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STALKER Shadow of Chernobyl Mod Thread

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Will try Zone Alienation for SoC, and maybe Faction Wars for CS. Maybe it will be better catch.

You're lucky, there was a new patch released for ZoA today.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
You're right, what a coincidence. About hour after my last check on moddb.

Alse - the fuck are those artworks. Some random average sci-fi stuff. Seem no west europeans included and that's the effect.

Hollywood, Hollywood never change...
 
Unwanted
Joined
Nov 13, 2013
Messages
3
Anyone knows how to make the build 1935 play less buggy? It crashes every five minutes or so. I applied the community fix, but i don't know if the installation was proper(there is no instructions, so i just copy pasted all the files in the main folder).

I played Priboi story, but im giving it up right now. The story and quests are not really that good(just find some documents scattered through the map), and the enemies spawns are almost the same as vanilla. I'm thinking about giving a shot at some Russian total conversion such as Return of Scar or Secret Trails. Anyone tried it? What's so good about ZoA?

P.S Avoid Paradise Lost. The bloom will blind you.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Tried Zone on Alienation.
Went out from Sidorow bunker and guess what - anomalies at the entrance. Invisible, undetectable.

I hate putting anomalies everywhere to make it hurr durr diffikuld, hate this shit with passion. Fuck this shit.

Should know it will be Hell of Shit when readme say "Vastly increased difficulty".

My first impression, hope it will be better.

No srsly, let me get out!
 
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skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Anomalies are randomly spawned each time you start a new game, and most of them are invisible indeed, though you're unlucky because they usually don't spawn in front of Sid's bunker. You gotta throw them bolts, and you can also hear them and they all make a recognizable sound. You can buy an advanced detector from the Ecologists at Yantar but it's very expensive (50,000 rubles I think). Once you have it though you're extremely safe.
I'm saying very expensive but if you do things right and do several side quests you'll be swimming in dosh by the time you reach Yantar.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Edited something in config files of the mod (zone_anomalyradiat.lgx and else), game crashed.
Grabbed 1.07 files to gamedata despite patches.

Result? Anomalies are still invisible and silent but they react to my throwed bolts. So - remember every anomaly placement until next blowout.
Now it's playable.

I think to start making notes, even map like in older games. Some idles from STALKER could be painful...


Now testing Faction War for Clear Sky. Hope it will be good.

EDIT
oh hell, it's different than my lastest playthrough with Faction War.
New Game and you started in the tower, unarmed. Abandoned village, night and few bloodsuckers.
Runned into some house and game crashed.
Good ol' S.T.A.L.K. [comment window crashed]
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Anomalies should react to bolts and make noise, at least they do for me. If I remember right anomalies do not move around after blowouts in ZoA.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
And that was my case - anomalies in my game doesn't react on my bolts.

Replacements?
I was misleaded by feature from other mod, propably the same that placed anomaly on the bunker entrance.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Eh that's seriously weird then. Did you install 1.07 and then patch 13? The only issue I encountered so far with that patch is the usual crash at the car park mission.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,920
Location
Rio de Janeiro, Brasil
I found out how to insert Misery 2 HUDs in Misery 1. You just need to..

-> copy M2 files in the folder gamedata\textures\UI

- > to the M1 folder gamedata\textures\dynamic hud\

..while changing file names accordingly.

Now, I need to find out how to get M2 NPCs outfit variation mod on M1.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
RMA is pretty fun, though I've never been very far into it. It's very stable too, it never crashed once for me. There are a couple of mods for SoC in development that look really interesting, such as SWTC (weather/vegetation mod), Autumn Aurora 2 (aka brown Zone), Path to the Zone and of course L.U.R.K. 1.2.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Hey Silva I am playing around with the settings for Mysery, but when trying to see how the stats for the monsters worked (hate unloading half my ammo when facing a giant; seems a bit gamebreaking to fight a foe you can only beat by cheesing) but I acnt make the slightesy sense to it. Also I wanted to modify zombies a bit by amking them more Walking Dead and less Doom 3 by amking them a bit faster but use only melee for a truly zombie apocalypse feel combined with
upping their resistances
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
So I got around playing this, and now I blabber about this

it takes 3 headshot to kill a zombie... (at least in the beggining)

Funny part is, I thought it was my crappy aim, but it actually takes three headshot to kill a low level bandit. (at least in the very beggining, I understand a great experience should be challaging at the beggining at the start, but a 7.62 should drop a crappy armor/hood wearing bandit in one or two round)

I don't like the change to anomely field also, however. All the little stuff, like kits and tools, food and medience, and new weapons made me really really like this mod. I will keep playing to see what's more in store, however...

It's just that sometimes I feel like I am firing a peeshooter instead of a actual weapon. (right now anyway)
 
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Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Newfager are you using the 1.2 Misery mor or the current 2.0.2? The older mod is much better as the new one makes many unnecesary changes and yeah it is not cool having to pop any low level bandit in the head 3 times
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
Newfager are you using the 1.2 Misery mor or the current 2.0.2? The older mod is much better as the new one makes many unnecesary changes and yeah it is not cool having to pop any low level bandit in the head 3 times
2.0.2, I'll give 1.2 a shot after my patient with this wears thin. (havn't got too far yet)

Is there any performance difference between 1 and 2?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Yup it is more stable less of a resource hog, has less "features" which I personaly found too much and feel more like a tougher but vastly more beautiful and moody version of CoP...plus you can tweak a bit the gameplay to your liking
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Someone suggested some video from man who play in Misery in some kind of challenge.
Not fan of Let's Plays and videos at all but that one was pretty entertaining.
 
Unwanted
Joined
Nov 13, 2013
Messages
3
This guy made lots of reviews of stalker mods: http://pastebin.com/u/TheREVIEWER
at least he is spot on about Priboy Story and Stalkersoup. Gonna try RMA (old restauration mod) for SOC. Why does only the russian mods shows some promise?
Great site! Im eager to try Zone of Alienation, after skacky and the site propaganda.

:thumbsup:
If you want a quick list of download links, try this one : http://www.moddb.com/members/davidme
One thing i hate in Stalker modding scene(at least SOC) is the constant need to watch out for the right version the mod needs to work. Most Russian mods needs the 1.0004 patch, and downgrading is annoying.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Is it possible for Steam version? Just asking, got boxed version.

And yeah, I forgot about that version awarness. Installed game, patched up and then found readme with info "1.0004 only". Should write it in moddb description ffs.

Anyone know why there are problems with it? Why it need certain version of the game?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Yes you can downgrade your Steam version. Just follow these steps exactly:

lIvSrg4.png
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Oh my...

Bow Convince to the Steam, they say. It make you life easier, they say. Maggots...

Those mod reviews from PasteBin are really nice. Read through ZoA one I forgot to say the same thing - graphic in this mod literally blew my mind and fire up my shoes with socks.
Last time Crysis do it (no surprise). Make me wish for new GPU but no dosh apparently.
And I'm not graphic whore until this time happen.

Lighting is glorious. It's opposite to my ideology of "better visibility" (that's why I loved nights in vanilia F:NV) but whatever.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,611
Location
Tirra Lirra by the River
How is Misery the mod now ?. I gave up with 2.02 (I think it was) patch. Did they fix the laser guided nades and bullet sponge bandits along with the forced linear progression ?. Or should I find a new Call of pripyat mod instead ?.
 
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skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
You should wait for 2.1 for now, it should be released "soon". In the meantime SGM (either 2.1 or 2.2) is an amazing mod for CoP. Make sure you take the Zaton Start file for 2.2 because the normal start (in Cordon) is boring as hell.
 

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