roll-a-die
Magister
- Joined
- Sep 27, 2009
- Messages
- 3,131
No, it's mediocre. Just above average at best. It isn't even particularly BAD, it's just boring and mediocre.baronjohn said:except graphically.
Yeah, there, I said it. Skyrim fucking sucks.
I see you've elaborated below on this. Allow me to preface this section, with the statement that it honestly CANNOT get worse than oblivion for bad story.The story sucks,
How are they worse than oblivion, elaborate.the quests suck,
Allow me to give you an example of a quest in Oblivion versus a quest in Skyrim.
Oblivion, you discover a painting that an artist accidentaly got trapped inside using a magical paintbrush, what follows is a shittily made combat slog, that proceeds linearly in one direction, until you get to the end and all is well the artist paints you an exit, and gives you a mcguffin.
Skyrim, The Jarl of Windhelm, the place with the college you seem so exited about below, wants you to retrieve a helm from a ship wreck, he want's it for the symbology of having a helm a first lord wore. What follows is a perfectly logical 2 mile walk to a boat, where you discover an argonian has taken it, and you must either kill the argonian and get the key to the chest containing it, or steal the thing from the argonian by picking the chest open and retrieving it. Shortly thereafter, you return and the Jarl thanks you and give you 400 gold, along with an offer of the position of minor noble.
Elaborate, as far as I can tell, they've gotten rid of the health bloat, that basically rendered 1 on 1 fights in oblivion 5 minute stock still click fests, where you attempted to slowly whittle down the absurd amounts of hit points that the average person had, before the other person whittled yours down quicker. If you were a mage, fully specced into magic, with the atronach birthsign, and an altmer, it was basically, fire 4 spells, and be done, hoping the four spells managed to get through the hp bloat of the person you were attacking.the gameplay sucks,
Elaborate, how do the suck, especially in comparison to Oblivion. You are making base statements and expecting us to accept them as fact, based on what, your epeen size.the dialogues suck,
Quantify, Correlate, and compare. Give references to the subjects you are comparing not statements of agonizingly simple, yet monumental proportions. To give an example of how this is done.the voice acting sucks,
In Skyrim, they have 5 large cities, around the size of oblivions, Whiterun, Windhelm, Solitude, Riften and Markarth, with 4 smaller cities, in the form of Dawnstar, Falkreath, Morthal, and Winterhold , along with around 10 smaller towns which I'm not going to bother to name, and finally 4 inhabited forts. In oblivion, they have 6 cities, Chorral, Cheydinhal, Bruma, Leyawiin, Skingrad, and Anvil. Along with one major city, The Imperial City, which is made up of about 5 sections each quarter to a half the size of one of the cities. Finally you have 3 villages
The result is that Skyrim has a closer town structure to that of morrowind, with many towns spread out, and just a few major ones, In morrowind those large cities were Sadrith Mora, Belmora, Ald-Run, Vivec, and Ebonheart.
While it spreads content out, and renders much of it moot, it lends it self to a more believable standpoint in terms of world design.
That is and example of comparative analysis. Quantify a feature of the 2 objects, correlate them, and them compare them to a 3 object generally in a similar vein.
So to show you how it's done for this particular feature.
In Oblivion they used approximately 30 actors for around 900 voiced NPCs. In Skyrim, they used around 100 actors for roughly the same amount of NPCs. Comparatively, Bioware used around 30 actors for roughly 50 roles in Mass Effect 2. Skyrim is a middle ground between Biowares level of variety, and Oblivions level of all 30 people in this town have a line from the same voice actor. What having 100 voice actors allowed bethesda to do is, assign each actor a different NPC in each town and do the lines. So that as you are playing in that village there's roughly no repeated voices on anything but the guards. It gave the appearance of focused design, unfortunately the quality of the voices have only marginally improved, and don't begin to come up to the level of Bioware's games. There are niggling issues, like the fact that you will run into a person speaking in a midwestern accent, with a man talking like Arnold the Terminator.
They are there, just simplified, here's the fun thing gonna blow your fucking mind, what are RPG elements? Stats, there's concentrated in the form of Health, Mana and Stamina. Dialogue, there, actually better than before because it has more than 14 characters as a limit. Leveling, there, and it has added meaning in the form of skill trees.the rpg elements... are non-existent,
Not really, the Witcher 2 far out strips it.but it sure looks nice.
Your comparing it to oblivion remember.I was doing the mage quests, and I can't help but compare it to Morrowind.
Irrelevent nattering about another game that you shouldn't really be comparing it to given that your title is that it is worse than Oblivion not morrowind.
Oh look a meme, I better catch that and insult it.Well, fuck all that. That's not MAJESTIC enough.
I'm assuming pizda means something foul in whatever native tongue you have, and is not simply more insane nattering.I can see the bethpizda meeting now.
snip
Oh look that meme again. I better insult that.And oh god are the mages in Skyrim MAJESTIC.
They live on a GIANT ROCK, where the college is made out of GIANT STONE, like everything else in Skyrim. The hall are HUGE, even though there's nothing in them. The only way into a college is through a decrepit walkway over a CHASM OF DEATH, even though this is absolutely the only way to and from there. The place is littered with MYSTERIOUS POOLS OF MANA and KICKASS EPIC LASERS BEAMS INTO THE SKY. The missions ARE MAJESTIC!!!!! The second mission has you SAVING THE WORLD, and fighting EPIC UNDEAD. In the middle of the second mission you're contacted by a MAJESTIC SECRET MAGE ORDER LONG PRESUMED DEAD BUT REALLY OPERATING IN THE SHADOWS WIELDING MORE POWER THAN ANY IMAGINE, AND THEY WANT YOU!!!
Okey doke, allow me to compare that to Oblivion.
First few missions are basically hazing. Then you go to the Arcane university, which is a sector of the imperial city for some reason, and is on it's own island separated by a bridge. Your first mission here, you discover that necromancers have tainted a glade used for staff construction. And that there's apparently an order of necromancers rising up to destroy the mages guild. So you're sent out on missions that basically amount to kill the necromancers, and solve a few puzzles. This leads to no reparations from the guards despite the fact that the people you are killing are not criminals in any way. The quest line ends with you facing the king of worms. A literal god figure from daggerfall. You get promoted to archmage of an INTERNATIONAL ORDER OF MAGES, shortly before facing the king of worms, solely on your abilities as a sell sword and murderer for hire. It starts off slow, then has you brazenly violating the law, and doing stupid shit like killing gods.
Not really, the game is pretty good as a hiking sim. Just like Morrowind.EPIC!!!
This whole game is EPIC. If by epic we agree to mean shit.