Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
I was deluding myself that a worthy 40K game will come and quench my thirst. Deathwing was final nail to the coffin for me. (together with DoW 3 fiasco...)
DEADLY NEW ENNEMIES AND A DEEP CUSTOMISATION SYSTEM
NEW: SPECIAL MISSIONS GAME MODE
Special Missions bring infinite replayability to both solo and multiplayer modes, with randomly-generated objectives and enemy spawns for every game chapter.
NEW: CHAPLAIN CLASS
The Chaplain is a powerful addition to any Terminator squad. Wielding the Crozius Arcanum power mace, the Chaplain’s armour allows him to fearlessly wade into even the fiercest Genestealer swarms.
NEW: EXPANDED ARSENAL
Three new weapons will the arsenal of players in both solo and multiplayer, including the devastating Stormbolter Mk. II!
NEW: DEADLY NEW ENNEMIES AND A DEEP CUSTOMISATION SYSTEM
Plunge into the Space Hulk and experience a desperate battle against the Genestealers, including new, deadlier enemies. Customize each class in solo and multiplayer and unlock devastating weapons, including an expanded arsenal exclusive to the Enhanced Edition
i don't know (or care) about mp, but the singleplayer is not that great. mostly because you have to babysit the dumbfuck medic AI (not that your other battlebrother is all that smart, but you can give him a pair of claws or a thunderhammer and he's going to be fine). the biggest draw is (like fork said) the setting, but even if you don't like the 40k universe those levels look and feel great and i think would be worth seeing on their own if there wasn't the problem of the aformentioned AI.
if you can get it for 20 westernbucks or something i would recommend it. not a cent more, though.
Space Hulk: Deathwing – Enhanced Edition expands tomorrow with the Infested Mines DLC, available free to all players for free.
Included in the massive update is a new map, Infested Mines, playable in Solo Special Missions and Multiplayer Co-op. With more verticality than any other map, these twisting underground caverns and corridors strike a balance between terrifying claustrophobia and wide-open battlefields.
This brings the total multiplayer map count of the game to eight, each with a massive amount of replayability on different difficulties and with various squad compositions. With improvements made to the general balance of the game as well as specific issues with AI Terminator team-mates, single-player and multiplayer games are improved substantially.
Also included in this update is the ability to turn off the HUD. This can give an additional level of difficulty and realistic feel to the fighting, as well as being the perfect way to make your own fantastic screenshots. On top of that is a raft of bug fixes and tweaks to keep the game running smoothly.
Today's update prepares the release of The Infested Mines DLC tomorrow. It will be available available through the Steam platform using the DLC menu on the game page.
The Infested Mines DLC for Space Hulk: Deathwing – Enhanced Edition will be available tomorrow on PC.
Find the patchlog below.
Features
A whole new map "Infested Mines" playable in Special Missions, for both solo and multiplayer.Requires the free DLC activated.
A brand new Picture Mode is available.
In the game options, enable this Picture Mode to deactivate the game UI. You can also play without the game UI with this activated.
Server filter research now has a both option "-" (instead of just yes/no except for Password).
Changes
Limit to XP farming: no XP granted for players who didn't actually play the map in multiplayer.
Gamepad sprint system updated. The sprint is now a toggle when using a controller.
Added a possibility to cancel a psygate when calling it by using the same input.
Added flinches to Aberrant with distance weapons when hit.
NPC Terminators have better placement when they are close from doors.
NPC Terminators react better to move orders.
Various small AI improvements.
Re-enabling emissive fading on impact on High and Epic configurations on PC.
Explosive Genestealers' sounds are now spatialized correctly.
New Icon for the Psygate to separate it from the game objective.
Improve performance on the Special Missions Chapter 7.
Added Feedback when trying to buy an item without enough currency.
Bug Fixes
It is now possible to chat while you are in deathcam.
Fix rare crash related to culling.
Fix rare crash related to zoom custo equipment.
Fix Navigation issue on Chap 07 (campaign & Special Mission).
Rebuilt lights & corrected an outmap in chap7 Special Mission.
Improved navigation on Chap 06.
Fix collision of some walls on chapter’s 3 vision.
You can no longer block the geneseed door during the defend area on Chapter 5.
SM chap 05 lighting rebuild.
Inverting mouse's controls doesn't invert them on the order wheel.
Fixed some navigation issues where Genestealers were stuck in Chapter 02 .
Fixed fire sound in the Dark Angel chamber during the end game cinematic.
Fixed Assault cannon sound that continued to be played in some cases.
Fixed Switching from mouse to gamepad on custo menu can stuck the player.
Fixed some customization elements that were not displaying correctly after switching to another weapon.
Fixed Skull badges could appear on some weapons that were not meant to have them.
Improved textbox for current customization section larger for longer names.
Fixed stalker strain Genestealers when visible were not highlighted when zooming on them.
Energy selectors are correctly replicated to clients on lightning claws and power fists.
Dead cam visual issue when the player looked at is engaged in close combat.
Hybrids' objective markers in chap 7 is at now displayed correctly.
Fixed Stealers could spawn after the gaz was released on chapter 7.
Fixed a rare bug where you could play two different classes of Terminators mixed together.
Improved Rewards of Valour opening is freezing the game for a short time.
Fixed Lightning claws sound was not spatialized.
Fixed Texture not streaming correctly in customization menu.
Fixed Caliban’s spear shots not being accounted for the guest in some rare cases.
Fixed purgatory sword keep altering its color after hovering the ultimate rune.
Fixed Lightning claws’s Fx are on the ground when in the armoury.
You can no longer be blocked behind objective’s doors that need to be locked in chapter 3, you will be teleported inside Pysgate if it happens.
Fixed Psygate timer warning can be displayed over the game if the player is killed inside the psygate
Fixed Purgatory's sword's ultimate rune's FX not visible in the armory.
Narthecium no longer display power fist FX in some cases.
Other players' runes become invisible when they are too close to you.
Scanning circle for hacking now works correctly in all cases.
Fixed Flamethrower that wasn’t able to destroy turrets.
All elements on Maegon’s body on chapter 3 are now localized properly.
Fixed Solo saves that could be loaded from SM missions.
Being kicked from psygate while in option menu no longer keeps cursor visible.
Locked state of doors is saved correctly in Campaign Chapter 7.
Ordering to attack a stealer in multiplayer no longer plays the "Lock door" audio order.
Improved chapter 7's navmesh.
Fixed the stats displayed for the Mace of Corswain mace's ultimate rune.
All perks affecting weapons stats have now their effect shown in weapon stat preview.
Fixed a blocking issue on the self-destruct Special Missions objectives if the host is dead.
Force sword no longer makes a strange noise when hitting a purity seal.
Fixed some situations in which an Aberrant could be stuck.
Fixed dead timers continuing to be displayed indefinitely in some situations.
Fixed servo-skulls (those on the maps, not the player’s capacity) not moving at all in some specific situations.
Fixed an issue in which player head might be malformed.
Focus is also happy to extend its adventure with Passtech Games on the development of an original title to the "indie" vein, and Streum On Studio with a shooter in one of Games Workshop's most popular universes.
I bought it on a whim and I agree with Darth Roxor, Graphics and sound department are excellent, if you like the setting it's worth the price. This goes beyond graphicwhoring, the Art direction is really something, whoever decided how to finalize the visual aspect is clearly very invested in 40K or at least did some extraordinary research on the topic...
As for the game itself, it's marginally better than other tactical shooters when playing with bots, you can give them complex orders and choose their loadout. Additionally, it appears a recent influx of players through Discord has revitalized the MP a bit, I only tried a couple hours of the SP campaign but there were always at least a couple of open servers with people on.