Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,883
I've been feeling a bit mixed about it too, and I THINK I like the general theory behind it. It seems like they're trying to "Squish" D&D, making lower levels more powerful and impactful and lessening the strength of higher levels so you get less "Welp I've got a few levels on you so I'm a walking god" syndrome. The casualty of that is character building seems relatively plain, but the benefit is... I hesitate to say a more believable world, but it slightly is. It's hard for me to completely judge it since Solasta's my first and only exposure to 5e and I'm not sure what are strictly Solasta decisions/mechanics and what's RAW, but magic items don't seem super common and they're more "Important". Finding a +1 sword matters more when your to-hit increases so slowly, for example. The more I play the more I do agree with Meredoth on evocation seeming wildly superior to basically all other spells though, which if THAT'S how 5e handles it then it's a damn shame. But the save DC and effectiveness of controlling spells seems pretty damn worthless compared to just nuking from orbit with scorching ray and one-shotting someone, which is no doubt even more obscene if you're playing a shocker.I must admit, I do like some of the ideas in 5e. Bounded accuracy (attack and AC not growing dramatically), is not a terrible idea for instance as it prevents the exponential growth of both and makes bonuses to either very valuable.
Ability score caps and limited power growth within class are pretty cancerous though.
All this is also just talking about the combat mechanics, 5e does seem questionable for roleplaying and fluff given how sidelined skills are. D&D's always been much more on the combatfag rather than storyfag side of things historically but 5e's looking like a really harsh example. Buuuuuuut, that also goes along with the "Squish" thing where DC's are a bit more universal now rather than ramping up to goofy levels. Which is a decent idea, even though it makes skills are a little more universal and people who are focused on a skill are just a bit better at it. But since ideally you're playing D&D with rollplayers instead of roleplayers and everyone's just wanting to drink soda and talk bullshit while chucking dice that's probably fine. Has been surprising though since I haven't had anything to do with 4th edition or 5th edition.
One of the big complaints about 5e is, as you say, skills are quite meaningless. DMs often have to arbitrarily give players advantage on rolls rather than just letting their high modifiers speak for themselves.
I really don't get why they nerfed modifiers so heavily on skills.