesn't look like an absolute chore to play?

Bethesda used to own both id Software and Machine Games. They could probably ask the interns from either company to make something better during their lunch breaks.
 

NullFlow

Savant
Joined
Nov 18, 2015
Messages
203
For a company that has been doing first-person shooting for over a decade, that showcase still looked awful. Zero impact bulletsponges everywhere.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,570
Location
Brazil
see that ship? you can fly it
see that planet? you can land on it

KNEEL

ZK15SEO.png
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,632
I dunno, I'm still having mixed feelings. I never fully signed on to the "Skyrim in SPAAAACE" thing and this latest showing still has me lukewarm:
- combat looks punchier at first glance, that would be nice;
- art style isn't really gelling with me;
- proper crafting/settlement UI is a plus;
- music was "MODS WILL FIX IT" material;
- "1000 planets" sounds cool, even if most locations will be procgen-seeded.

But overall, it's nice to see an ageless Howard telling both Roberts and Murray to suck his dick.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Oh god he is hyping. Prepare for these planets to make Mass Effect 1 planet exploration look good.

Truth be told, when he mentioned that you can visit any planet in the system and then a bunch of other systems, what i thought was Mass Effect 1 - specifically how i was kinda let down in how limited it was on that aspect and how you couldn't even visit all planets, despite apparently all of those you could visit looking as if they were randomly generated.

I only watched a small part of this presentation near the end (i saw it being mentioned elsewhere and decided to take a look but it was too late). One thing that was mentioned very briefly was that you can hire people for the outposts you make. I wonder if there is any sort of outpost management functionality going on - Fallout 4 had a very limited approach on that (and i don't remember it providing any actual benefits), but it'd be interesting if they decided to expand on it.

The space battles also look interesting though TBH i wonder if i can walk inside the spaceships i make - that'd be neat. Though the first thing i thought was this might be yet another thing where Bethesda makes the minimum viable feature and calls it a day. Hopefully not.

The new lockpicking minigame looks neat, i wonder if after a decade of other developers using the system Bethesda introduced in Fallout 3, if they will use the new system or will stick with the Fallout 3 one :-P.

BTW, was the conversation system shown? I didn't notice it anywhere and i wonder if they still have the Fallout 4 style conversation system, went back to picking responses/topics from a list or tried to come up with something new.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
BTW, was the conversation system shown? I didn't notice it anywhere and i wonder if they still have the Fallout 4 style conversation system, went back to picking responses/topics from a list or tried to come up with something new.
FO76 went back to a traditional interface when it got its major revamp after the backlash, I'd imagine they probably kept it going forward.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,092
The main feature aka crafting of ships looks cool as fuck indeed.

The shooting looks just as in F4/76 i.e. underwhelming, boring, not fun.

The idea of generic planets isn't exciting at all, explore them for what purpose? Maybe they've prepared some surprises here and there, I assume it's all handcrafted but still.

Are there really only people to play as? You can only meet aliens but not to play as one? Meh.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
They'll look the same with small differences.

The building at this point in the video does look like it was made using some sort of tile-based prefab system, so i'd expect a lot of the stuff to be like that :-P (though chances are IRL a space station and/or outpost would most likely do the same and be made up of modular prefabs, but i found it amusing how obvious it was - and Bethesda makes their maps using modular pieces for a long time now).
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
This has the same problem as The Outer Worlds where 'alien planet' just means it looks like Earth but maybe some trees have a slightly different color. Not that I was expecting anything creative from Bethesda.

They didn't deviate one bit from their standard formula: bandit camps, building your own bases, crafting, the same shitty perks, a roster of uncharismatic and lifeless NPCs.
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
BTW, was the conversation system shown? I didn't notice it anywhere and i wonder if they still have the Fallout 4 style conversation system, went back to picking responses/topics from a list or tried to come up with something new.
FO76 went back to a traditional interface when it got its major revamp after the backlash, I'd imagine they probably kept it going forward.
what the dialogue looks like in FO76
Q6uqUNu.jpeg
 

Tihskael

Learned
Joined
Jun 22, 2020
Messages
339
Waiting for grandpas on this website to run their mouths off on the reveal, buy the game anyway, sink 400 hours, call the game shit and repeat when the Toddster announces another work of sheer genius.
 

Orange Clock

Novice
Joined
Jun 5, 2022
Messages
41
This looks like dagerfall sequel I’ve been waiting for:enormous world, traits, classes(background), your own ship, ancient powerful artifact. Hopefully it’d have thousands of npc and proper cities.
No wonder Todd was dreaming about this game for 20 years( since dagerrfall).
 

Curratum

Guest
The game looks very very bad, literally can see the low-poly Fallout 4 ground surface meshes and shapes, with the minimum possible amount of geometry scattered over them to make it look marketable in 2022.
 

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