The entire moba genre is just a severely dumbed down Guild Wars for faggots and womyn anyway, who cares which one sucks less.
Dota 2 requires you to manage a lot more active items than LoL, which I personally don't like / am not capable of doing.
True
Dota 2 often requires you to manage a shit ton of units at once, which I personally don't like / am not capable of doing.
Of the 107 heroes on Dota2 about 20~ have a skill that gives you ++units to control, wouldn't say 20% of the time is often. Many of them are just right clickers.
Dota 2 seems to have carried over some nonsense shit from the Warcraft 3 days, like turn speed (and why the fuck is there a "secret shop"?), and obscure mechanics like stacking jungle camps (Dota 2 jungling in general always seemed really hermetic to me).
Turn speed gives mêlée heroes a chance so ranged characters can kite and harass you without any repercussions, so ranged carries aren't as dominant as they're in LoL. Jungle stacking is weird but it gives more strategic options during the game, like delaying the push on the safe lane.
Dota 2 supports are ward spambots, while LoL supports can now actually feel some character progression during the game.
Bullshit. Supports in Dota are a lot more impactful than in LoL. Sure, you may not get as many items as your carry, but you don't need them for good reason.
Dota 2 map is effing huge, and there are way too many moments where you're doing nothing but cruising around the map.
Buy tp's
On Dota 2 it feels specially painful to purchase consumables (fuck town portals), considering you have to complete items before dying since you lose a shit load of gold upon death.
TP's in Dota give a lot more versatility over LoL's just recall and it's not that hard to get money unless you're on a feeding spree.
On Dota 2 people expect you to be able to play just about every single champion. I used to spam undying and people I met in game were like "oh man you need to start playing something different", how about no, I like playing this hero and fuck you
v0v I found quite the contrary, meta isn't as enforced as in LoL, you have much more versatility in what you play.
LoL has a more varied hero/champion design (yes, I know quite a few champions have abilities copied from dota 2, but the rest of them are quite different).
HAHAHAHAHAHAHAHA
LoL is continuously evolving to become more balanced, diminishing snowballing (making 1 mistake at 5 minutes and you lose the game is not fun) and increasing windows for counterplay, which reduces the amount of noninteractive "get wrecked" moments.
Riot cannot into balance. They're making every hero the same fun sized crap that plays the same and god forbid you if there's a fun champion with a unique playstyle that does what it does a bit better than the rest, for it will get wrecked and abandoned for lack of counterplay. It's one of the many things that ended driving me away from the game.
That said, I can recognize (and accept) that some people just preffer Dota 2, specially because they see a few of theses points as actual strong points for it, specially the first 2. Oh and Dota 2 seems to have a better community, with less children, and in game voice chat.
Both communities are terrible but I can't fucking stand the russians in Dota2. There are a lot of other good points but the fact that Dota2 has a client that doesn't suck huge hairy balls it's good enough.
Also did 4 out of 5 games so far with Yorick "tank". At least it's a better role designation than the Jayce tank and Udyr mage I've seen so far. I've been picking Triforce on him every game, it's so much more impactful than Iceborn Gauntlet. In general Iceborn Gauntlet seems weak, it's bad on Nidalee too and I'm pretty sure Hecarim, you need very high base damages to make use of it. Had some fun games with him, one where I went Hydra and split pushed all game, another where I'd get caught, pop ult and net 2 kills. Also finally getting comfortable with taking teleport every game, it's pretty lame to see your enemy stick in lane with 200 hp because you have 0 burst, but hopefully junglers will get better at tower diving.
Anybody else seen Amumu carrys? Every mumu I'm up against lately goes AP and magpen with some tanky items thrown in late game.
Only one who did damage was Trynd, and all of them have some sort of AA enhancer.I can't bring myself to pick up a crucible, although it seems to be one the best support items. I just know it'll often sit on my inventory, cause I'll forget to use it.
What with the tabis on an AP support, though?
Drew:
What's this shit I don't even. Whole team good KDA, other team: ori[1] mid 76 cs no ap, thresh ad no ad.
That wasn't a good game. It's like playing chess against someone who merely knows which moves are valid (like me). Having fun against feeders? Gonna be sick of it soon.
Support build: take spellthief's edge or (nerfed to hell) coin, then sell it once can affort chalice. Build into athene.
I just lost what feels like 10 million games in a row.
I just lost what feels like 10 million games in a row.
Better lose some more then so you can get to hell elo where nothing makes any sense anymore.