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Balance is a real problem in these mods especially with a lot of gunporn mods. I find grok's autismo approach better than the typical approach to "realism" which is where you shoot a guy in the foot with 9x18 and he drops dead instantly. I'm happy to concede theres a middle ground, but guys running around in level IV armor plates all over should absolutely be walking tanks to everything but large caliber AP rounds. To me it just feels dumb when a master stalker in exo poses roughly the same challenge as a bandit in a leather jacket.
The middle ground is to tweak what's already there, not write overly complex scripts that tank performance during firefights.
I suspect most of these things could be solved rather simply by increasing the damage resistance of NPCs wearing high end armour and decreasing the penetration values on lower tier ammo.