So I just finished POR, I'm aware this is a cult classic seminal game. A lot of people on this thread consider it their favorite. My opinion is a bit mixed.
So for starters I played with a few restrictions.
I did not use the fix command, with the exception of the kobold cave since I got tired of walking out of the cave to heal. I would estimate this added at least 5-7 hours to my playtime. What can I say lol.
I mapped the first few areas of the game by hand. I didn't do this for every area( I mapped up to kuto's well). I imagine doing this manually would add another 7-8 hours to the game.
I did not consult walkthrough except for the pyramid. Teleporter puzzles are garbage, I'm aware they were popular back in the day but I'm not a fan.
Overall I was impressed by the non linearity, and amount of side content. The UI is noticeably worse than gateway/treasures. If anyone hasn't played the game and doesn't understand the little things they improved. POR is much much more archaic than the others and it adds hours to the gameplay
needing to cycle menu lists using '1' instead of arrow keys, aim not manually targeting closest enemies in combat, trainers for every class, ect, little things that add up and put time on the game.
I understand in 1988 only dungeon master had a better ui, and I may not have noticed it if I played POR first.
I definitely had issues with encounter quality
So for starters, the game started out strong
The slums were good
Sokol keep was cool
kuto's well was good
potol plaza was good
mendors library was good
textile house was good
kovel mansion was solid
After this I went into the wilderness areas, and being honest I legitimately wanted to tear my eyes out.
The nomad camp was fine, but really easy
The kobold cave was the worst area in any gold box game so far
The pyramid was awful, I'm aware some people like teleporter puzzles but I got annoyed and just looked up a guide. After looking it up I became even more annoyed seeing how simple the path through was
The lizard castle was fine but I was friends with them so I didn't really fight anyone
The buccaneer base was awful
The zhentil keep stuff was a neat idea(for the actual game), but again garbage encounter design
After that I went back to finish off the city
The wealthy district/temple of bane were way too easy and pointless
The graveyard was the most annoying part of the game, I appreciate the game for giving me restoration scrolls but I ended up reloading a lot here out of pure fatigue.
this isn't encounter design, this is a waste of my time lol
For that fight, I literally casted hold on the leader(100hp), killed him, pressed quick combat. Went to go take a shit, do the dishes, bother my family and I came back 20 minutes later and
I had 1 guy unconscious, and no one else close to dying.
Legit terrible encounter design, I'm aware I could spam fireball, and I did that. For this fight it was after I used all my spells in the previous encounter. Thankfully most of the enemies were such a joke it didn't matter.
Generally speaking, I reloaded if anyone died except for the 2 characters I'm not planning to bring into COTAB. My dwarf fighter was a beast and didn't die once all game
My F/M/C half elf was down to like 9(from 17 or 18) constitution by the end of the game which is pretty funny.
There were SO many pointless fights like that, where it was more efficient for me to press Q and go do something else then waste my time fighting it out. Sometimes bombing with a fireball or sleep before going afk. Because of how many enemies there were some of these fights were long as fuck too.
I DID really appreciate the limited encounters in most areas. Much better than infinite encounters in the savage frontiers series.
So this leads me to the final area. Which I wasn't looking forward to at all. Thankfully I was pleasantly surprised. Everything from the Stojanow gate, through the end game castle was some of the strongest content in the game. After exploring the 4 areas of the castle, and mapping out most of the hedge maze. I ended up triggering the alarm. By that point I had more or less figured out where the exit was, but hadn't figured out exactly how to get through the maze. So I made a manic dash and got through like 3 walls without dying to make it to the outline of the building with the staircase to the end game.
The result was
I did beat it on the first try, although he did zap half my party to be fair. No one important except my cleric died so I just cheated my rules and used the fix command after since it's late and I didn't feel like redoing the fight.
Game took me 33 hours to beat. The no fix rule added at least 5-7 hours to my playtime.
Overall hard to say, I spent a lot of the last few days bitching to
JarlFrank about the dip in quality in the 2nd half of the game. Then the final areas left a really good taste in my mouth, which is rare for rpgs.
Will either do curse next or start the krynn series.