potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
Is that a zombie? Zombies can only be hurt with headshots in misery...
Yes I think that was a zombie. Bandits are more mobile and chatty.EDIT: Wait a minute, now that you say that, the voice of this "guy" sounds "eegiaugiaughhhhhhhh" enough to be a zombie. Do Zombies carry guns in STALKER? oO
Mutants start spawning more frequently after you do the hunter missions. i.e. after you do the bloodsucker in swamps mission the game starts spawning random bloodsuckers in jupiter, etc. It was like that in vanilla too.Does anyone noticed a strange spawns of more powerful monsters? When i got a quest to take out two burers, there were a lot of burers just running around the map. When I got a quest to kill chimera, suddenly chimeras start to just apear in most unpredicted places. The game spawns monsters this way. Will it be fixed in Misery 2.0?
Yup, I think the change in ecology is there for gamey purposes.No idea if they will be changing that. It is a bit gamey. It's basically the game's way of saying "oh you killed a chimera? FUCK YOU HERE'S FIVE MORE!"
This in particular.The interface changes aren't good though. Way too desaturated. STALKER vanilla UI was already pretty dark, but with Misery it's actually hard to see things.
Ater finishing Misery i jumped into Stalker:SoC with Complete mod. Two things made me stop playing - the way player character moves( like he is liding on ice) and lack of stamina system. That was the thing which took a huge part in Misery success, it made every fight slightly different. In SoC Complete you can just run the entire map in less then a minute and escape from every bandits firefight with a jet engine in your ass. It's also way to sunny and colorful, i have felt like I was on vacation in Włocławek
But this change also happens to friendly groups as well - when coming back to Zaton from Pripyat, for example, I noticed the stalkers were more numerous and better equipped than my last visit. Don’t know if that’s because I helped them in the past or something (I think so) but I know it happens. And it makes easier to travel around Zaton, since there is always a couple stalkers near your location with good toys to help you out if needed.
BTW, these changes in the people and ecology around you is one of the things that I appreciate about the game. The world really feels “alive”.
I was expecting medikitis and healing in general to be scarce, but holy carp, they are shitty, and it's even with the class bonus.
I am also occasionally butthurt about the removal of of pda indicator of nearby corpses and stalkers. I think it was lore-established that your pda automatically tracks and displays this stuff.
Wut? I've been playing SoC with complete and the moment you start gathering some equipment your dude becomes the same asthmatic described earlier. You being able to run a few 100 meters without gear is just, well, normal for most humans. Plus it's only sunny when it's not cloudy, misty or raining.
['bout stamina] ... not to mention about exoskeleton, which depraves you from privilege of run.
Misery on master difficulty is pleasantly brutal, every successful arrival back to base alive is a true achievement. And that makes me wonder, if it is possible/plausible/(in my fps limits) to finish game on master level of difficulty.
Misery on master difficulty is pleasantly brutal, every successful arrival back to base alive is a true achievement. And that makes me wonder, if it is possible/plausible/(in my fps limits) to finish game on master level of difficulty.
Only one right now it ditches the main plot and sticks to what its good at namely faction warfare. S.T.A.L.K.E.R: The Faction WarAny good mods for Clear Sky?
Yes I think that was a zombie. Bandits are more mobile and chatty.EDIT: Wait a minute, now that you say that, the voice of this "guy" sounds "eegiaugiaughhhhhhhh" enough to be a zombie. Do Zombies carry guns in STALKER? oO
Here's a firefight against bandits