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STALKER Shadow of Chernobyl Mod Thread

Silva

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Yep, innumerable times. Including the weaksauce fetch-quest stuffed SoC original.

Let's be honest, aside from cutscenes and a couple beats near the end, the original SoC story is nothing to tell home about, and is even more nonsensic than Anomaly in parts. Clear Sky and Call of Pripyat I give you, have more dynamic decision trees and faction shenanigans that make the whole affair more interesting.
 
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Maggot

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Codex 2016 - The Age of Grimoire
Anomaly is an interesting timewaster but it does not compare to SoC. Most of the gameplay is spent grinding rep and collecting Misery style items where you have 15 different weapon repair items that can only be used at certain thresholds, and many of the new guns have all kinds of problems with their 3D scopes, animations, or smoothing groups. I'd rather have SoC's consistent but somewhat ugly photo textures than inconsistent assets and animations that don't mesh well together.
 

Silva

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... and SoC campaign is a fetch-quest galore.

The story was never the appeal of SoC, only an excuse to dive into its setting. If you want sensible story progression, only CoP is worth it.
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
if you don't care about stories in games and just want to experience the core gameplay loop, that's fine, but saying anomaly is better than soc is retarded

there's numerous total conversions that are a million times better anyway
 

cretin

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It looks good but the OLR team is like two prison gay gopnik crackheads who compile something every 6 months in-between taking turns making the other one wear a wig and assuming the female role.

In other words, I bet S2 comes out before OLR 3.0 does
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
A question for experienced Stalkers: does AMK Autumn Edition have the same problem as AA where saves get corrupted if you have more than four quests active?

I never had corrupted saves in AMKAE. That said it is generally considered good practice in SOC mods to use hard saves only (protip: just hit the console key and type save sssfsfsfsf or whatever you like) and limit the amount of quests you have active.

Me neither. Only issue I ever had with AMK AE was occasional random crashes.

Thing to remember is it's built off AMK core just with some of the AA graphical changes ported over.

AA is the only mod I've actually ever seen which seems to easily corrupt saves. AA corrupts your saves if you even glance at it wrong.
 

Jack Of Owls

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Which version of NLC7 is the best? The latest? Or earlier? These things do tend to get a bit bloated in later builds, I would imagine, as the authors more and more succumb to their various autism spectrums until that final descent into madness. If I want to use the DeepL english translatiion I'm not sure I have much of a choice since early builds aren't supported, I don't think. I was going to give Goldsphere a shot but I heard if you make one innocent mistake like going to the wrong area first or attempting a quest out of order, you're dead because the mod breaks, and therefore the game can't be played without a guide. Is this true? No fun in that.
 

Baron Dupek

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Jul 23, 2013
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I've tried AMK Autumn again with better GPU and for some reasons fans are still spinning loud while playing it. Tried other mods and projects and had no issue like that... tried VSync in-game and Nvidia panel but still loud as hell. Bollocks...

In other words, I bet S2 comes out before OLR 3.0 does
or Legends Return 1.0 of all things
image.thumb.png.d22ea2f9c423556ce34ced7f35c19de2.png

image.thumb.png.86fb86fae357ab5f852fa48b72e552eb.png

image.thumb.png.e1085416c6c187a35b5b7038681a0327.png

iirc first project with RPG elements
there is translation for last version on moddb which is better than whatever was before

no hope for Dead Air 1.0? At least there could be some translations for the bigger addons...
 

cretin

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Which version of NLC7 is the best? The latest? Or earlier? These things do tend to get a bit bloated in later builds, I would imagine, as the authors more and more succumb to their various autism spectrums until that final descent into madness. If I want to use the DeepL english translatiion I'm not sure I have much of a choice since early builds aren't supported, I don't think. I was going to give Goldsphere a shot but I heard if you make one innocent mistake like going to the wrong area first or attempting a quest out of order, you're dead because the mod breaks, and therefore the game can't be played without a guide. Is this true? No fun in that.

Hard Edition 2.3 with a very specific patch is the only one we have a working translation for currently. Details on our discord https://discord.com/channels/550866347995824138/978015795424657508/1053849301584990290
 

Jack Of Owls

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Which version of NLC7 is the best? The latest? Or earlier? These things do tend to get a bit bloated in later builds, I would imagine, as the authors more and more succumb to their various autism spectrums until that final descent into madness. If I want to use the DeepL english translatiion I'm not sure I have much of a choice since early builds aren't supported, I don't think. I was going to give Goldsphere a shot but I heard if you make one innocent mistake like going to the wrong area first or attempting a quest out of order, you're dead because the mod breaks, and therefore the game can't be played without a guide. Is this true? No fun in that.

Hard Edition 2.3 with a very specific patch is the only one we have a working translation for currently. Details on our discord https://discord.com/channels/550866347995824138/978015795424657508/1053849301584990290
Heh, I was on there about 10 minutes ago just before you posted this. Took me a while to find the topic though.
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
since the badly translated descriptions for the weapons in ogsr: gunslinger bug me, i decided to do something about it:

https://anonfiles.com/z6KcO0P1ya/ogsr_ga_translation_patch_1_zip

enjoy

i've been fixing typos in various other things too, so this will get updated

also if you're wondering whats been happening to the patches for goldsphere, the guy who leads the translation project has been having some computer woes and irl stuff to contend with, so it might be a while before any patches for those come out. i've still been cracking away at proofreading and revising dialogue and such daily for goldsphere
 

cretin

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Sorry, I meant to post this in the STALKER 2 thread here

Not sure what mod has the "best" alife. It's a bit of a misconceived question IMO. As players have seen from Anomaly, having full simulation enabled across some 32 maps or something, doesn't necessarily make for exciting gameplay. Then theres all the other factors to consider, population settings, gulags that prevent or allow certain migrations and what not, etc.

AMK had good alife IMO, OGSR was off the fucking hook and a lot of fun - at least it was pre-cumslinger edition. I can't speak to the latest one because the jank implementation of gunslinger hurts me so much so I never get further than cordon.
 

Jack Of Owls

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I have only 4 major mods in my S.T.A.L.K.E.R folder now when I used to horde any new mod that sounded different or looked like good soupy fun. I learned that different and bigger is not necessarily fun, good or stable. OGSR is among them. I didn't get the Gunslinger version because I was scared off by player reviews that it was grotesquely unbalanced.
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i might do non-gunslinger OGSR next, since the gunslinger fork shares a fair amount with it
 

Baron Dupek

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Finished Golden Sphere OGSR version. At this point I consider OGSR a blight similar to modern remakes of old games - looks fancy, but it mess up the content, almost like Complete Mods... I feel like those old mods were not balanced for 1-hit kills fiesta in OGSR (playing on Veteran).
Still ended with bad karma for some reasons, at least that's what my "reputation" in PDA tells me. Sometimes the doll scolds me for shooting enemy agents (armed with zombifying gauss prototype) by surprise from long distance?

Started the game, dropped my gear near the fallen tree and got captured. Forgot to take some note (they're harder to spot now, you have to stomp on them to notice) and managed to leave the barracks.
But here comes the problem - for some reason escaping without setting the alarm gets you killed by the sniper, every single time. Tried to start the alarm near the fallen tree, still died a lot to mines and sniper. I don't remember this part being that hard in the original, or my first experience with OGSR, before getting my hand on new GPU awhile ago. Good thing "demo_record x" with Enter works like a charm, or I had to drop the mod.

There was a quest in Dark Valley to bring chest from trapped farm. Had to do it in perfectly - as modder intended - without bricking the quest, not sure if it was perfect but whatever. Had to open the box when NPC plays his animations, doing it earlier bricks them - they're immortal and quests cannot be completed.

Also - every time NPC was on his knees they would hover away without standing up. Don't remember this problem in the original.

Another bad moment was with some invisible skeleton in the Agroprom, which traps me and one guy in a loop. The clues are in the footstep sound, but I've never managed to catch him. Maybe my sound setup is not perfect? Maybe living in loud enviroment is not perfect condition for gaming? Had to bring assault rifle with underbarrel grenade launcher and blasting him without dying after ~50 tries. At least loading times on SSD are short, with exception of Outskirts, where you have to help military or marauders. For some reason it took like a minute, still better than classic STALKER mods experience on old HDD, but it didn't make it any better.
Speaking of the Outskirts - I've worked for the military, had to take documents (from outside observators, UN maybe?) located in the safe on the fire station roof. Had to check some video playthrough to clean some confusion. Turns out you have to find the key behind Lenin's head, which is for the safe found in the basement (stated in the description), which contains rusty guns and some note.
Thing is - that safe in the basement if for those working of marauders and doing their questline. There's no other way to open that safe on the roof iirc.
really weird

Anyone reached CNPP in in OGSR edition? Can anyone confirms that mini tornadoes (that shreds your suits by ~5% every few seconds) are invisible? Had to use spawner to drop more repair kits to get through. Also there is some artifact that's supposed to save me from radioactive storms but it does jack shit.

What's the point of getting new suit when it's gives you jack shit, maybe with exception of marauder's suit with +75kg of additiona cc? What's the point of getting exo when two bites and one bullets means "try again harder, suka"? Seems like some form of progress is a foreign concept for some people...

also - USAS12 (automatic shotgun with magazine) was better than Protecta (it takes eternity to load)

Time to test NZK mod, which combines NLC, Dead Air Revolution, AMK. I remember trying to run old version, had to find old version of Anomaly to boot and still crashed a lot. Then dropped due to immense swarms of enemies on default setting, including Big Fucking Spiders from That Insane CS-Mod Called "Reborn".
 
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jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i finished my work with ogsr gunslinger a while ago, and i'll probably be done proofreading and revising goldsphere from top to bottom in less than a month. after i'm finished with goldsphere, i'm actually considering doing a experiment: i'm going to translate dester's classic arsenal mod, but with the assistance taim's compass tool, which uses openai's translation algorithm. i am getting sick of translating descriptions for ak's and such by hand, so i wanna see if i can take a shortcut and save my brainpower for dialogue

dester's arsenal mod was the talk of the town at the amk-team.ru forums 15 years ago and it has a ton of historical value in the world of stalker modding, so i think it's worth doing this little experiment
 
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Had a S.T.A.L.K.E.R. itch to scratch so I tried my hand at GAMMA for some novelty, the last time I've played and completed all three games was at their respective release dates. Holy fuck, am I getting filtered by gunplay, I really miss my teenage reflexes. Mildly related - it was funny to learn that a surge in mod's popularity due to some YouTuber showcasing the mod has managed to lightly ddos moddb a few months back.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Who has more drama: modders or codexers?

Also, was GAMMA actually worth playing, filtering aside.

Many codexers are modders.

Also IIRC quite a few codexers played GAMMA and weren't impressed, saying it was just Anomaly modder Tarkov autism on steroids.
 

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