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Gold Box SSI's Gold Box Series Thread

What are your favorite Gold Box games?

  • Pool of Radiance

  • Curse of the Azure Bonds

  • Secret of the Silver Blades

  • Pools of Darkness

  • Champions of Krynn

  • Death Knights of Krynn

  • The Dark Queen of Krynn

  • Gateway to the Savage Frontier

  • Treasures of the Savage Frontier

  • Buck Rogers: Countdown to Doomsday

  • Buck Rogers: Matrix Cubed

  • Forgotten Realms: Unlimited Adventures (FRUA)


Results are only viewable after voting.

KeighnMcDeath

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Oh fuck! I just realized I was thinking of Warriors of the Eternal Sun and a few Jap RPGS. I dunno how the hell that clouded my mind. I've been away from gaming too long.
 

Cael

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Oh fuck! I just realized I was thinking of Warriors of the Eternal Sun and a few Jap RPGS. I dunno how the hell that clouded my mind. I've been away from gaming too long.
Away from gaming...

Reported for false representation. Ban him!
 

The Limper

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If you are planning to use the same party thru all 3 Krynn games, make sure your party mix has 3 Mages… It makes it so much more tolerable. At least 2 Clerics as well. I see Cael’s point of no clerical or 1 clerical in DKK but i always found that 2 clerics makes for a quicker gaming experience. But also prolongs the later level mage spells.

My personal fave for a party going through all 3 games is…..

- Human Knight
- Qual Ranged/Cleric (Majere)
- Hill Dwarf Fighter/Cleric (Reorx)
- Qual Fighter/Red Mage
- Human White Mage
- Qual Fighter/Red Mage/Thief

But most ‘sensible’ party combos will work…
 

Cael

Arcane
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If you are planning to use the same party thru all 3 Krynn games, make sure your party mix has 3 Mages… It makes it so much more tolerable. At least 2 Clerics as well. I see Cael’s point of no clerical or 1 clerical in DKK but i always found that 2 clerics makes for a quicker gaming experience. But also prolongs the later level mage spells.

My personal fave for a party going through all 3 games is…..

- Human Knight
- Qual Ranged/Cleric (Majere)
- Hill Dwarf Fighter/Cleric (Reorx)
- Qual Fighter/Red Mage
- Human White Mage
- Qual Fighter/Red Mage/Thief

But most ‘sensible’ party combos will work…
Ranger/Cleric is a trap, I've found, as the Ranger component will level slower than a Knight of the Rose. It is always better to go Fighter/Cleric, despite the level limit.

10(?) levels of Cleric for the dwarf is a waste. Why even bother? You are always better off with Qualinesti Fighter/Cleric of Kiri-Jolith. +2 to-hit with swords and bows is no joke at the beginning, and you get the 2 attacks/round anyway (i.e., no real downside) and far better casting.
 

The Limper

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If you are planning to use the same party thru all 3 Krynn games, make sure your party mix has 3 Mages… It makes it so much more tolerable. At least 2 Clerics as well. I see Cael’s point of no clerical or 1 clerical in DKK but i always found that 2 clerics makes for a quicker gaming experience. But also prolongs the later level mage spells.

My personal fave for a party going through all 3 games is…..

- Human Knight
- Qual Ranged/Cleric (Majere)
- Hill Dwarf Fighter/Cleric (Reorx)
- Qual Fighter/Red Mage
- Human White Mage
- Qual Fighter/Red Mage/Thief

But most ‘sensible’ party combos will work…
Ranger/Cleric is a trap, I've found, as the Ranger component will level slower than a Knight of the Rose. It is always better to go Fighter/Cleric, despite the level limit.
Agreed on both points…..thats why i said ‘fave’, not optimal. I prefer more classes/races options. Which is the best part of playing through the Krynn series…..Ranger is a tad bit slower leveling but does get the damage bonus vs giant-types and extra detect magics once casting levels are reached, to somewhat balance out vs. Fighter. Adds flavor to the game using a Jack Spriggins character, eh?
 

Cael

Arcane
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Messages
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If you are planning to use the same party thru all 3 Krynn games, make sure your party mix has 3 Mages… It makes it so much more tolerable. At least 2 Clerics as well. I see Cael’s point of no clerical or 1 clerical in DKK but i always found that 2 clerics makes for a quicker gaming experience. But also prolongs the later level mage spells.

My personal fave for a party going through all 3 games is…..

- Human Knight
- Qual Ranged/Cleric (Majere)
- Hill Dwarf Fighter/Cleric (Reorx)
- Qual Fighter/Red Mage
- Human White Mage
- Qual Fighter/Red Mage/Thief

But most ‘sensible’ party combos will work…
Ranger/Cleric is a trap, I've found, as the Ranger component will level slower than a Knight of the Rose. It is always better to go Fighter/Cleric, despite the level limit.
Agreed on both points…..thats why i said ‘fave’, not optimal. I prefer more classes/races options. Which is the best part of playing through the Krynn series…..Ranger is a tad bit slower leveling but does get the damage bonus vs giant-types and extra detect magics once casting levels are reached, to somewhat balance out vs. Fighter. Adds flavor to the game using a Jack Spriggins character, eh?
My first DQK party had a Ranger/Cleric of Kiri-Jolith. I got sick of waiting for him to get stuff that every other character already had and was wondering why he was leveling SLOWER than the Knight of the Rose. Then I looked at the XP tables and facepalmed, and deleted him.

That said, a Ranger/Cleric is the only way you can get a fighter type multiclass past level 14 and the only way Silvanestis ever get 2 attacks/round, so there is always that.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,817
Made my party earlier for COK


human knight
kender cleric/thief
qual elf fighter/mage/cleric
silv elf ranger/cleric
qual elf fighter/mage/thief
qual elf fighter/mage

I was considering a dwarf fighter/cleric, who I may still swap in for the ranger/cleric.

I haven't actually started the game yet. Would prefer my party to be more distinct from my parties in the other 2 games. Being mindful of level limits where applicable.
 

octavius

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Don't forget that a single class Mage's damage spells will be more effective in overcoming the magic resistance of the enhanced Draconians you will face in the last game.
 

Cael

Arcane
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Messages
22,472
Made my party earlier for COK


human knight
kender cleric/thief
qual elf fighter/mage/cleric
silv elf ranger/cleric
qual elf fighter/mage/thief
qual elf fighter/mage

I was considering a dwarf fighter/cleric, who I may still swap in for the ranger/cleric.

I haven't actually started the game yet. Would prefer my party to be more distinct from my parties in the other 2 games. Being mindful of level limits where applicable.
Generally, say No to triple class.

You don't want a triple class f/m/c. It is a detriment in the later games. Lack of levels and triple XP means you will be behind the knight in levels, and anything with spell resistance or slinging save or dies or DBF will get you hard. The cleric side is handled by the r/c, and later on the knight. 2 clerics is all that you need, I'd found, and only as backup in case one goes down for whatever reason.

If you want a kender c/t, you don't need the f/m/t either. Choose one or the other of you want a thief. Both are equally bad, with the f/m/t being a triple class (see above) on top of that.
 

octavius

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Also, don't forget that Knights (of the Rose) can cast Cleric spells, and they get surprisingly many spells eventually.
I remember one brutal fight against a bunch of Minotaurs when one Heal spell from the Knight turned the battle.
 

Cael

Arcane
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Messages
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Also, don't forget that Knights (of the Rose) can cast Cleric spells, and they get surprisingly many spells eventually.
I remember one brutal fight against a bunch of Minotaurs when one Heal spell from the Knight turned the battle.
Stay with Sword. They get the same spells as Rose, but a massive XP discount. Don't go Rose until you can convert directly to 18th level Rose (about 4mill XP?? I can't remember). Otherwise, you'd lose levels for no reason. You do need to become Rose to get past level 18.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,817
Made my party earlier for COK


human knight
kender cleric/thief
qual elf fighter/mage/cleric
silv elf ranger/cleric
qual elf fighter/mage/thief
qual elf fighter/mage

I was considering a dwarf fighter/cleric, who I may still swap in for the ranger/cleric.

I haven't actually started the game yet. Would prefer my party to be more distinct from my parties in the other 2 games. Being mindful of level limits where applicable.
Generally, say No to triple class.

You don't want a triple class f/m/c. It is a detriment in the later games. Lack of levels and triple XP means you will be behind the knight in levels, and anything with spell resistance or slinging save or dies or DBF will get you hard. The cleric side is handled by the r/c, and later on the knight. 2 clerics is all that you need, I'd found, and only as backup in case one goes down for whatever reason.

If you want a kender c/t, you don't need the f/m/t either. Choose one or the other of you want a thief. Both are equally bad, with the f/m/t being a triple class (see above) on top of that.

Maybe I'll drop the F/M/T after game 1 for a human paladin.
 

Cael

Arcane
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Joined
Nov 1, 2017
Messages
22,472
Made my party earlier for COK


human knight
kender cleric/thief
qual elf fighter/mage/cleric
silv elf ranger/cleric
qual elf fighter/mage/thief
qual elf fighter/mage

I was considering a dwarf fighter/cleric, who I may still swap in for the ranger/cleric.

I haven't actually started the game yet. Would prefer my party to be more distinct from my parties in the other 2 games. Being mindful of level limits where applicable.
Generally, say No to triple class.

You don't want a triple class f/m/c. It is a detriment in the later games. Lack of levels and triple XP means you will be behind the knight in levels, and anything with spell resistance or slinging save or dies or DBF will get you hard. The cleric side is handled by the r/c, and later on the knight. 2 clerics is all that you need, I'd found, and only as backup in case one goes down for whatever reason.

If you want a kender c/t, you don't need the f/m/t either. Choose one or the other of you want a thief. Both are equally bad, with the f/m/t being a triple class (see above) on top of that.

Maybe I'll drop the F/M/T after game 1 for a human paladin.
I suppose paladin has its uses. I just never thought it was functionally as good a knight while occupying the same RP niche. 2 knights with one being the squire of the other, though...
 

octavius

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Personally I don't like the idea of Paladins in the Krynn games. There's already Knights who are Lawful Good Fighter/Clerics, and I can't recall ever a Paladin being mentioned in the books. There's Paladine, but he was a god.

Also, don't forget that Knights (of the Rose) can cast Cleric spells, and they get surprisingly many spells eventually.
I remember one brutal fight against a bunch of Minotaurs when one Heal spell from the Knight turned the battle.
Stay with Sword. They get the same spells as Rose, but a massive XP discount. Don't go Rose until you can convert directly to 18th level Rose (about 4mill XP?? I can't remember). Otherwise, you'd lose levels for no reason. You do need to become Rose to get past level 18.

Yeah, I forgot the details.
 

Cael

Arcane
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Messages
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Personally I don't like the idea of Paladins in the Krynn games. There's already Knights who are Lawful Good Fighter/Clerics, and I can't recall ever a Paladin being mentioned in the books. There's Paladine, but he was a god.

According to Krynn lore, knights come from Solamnia and only Solamnia. Anywhere else gets paladins.
 

Radiane

Prophet
Joined
Dec 20, 2019
Messages
399
Also worth noting is that paladins can only learn up to level 4 cleric spells whereas knights eventually reach level 7, which further diminishes the usefulness of paladins compared to knights
 

The Limper

Educated
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Ok, this thread kick-started a new Krynn run for me…. I prefer to run with a Thief included. Last run had a Kender, which slumps in DQoK. So FMT it is…

Human Knight
Human White Mage
Qual Fig/Cleric Shinare
Qual Fig/Cleric Majere
Qual Fig/Red Mage
Qual Fig/Red Mage/Thief
 
Last edited:

jakkis

Educated
Joined
Dec 21, 2022
Messages
91
Been too very long since playing krynn games. Can someone tell the most important differences between red and white mages, some spells one gets and the other doesn't? I'm guessing it's good to have at least one of each.
 

octavius

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Been too very long since playing krynn games. Can someone tell the most important differences between red and white mages, some spells one gets and the other doesn't? I'm guessing it's good to have at least one of each.

IIRC the Red one is better for self buffing.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
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Been too very long since playing krynn games. Can someone tell the most important differences between red and white mages, some spells one gets and the other doesn't? I'm guessing it's good to have at least one of each.

IIRC the Red one is better for self buffing.

I fucked up and didn't realize mages were tied to alignment so I have 3 white mages lol
 

Zed Duke of Banville

Dungeon Master
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Been too very long since playing krynn games. Can someone tell the most important differences between red and white mages, some spells one gets and the other doesn't? I'm guessing it's good to have at least one of each.
Aside from the temporary effect of moon phases on mages, there are some differences in spell availability:
  • White mages
    • 1: charm person, friends, protection from evil, sleep
    • 2: ray of enfeeblement
    • 3: dispel magic, hold person, protection from evil 10', protection from normal missile
    • 4: charm monster, confusion, fumble, globe of invulnerability, remove curse
  • Red mages
    • 1: burning hands, enlarge, shocking grasp
    • 2: invisibility, knock, mirror image, strength
    • 3: blink, haste, invisibility 10', slow
    • 4: dimension door, fear
  • Both
    • 1: detect magic, magic missile, read magic, shield
    • 2: detect invisibility, stinking cloud
    • 3: fireball, lightning bolt
    • 4: fire shield, ice storm
 

octavius

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Yeah, Red Mages get Mirror Image which is a huge benefit for Fighter/Mages.
They also get Enlarge, which is my favourite buffing spell, giving Giant (23 IIRC) STR for many hours at high levels. So with only White Mages you'll miss that, not to mention Haste which is the ultimate buffing spell.
 

Cael

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With DBF and 3-4 mages, buffing won't matter. So, spells-wise, it is a wash for me.

The greatest benefit of Red Mages over White is 200k XP/level at high levels, which is less than the Thief (220k XP). They are your best choice for multiclassing and spell resistance penetration (single class) as a result.

White Mages pair well with Cleric simply because the selection of Good deities is far, far, FAR better than that for Neutral.
 

Erebus

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Though the manual says otherwise, I do believe that Power Word : Kill is only available to White Mages. It's a spell you'll be glad to have whenever you face Dark Wizards in DQK.
 

Cael

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Though the manual says otherwise, I do believe that Power Word : Kill is only available to White Mages. It's a spell you'll be glad to have whenever you face Dark Wizards in DQK.
Cone of Cold works wonders, but it isn't instant cast, so it is a gamble. But if it is all you have...
 

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