Curratum
Guest
Anomaly is hideous bloatware.
I though the story even with the Director's Cut was horrible and entirely pointless. Also if you intend to play as the UN group you'll want mods to fix their broken questline and merchant files which seriously messes stuff up in Warfare mode.
I though the story even with the Director's Cut was horrible and entirely pointless.
Anomaly looks really interesting. Has it been improved upon continuously?
EDIT: not related to story but found this "dialogue expansion" addon. Seems to increase diversity of speeches for every faction.
Link? Is this for the base game or Anomaly?
What GFX mod you guys & gals use for Anomaly?
Downloaded it yesterday and tried the Cordon area but it's ugly as fuck. Except when it's a clean day and the sun shines, of course, because then the engine lighting carries everything else. But the cordon seems particularly cloudy, grey and low-poly most times for me, no matter max settings. I'm using "reincarnated reshade" or something but it doesn't seem to change much? I see people have great skyboxes but mine seem low res.
EDIT: now with more time I tried different factions starting in different areas and the GFX are fine. Cordon looks like shit, don't know why. Maybe it's environment tables dictate it's always foggy or something. Or maybe it's the textures, I don't know. But starting both in Rostok (Duty) and the swamp (Clear Sky) the visuals are much better.
On another note, the engine is surprisingly stable and fast running. I'm almost max settings and it's butter smooth. WAY different from my previous experiences with these games. Kudos for the Anomaly team (?) for making it x64.
Well that's whatever. How is the gameplay though? Mutants and enemies more difficult?
ehBoredgunner's machine translation into english.
as expected
English NLC is out
https://www.moddb.com/mods/nlc/downloads/nlc-7-build-375-2911-english-edition
anyone tried it?
ehBoredgunner's machine translation into english.
as expected
^
Outragerous bait articles to gain clicks and views by shitting on classics?
Or that you need to be not-right-in-the-head to translate big mods?
what else is new?
You may like to check out addons like enhanced shaders
https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151
This pretty dramatically changes how the game looks, for the better in most cases but it needs some fiddling. Personally I just used
https://www.moddb.com/mods/stalker-anomaly/addons/100-groks-optimized-graphics-patcher
and increased the saturation value until i was happy with the image.
There's also stuff that adds glossy surfaces and water SSR.
Alternatively, a lighter option that keeps the classic look is
https://www.moddb.com/mods/stalker-anomaly/addons/michikos-weather-revamp
Anyway yeah, cordon is almost always overcast and the art assets show their age when they aren't being helped out by dramatic light and shadows. Although I too feel there is something "off" with anomaly's visuals, like it lacks depth. I always fuck with their lead graphics guy by telling him COP vanilla looks better. I'm only half joking -- it does. It's got a great color and depth to the imagespace. I'm not sure why.
Should I care about crafting? I'm avoiding it so far, except for those items that fix stuff >70% or something like glues and tapes.You may like to check out addons like enhanced shaders
https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151
This pretty dramatically changes how the game looks, for the better in most cases but it needs some fiddling. Personally I just used
https://www.moddb.com/mods/stalker-anomaly/addons/100-groks-optimized-graphics-patcher
and increased the saturation value until i was happy with the image.
There's also stuff that adds glossy surfaces and water SSR.
Alternatively, a lighter option that keeps the classic look is
https://www.moddb.com/mods/stalker-anomaly/addons/michikos-weather-revamp
Anyway yeah, cordon is almost always overcast and the art assets show their age when they aren't being helped out by dramatic light and shadows. Although I too feel there is something "off" with anomaly's visuals, like it lacks depth. I always fuck with their lead graphics guy by telling him COP vanilla looks better. I'm only half joking -- it does. It's got a great color and depth to the imagespace. I'm not sure why.
These are what I use along with aggressor weather changes and classic skies.
Looking over my modlist, one QoL you want to install right now if you haven't is https://www.moddb.com/mods/stalker-anomaly/addons/keep-crafting-window-opened. A ridiculously simple but life enhancing mod that makes crafting tolerable.
Should I care about crafting? I'm avoiding it so far, except for those items that fix stuff >70% or something like glues and tapes.
And playing on "campfire mode" ( save on bonfires only) has been interesting. It forbids savescumming so I can't bruteforce my way through challenges. I just got to the 2nd quest on main story (enter underground to find clues on Strelok) and I've been raped bad. So I'm back doing faction jobs until I can improve my gear to try again.
P.S: do you have some pictures for that classic skies mod? I really liked the original CoP skies but the addon I'm using now lacks it I think?
Tweed you faggot, that's the same skybox I use. Those campfire mods are neat though. Thanks.
About crafting...? Would you recommend using it and if so why?