Well, Steam informs me I've been marvelling at the Majesty for 23 hours.
It's better than Oblivion, not as good as Morrowind. As a hiking sim it's better than New Vegas although as an actual RPG it leaves much to be desired. The quests are derpy, the landscapes are pretty, the interface is horrible. the levelling system is retarded and dragged down further by the perks being in a difficult to navigate MAJESTIC set of constellations instead of an easily-browsed list or tree. I killed a dragon, only to heal up, turn a corner and get killed by a mountain cat in turn.
I'm playing an archer with a smattering of illusion, alchemy, enchantment and thieves skills. I'm about 20% through the main quest. I've just started the mages guild questline (mostly went there because I was trying to get hold of a spell book of invisibility). I meant to go directly to the thieves guild when I started out, but I've gotten kind of sidetracked. Besides, I've grown kind of fond of Lydia and I don't think I'll be doing much sneaking with her in tow in heavy armor. I think I started the Dark Brotherhood questline, but I honestly CBA to go kill a girl just because some deranged kid thinks he summoned me. I've done some of the companions quests where I
So yeah. Very derpy quests. The mages guild feels a bit too much like Harry Potter for my liking. But maybe it'll incline later. The main quest is ok(ish) so far although I'm dissapointed you get to kill a dragon while you still have trouble handling random bandits in furs waving sticks at you. I think the game would have been better served with dragons being much, much rarer and you getting new shouts in some other fashion. Quests are depressingly linear. The only choice the player is ever given is [continue linear quest] or [walk away and kill mudcrabs]. All objectives boil down to [Go to X], [Kill NPC Y], rereive [McGuffin Z] and return here for gold coins!
Shouts are pretty fun. The knockback shout has saved my bacon a bunch of times and the lifesense shout (whisper?) is pretty handy in a dungeon. Combat is ok. Archery/sneak attacks remains useful longer than it did in Oblivious. It annoys me that I can't block with a one-handed weapon unless my off-hand is empty or carries a shield.
But is it actually good?
It won't pass even the most lenient Kodex Kritikal Konsensus, that's for sure. It's more of a hiking sim than an RPG. But I am genuinely entertained by it nonetheless. I like exploring the landscape and seeing what's behind the next hilltop or down the next cave. With a better interface (dear god, what were you people thinking!?) and quests that actually allowed the player to make some choices and pick a side, I might even have defended Skyrims honor and called it a good game.
As it is, I find it an amusing hiking game. If Oblivion didn't make you claw out your own eyes, you'll like Skyrim. If it did but you still liked Morrowin, Skyrim may be for you (though a worse game than Morrowind in every aspect save for graphics). Maybe Mods Will Fix It. For now, I find it an adequately entertaning distraction in a year that has seen very few (if any) good releases. Take that as you will.