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Spoony's PnP Tales

Destroid

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I've been reading some quests from the chans lately, Rubyquest in particular is like a point and click adventure crossed with a roleplaying game (because there is a GM/artist who responds to your actions and produces content on the spot). Pretty interesting read.

First part:
http://suptg.thisisnotatrueending.com/archive/3195067
Index:
http://suptg.thisisnotatrueending.com/a ... ?tags=Ruby

I thought it was interesting enough for it's own thread.

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Andyman Messiah

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Radisshu said:
The new counter monkey episode was much better than the toilet pizza thing.

Andyman Messiah said:
Peter said:
As someone who has always wanted to play a PnP RPG, but hasn't gotten the chance to do so
I see this every now and then all over the internet. "Always wanted to play byt haven't gotten the chance", like if it's some kind of a privilege or something. I mean, what's the problem here? Just get your friends and start playing. And if you don't have friends, hey, just grab some strangers off the street (or preferably the nearest nerd hangout) and make them your friends over some hot DnD action.

The problem is that my friends don't roll with that shit yo
They will when you tell them all about rollin' with da wizzads!

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J_C

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It was an interesting story. Am I the only one who had the feeling that basicly RPGA = modern RPG videogames. Devs have to make the games piss easy, because if the players die, they will moan and bitch about the difficulty?
 

Jaesun

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J_C said:
Devs have to make the games piss easy, because if the players die, they will moan and bitch about the difficulty?

Publishers want all games to be more "Mass Accessible" so everyone can enjoy their games, and not get frustrated. Thus they increase sales. Developers can only follow the wishes of the people paying them to make a game.
 
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Vaarna_Aarne

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Jaesun said:
J_C said:
Devs have to make the games piss easy, because if the players die, they will moan and bitch about the difficulty?

Publishers want all games to be more "Mass Accessible" so everyone can enjoy their games, and not get frustrated. Thus they increase sales. Developers can only follow the wishes of the people paying them to make a game.
Personally I've never seen the point in Tomb of Horrors type sudden death dungeon crawling. You can blame that on bad influence of White Wolf, but I consider that RPGs should be about players having well-developed characters as actors in a good story. The illusion of danger is more important than actual danger, since a character death should be a dramatic affair instead of "oops, failed save."

EDIT: Besides, if I was to make a character for a dungeon crawling game, I sure as hell wouldn't bother with personality, background or anything. He'd just be on the level of: "This is a dwarf. He likes beer and gold. He has an axe." Or: "This is a wizard. He's aloof and analytical. He casts magic."
 

deuxhero

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It's because ToH was never meant to be played by an actual group. It was for competitions "who gets farthest without dieing".
 

Random

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:salute: Ruby Quest was a great thing. Better than all the crappy Quest threads on /tg/ nowadays.
 

Serious_Business

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PWSteal.Ldpinch.D said:
Vampire: Spoony’s Jyhad
http://spoonyexperiment.com/2011/11/06/ ... nys-jyhad/
A tale of a very bad Vampire LARP and why Spoony is not a player to be lightly fucked with if you don’t want your campaign completely demolished.

Hah. To be fair, this is how most Vampire games would go, especially if you have that many players that already have an established power base. I'm kind of annoyed by players like Spoony who assume Vampire is like DnD. You're not meant to join in and quest with a bunch of buddies, that's not how it works. Of course, there was a few mistakes there - the DM didn't even look over the character and didn't inform the player of the city's politics. Plus, the players were pretty dumb and probably way too smug about their positions. If I was Storyteller I would have definitively let this go, although not everyone would have died of course. I don't think the Storyteller should work to keep the status quo in a Vampire game - if anything, they should work to destroy it if all the players do is uphold that status quo. Having a wild card like that can change things up for the better. Keeping on to power in Vampire can get tedious and boring anyway - it's much more fun to rise to power in the first place.
 

Vaarna_Aarne

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deuxhero said:
It's because ToH was never meant to be played by an actual group. It was for competitions "who gets farthest without dieing".
I've never understood this kind of bullshit. RPGs are too heavy for this kind of thing. Playing something like that one Fantasy Flight board game, Dungeon Quest, where you try to survive a dungeon crawl and get the most loot is how you do it. You need a quick, simply system for this kind of thing, not something where you spend 1+ hours making characters WITHOUT thinking about backstory and shit.
 

Renegen

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Well, these latest videos have shown me that LARPers really are to be feared. Plus, it would be kind of boring to LARP trying to climb a corrupt social structure, I've had enough of that in high school. Or work for that matter.
 

Xor

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Renegen said:
Well, these latest videos have shown me that LARPers really are to be feared. Plus, it would be kind of boring to LARP trying to climb a corrupt social structure, I've had enough of that in high school. Or work for that matter.

LARPing can actually be fun with the right people, assuming you like tabletop roleplaying. It's basically just a tabletop game with a much larger group. The problems usually come from a lack of oversight that leads to players doing things that break the game, or a corrupt storyteller and narrators and their friends who bring in ridiculously overpowered characters that break the game. It's often possible to have fun in spite of that, though; you basically just have to get to know some people out there and make your own goals.
 

Hobo Elf

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Scrooge said:
Wow. I wouldn't have thought the codex would actually be so fucked up to find Spoony funny.

Sad times. Sad times indeed.

Spoony was alright before joined up with the losers and rejects at TGWTG. That's when he started doing those forceful sketches and stopped being funny. Spoony slightly inclined when he broke up with his whore.
Anyway, his magnum opus was his Phantasmagoria 2 LP and I enjoyed his SWAT4 LP too.
 

J_C

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Scrooge said:
Wow. I wouldn't have thought the codex would actually be so fucked up to find Spoony funny.

Sad times. Sad times indeed.
His PnP stories are entertaining, so I don't get your point. Are you one of those guys on Codex who hate everybody on the internet?
 

Havoc

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I agree with J_C and the Tremere.

And what a shitty Storyteller. To not allow this kind of action. I would gladly allow it and with smile say to the group "You died. It's your fault.".
 

Oriebam

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Why aren't you hating on everybody then? :decline: of haters
 

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