Sure, we'd all love to see incredibly complex planning in our CRPGs involving someone dressing up as a cheese merchant, the rogue sneaking in through the castle's toilet shaft, the druid sneaking around as a cat looking to start strategic fires and the Wizard creating illusions in that one house that everyone says houses a vampire. The problem is, having complete and true freedom like that is near impossible to do in a CRPG because there are just too many variables. I mean, in a P&P game you could buy regular weapons, hide your powerful ones inside of the Shardmind and hand your cheap stuff over when you're frisked at the castle so you can confront the king with evidence that his vizer is up to no good. But who'd think about programming that kind of stuff in a CRPG?
Yep. Here's a little test, see how you people would handle this situation:
You got a party of six: Fighter, Rogue, Wizard, Cleric, Ranger and Bard. You've managed to knock out an evil Druid whom you were hired to capture and hand over to the authorities for a trial. The thing is, the moment he wakes up he's gonna transform into something and run away, so just tying him up isn't going to work. And that's discounting his Druish magic. How do you handle this situation without killing the Druid?