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Space Hulk: Deathwing - may the Emperor's legs be OK

hajro

Cipher
Joined
Nov 22, 2015
Messages
631
Hows perf if i scale down settings, might try bonobo version :positive:
 
Joined
Nov 29, 2016
Messages
1,832
Does anyone know if the game sold well for a Cyanide-published title? I wonder how financially successful it is.
 

Papa Môlé

Arcane
Joined
Dec 30, 2011
Messages
1,812
Location
Voodoo Hell
I played through it once on the regular difficulty then tried going through a replay on the harder one and finding all the relics but the game doesn't really hold up all that well and the multiplayer is too bare bones to hold interest, especially for something that was advertised as being primarily a co-op game (and the reason I actually bought it).
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
Been waiting for the first big patch to be released to get back into this, which is coming soon as Durandal linked.

Game was released way too early and I don't know how much longer MP aspect and game can live without major update.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
:necro:

Beta patch it out. Tried it a bit.

Single player is much more smoother now, lighting and some other stuff got some rework. Game looks as good as ever. Beta patch is about 10 gigs.

MP is also smoother, there is still noticeable hiccup when game loads enemy models, but overall MP also works better. I played just 3 MP games, all on different host and noticed that network lag or host PC configuration makes a huge difference to experience. Two matches went really well, but the last one had FPS issues and hitbox issues. Game also crashed first time I tried to join in game so it looks like crashes may still happen when hosted session is loading next chapter.

There are other issues remaining. Some stuff in MP lobby UI. Some achievements still won't work. Devs no about these but stability and performance has been first concern. I hope it still get more patches because there appear to be places where FPS drops without any visible reason.

The big question remains if game can rebuilt it's online community. I didn't see but one active MP game at once, but weekend is probably going to tell more if there are people still playing this.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://steamcommunity.com/games/298900/announcements/detail/521694695367035560

Update 4 Release
9 MARCH - NETHEOS
1481024355-shd-weapon-gif-2.gif

Greetings Librarians,

We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:
  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).
That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.

1489055661-spacehulk-deathwing-14.jpg


Space Hulk: Deathwing - Update 1.29d

New Features
  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.
Improvements
  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.
GUI
  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.
Menus
  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.
Multiplayer
  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.
Sound
  • The low health sound is no longer played after getting out of a vision.
Singleplayer
  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.
AI
  • Fix numerous case of Genestealers being stuck/blocked.
Stability
  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.
Graphic
  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.
Gameplay
  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

New update arrives today, and re-launch (and console releases) as Enhanced Edition is coming:

SPACE HULK: DEATHWING LAUNCHES RETURN TO OLETHROS UPDATE, UNVEILS UPCOMING CLASS CUSTOMISATION

Available for 40% off on Steam 13-16 June, Enhanced Edition releases on consoles and PC in Q4 2017

Space Hulk: Deathwing, the FPS from Streum On Studio set in the Warhammer 40K universe, continues its series of free content patches today with the Return to Olethros update. These updates are building to the launch of the Enhanced Edition on PC and consoles in Q4 2017, with all content provided free for existing and future owners of Space Hulk: Deathwing on PC. The game is available on sale at 40% off on Steam this week, from 13-16 June.

Today’s Return to Olethros update brings the well-received Special Missions mode to every Chapter in the game, in both solo and multiplayer. This mode generates randomized objectives and enemy spawns, bringing a new level of uncertainty and replayability for even the most seasoned squads of Space Hulk veterans.

We are also excited to unveil more information about the Class Customisation system that will be making its way to the Enhanced Edition. After completing a Chapter (in solo Special Missions or multiplayer), players will gain XP that contributes to earning Loot Reclusiam. These can be opened in order to gain a class-specific customisation item, as well as in-game currency to spend on unlocking individual items. These items include:
  • Armour skins and Runes – Skins give each Class a variety of striking looks, while Runes grant various passive gameplay effects, which can mixed and matched.
  • Weapon skins and Attachments - including bayonets, decals, enhanced scopes, cannon barrels, and more that affect both gameplay and weapon appearances.
  • Class Perks – offering unique, powerful passives for every class that give even more playstyle options.
  • Banners – players can show their commitment to the Emperor’s glory, by proudly placing one of a number of banners on the battlefield.
All aspects of the Loot Reclusiam and Class Customisation are earned entirely in-game, with no microtransactions. We’ll announce more upcoming features and additions as the Enhanced Edition’s release draws closer.

The Return to Olethros content update is available today, in a free download for all existing and future owners of Space Hulk: Deathwing on Steam.

Space Hulk: Deathwing will arrive on PlayStation 4 and Xbox One Q4 2017 as an Enhanced Edition, including additional content. This content will be included in a series of free updates for PC players.

Patchnotes: http://steamcommunity.com/games/298900/announcements/detail/1326721370064306252
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Does anyone even still play that? I mean, nice that they're not abandoning their software, but...
I hope they survive this and bring more weird stuff like EYE.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
I tried to find games during weekend but didn't had that much of luck. Got one game run by hosting myself. Didn't get special missions (they were implemented only in 1 st. chapter in non beta patch). Don't know if I have much patience left for this game any more.
 

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