Its literally like talking to a retard for fucks sake
Agreed!
for example:
Actual game bro, nwn is fairly balanced.
If you go low magic i dont even know why you are playing a non caster, they are bottom of the barrel crap. fighters are still better tho.
It's very clear your games were very different from mine (or the ones I played). For some reason you see normal that there's lot of potions around, then you complain about how healing and inmunities to disease or fear have become meaningless without seeing a connection... potions are meant to be a finite, expensive resource, or half the mechanics is pointless, in ANY edition. The fact you decided that things go high magic from one edition to the next, is your decision alone. Fear inmunity (and bonus to allies!) is no longer important? why? what about disease? that's all DM decision, not a matter of editions.
Saving +30% is the same as saving +0%. Sure man, of course. Only being invulnerable counts. That makes sense. They should make saves a binary stat.
Playstyle? bro its a single attack with a shitty damage bonus.
If a Paladin fights 50 challenging enemies per day, probably you are right.
If not, ite becomes very relevant. A level 14 Paladin (with 22 CHA thanks to items/spells) has 3 Smite evil per day. He'll likely always have one or more ready for an enemy boss/caster. As a DM I remember thinking, I have to beef up the AC even of casters, or they'll get slaughtered in one round by this paladin bastard.
Example: Smite Evil gives +6 to hit, but he spends it all into PA. Total damage with a +3 2-handed sword (I think he had STR 20) : 2d6 + 3 + 5 + 12 + 14 = 34+2d6. And when there is a crit, into the 80s, you get one of these memorable PnP moments, where players cheer and howl.
Of course, he can use all three in the same round, if he's confident about the enemy's AC. Maybe he can use less PA in subsequent attacks, to secure the hit. That can allow him to deal easily 100ish damage in a round, and entirely change the course of a boss fight.
Meanwhile, the fighter keeps doing +2 damage on each hit... maybe more efficient in the long run, but boring, nothing to remember.
Regarding LoH, well, I always remember LoH becomes a lifesaver, especially when two people get seriously hurt in the same round, and there is only one cleric. Also, just another perk to compare to 2ed: If the enemy is undead, the Paladin can make a touch attack and use his LoH, to deal... 84 damage with no save.
I know, a wizard is better. I know, a cleric is better. But the 2ed paladin could do nothing of this. Could he? A paladin can cast starting at level 4 in 3.5, as opposed to level 9 in 2ed. Level 1 spells are awesome at level 9, right?
Seriously, I don't know what's into you regarding this. It's like you simply refuse to see what is obvious, man. 3.5ed is flawed, sure. But 2ed paladins were not as good as you remember them, and became better and more useful.
I hope you have better arguments than "I know more than you" this time.