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Skyrim is worse than Oblivion in every way

DraQ

Arcane
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Gord said:
Majestic47 said:
Is there any visible wounds on the enemy?

I don't see any, but put that down to most probably only getting a no-gore version here.
From what I've read there should be e.g. decapitations in the game and I never had that happen outside of scripted excecution scenes.

What happens if there is no CS?

There will be a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced.
More like "...and even millions of bans couldn't silence them".
:smug:
 
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SCO said:
What happens if there is no CS?

Bethesda may have many flaws, but they do know their audience. No CS = no loli lizard tits = no GOTY award

Cowboy Moment said:
I remember actually using a Torch in Obivion and Morrowind on multiple occasions, while in Skyrim there's absolutely no point.

Dunno, never found a reason to use torches, lamps or whatever in MW or OB either. In fact I used mods that removed the unseen light sources so these things would be useful (Lights 300 for Morrowind and Let There Be Darkness for Oblivion)...it really improves the feel of caverns, tombs and the like when you need torches to even see something at all instead of them being mere conveniences you use just because they're taking space in your inventory and you have one free hand so why the hell not. I expect one such mod will come for Skyrim too. Maybe a port of LTBD?

Dinosaur Act said:
Shouldn't you be happy that some company

no
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
Ed123 said:
To be honest I don't recall Morrowind having particularly notable dungeons in terms of non-linearity. The odd side-room or alcove maybe. I don't even remember any secret rooms that weren't opened by a quest (which Skyrim has one or two for every ten dungeons, excluding those locked walk-in cupboards). I suppose some of larger caverns were somewhat open. The joy of exploration in Morrowind came from the overland map, not fiendish D&D labyrinths.

That's because they were so short that even when they did branch out it wasn't particularly noticable.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
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halflingbarbarian said:
Ed123 said:
halflingbarbarian said:
attackfighter said:
Majestic47 said:
I think linear dungeons are valid complaint.
Morrowind was excused from this because the shift between that and Daggerfall is extremely massive.

Morrowind dungeons weren't all linear. It was mainly just the bandit caves that were, but if you go into dwemer strongholds or those dunmer fortresses there's plenty of turn offs.

Then I'm going to say Skyrim dungeons aren't all linear either: the forts and generally other humanoid enemy buildings have different/multiple entrances/exits with rational layouts.

If by "multiple" you mean "two", yeah. But forts are rarely used as dungeons anyway. You kill dudes on the ground floor, move up to the next level and kill some more etc.

To be honest I don't recall Morrowind having particularly notable dungeons in terms of non-linearity. The odd side-room or alcove maybe. I don't even remember any secret rooms that weren't opened by a quest (which Skyrim has one or two for every ten dungeons, excluding those locked walk-in cupboards). I suppose some of larger caverns were somewhat open. The joy of exploration in Morrowind came from the overland map, not fiendish D&D labyrinths.

Yea hence the 'then' at the beginning of my post, since his standard of non-linearity was established at the Morrowind level. Also, by 'multiple', I mean multiple aka more than 2.

Some Forts have a layout you would expect from an actual fort, but in my experience, most are still linear just like everything else. What other "humanoid enemy buildings" do you count as dungeons anyway?

In Morrowind, the dungeon layout was tied to the type. Daedric Shrines, for instance, were often like one big room, or two rooms connected with a small passage. Caves were often linear and short. On the other hand, Dwemer ruins were not linear, nor were the keeps. Don't remember Dunmer tombs very well.

In general, Morrowind had less linear dungeons, imo. And the linear ones were usually short, which avoided the typical Skyrim situation of just walking along a designated path for 30 minutes without even a bit of actual exploration. Those Nord tombs would be so much fun to explore with a good layout and more (and deadlier) traps.
 
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Examples of humanoid enemy dungeons/buildings other than forts off the top of my head include a enemy bandit hideout below an innocuous house (Pine-something) that had full branching areas, Broken Oar Grotto a pirate hideout with 2 separate paths along a lagoon (1 of them branches into 2 as well) and another possible path swimming through the lagoon itself. Multiple exits + entrances, though, just forts that I've seen. Unless you consider those unmarked exits of certain dungeons as a possible entrance (though they are usually located in some hard to reach crevice or well hidden) where after a long linear crawl the game has no intent of letting u shortcut back to the main entrance and instead gives you the opportunity to fast travel away.
 

Tel Prydain

Augur
Joined
May 31, 2010
Messages
123
I found bandits wearing a suit of glass armour... like, one suit between them. One had the gauntlets, one had the armour itself and another wore the helm and boots.
In their camp was a dead, naked adventurer.

I'm not sure if it was all planed that way, or if radiant caused the bandits to steal some other NPC's crap, but it was pretty funny to be attacked by a wimpy bandit wearing leather armour and braces, but glass helm and boots.
 

Captain Shrek

Guest
Tel Prydain said:
I found bandits wearing a suit of glass armour... like, one suit between them. One had the gauntlets, one had the armour itself and another wore the helm and boots.
In their camp was a dead, naked adventurer.

I'm not sure if it was all planed that way, or if radiant caused the bandits to steal some other NPC's crap, but it was pretty funny to be attacked by a wimpy bandit wearing leather armour and braces, but glass helm and boots.

Its actually surprisingly an :incline: of :decline: if its as you suggest.
 

Deleted member 7219

Guest
http://kotaku.com/5861891/watch-two-wom ... -and-piano

Skyrim is better than Oblivion in every possible way.

Quests (especially the MQ), art direction, writing, voice acting, music, combat. It actually feels like a sequel to Morrowind and a part of the Elder Scrolls universe. Not just because of the Dwemer ruins and the constant references to Morrowind throughout the game, but just the atmosphere of the thing. You don't hear generic mudcrab chatter and people don't stare at you with creepy smiling faces.

I know Fallout 3 wasn't good, but other than that it seems Bethesda seriously inclined as a company since Ken Rolston left. I know he was the Lead on Morrowind but man did he fuck up on Oblivion. I don't know who led the team on Skyrim but it was almost as if he sat the team down and said, "Look, this is what sucked in Oblivion, this is what was great about Morrowind, get rid of the crap Oblivion brought in and try to bring back a bit of what made Morrowind so unique".

Radian Quests and the loss of the primary stats is a bit of a kick in the balls, and the MQ/Civil War don't have satisifying resolutions, but other than that Skyrim is one hell of an improvement.
 

Captain Shrek

Guest
Matt7895 said:
http://kotaku.com/5861891/watch-two-women-play-skyrims-haunting-theme-on-violin-and-piano

Skyrim is better than Oblivion in every possible way.

Quests (especially the MQ), art direction, writing, voice acting, music, combat. It actually feels like a sequel to Morrowind and a part of the Elder Scrolls universe. Not just because of the Dwemer ruins and the constant references to Morrowind throughout the game, but just the atmosphere of the thing. You don't hear generic mudcrab chatter and people don't stare at you with creepy smiling faces.

I know Fallout 3 wasn't good, but other than that it seems Bethesda seriously inclined as a company since Ken Rolston left. I know he was the Lead on Morrowind but man did he fuck up on Oblivion. I don't know who led the team on Skyrim but it was almost as if he sat the team down and said, "Look, this is what sucked in Oblivion, this is what was great about Morrowind, get rid of the crap Oblivion brought in and try to bring back a bit of what made Morrowind so unique".

Radian Quests and the loss of the primary stats is a bit of a kick in the balls, and the MQ/Civil War don't have satisifying resolutions, but other than that Skyrim is one hell of an improvement.

They actually played well. Fuck. FUCK. I have to play that game again. FUCK YOU MATT. FUCK YOU YOU FUCKER.
 

Bruticis

Guest
Captain Shrek said:
They actually played well. Fuck. FUCK. I have to play that game again. FUCK YOU MATT. FUCK YOU YOU FUCKER.
:thumbsup:
I thought the same thing, had to immediately watch the trailer. Time for another replay.
 

DraQ

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Now I'm actually curious enough, that I'll obtain a copy and see for myself if it's possible that derpthesda has inclined (which, although unlikely, would warrant purchase if true), rather than ignoring the game altogether.

The codexian response seems surprisingly positive, but OTOH I have to account for turd-train of oblivious-acrania-derp age 2 skewing the formerly monoclean tastes of the hivemind and a lot of folks posting about awesomeness of skyrim being oblivious clowns.

Still, this is one of the cases where I'd be quite happy to be proven wrong, though combat looks rather off-putting, there are no spears and loss of stuff like primary stats or spellmaker is a fucking disgrace (especially when taken together - I had a lot of spells in MW that completely depended on manipulating attributes for their effect).

Also, humanoid anatomy on beastfolk:
:x
 

Thrasher

Erudite
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Messages
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The game is fundamentally the same as Oblivion, but the world design is better and the UI much worse. If you don't like exploration, don't bother. At least the character system/level scaling isn't as bad (so far). I've only seen a sliver of the world, so we will see how long it takes before it gets too repetitive.
 

turul

Augur
Joined
Mar 2, 2011
Messages
149
Immersion is greatly ruined, when entering a cave, which supposedly hasn't been visited in a hundred years and I am finding eatable apples, carrots, and drinks. And by the way..who the fuck lights the candles down there, if the zombies are in their coffins when I enter and who set up the bear traps down there ??
Why do I feel like the whole dungeon is just set up for me to enter once and after that, all the traps are ruined and all the carrots are taken and all the locks are opened?
At least have an appointed housekeeping zombie, who resets the beartrap, loads carrots back in the barrels, so the next adventurer can eat some carrots for bleeding from the foot!
:x


Also, you mages...notable bug.. tested tried and it's true:
Not mentioned yet:

The perks Augmented Flames, Augmented Frost, and Augmented Shock don't affect all of the relevant spells that they should. Many elemental spells are not affected by their elemental perk and receive no increase in damage. It's always the same spell series for each element, too. Runes, for example, are unaffected by the elemental perks.
http://forums.bethsoft.com/index.php?/t ... __19385834

: x
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
Would buy $5 gun DLC if there is one available. Would make the dragon encounter more fun instead of just running for cover...waiting for it to land before shooting it with poisoned arrows.

Dual Flintlock Pistols as well plz. With flaming daedric bullets, yo!

And a cowboy hat, clothes, and boots.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Hey guys, if I was to pick up Skyrim, should I get if for PC or PS3? I just got a PS3 for Dark Souls and have hardly any games for it. Plus, I am worried that I may not be able to play it on my PC. Here are my specs: Processor: AMD Athlon II 630 Quad Core, RAM: 4GB DDR3, Graphics: ATI Radeon HD 4200 Integrated, OS: Windows 7.
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
so much more mods in the pc version and perhaps salvation from the shit UI.

No contest really. In console, if the game scripting fuck you over, you might have to reload. At least in pc, you can just hit up the console command etc.
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
Elzair said:
Hey guys, if I was to pick up Skyrim, should I get if for PC or PS3? I just got a PS3 for Dark Souls

play Dark Souls (and Demon Souls) instead if you "just" got your PS3. wait for the Skyrim GOTY edition with all the DLC and mods having fixed the bigger balance problems.

i havent played skyrim but alone from reading these threads here its pretty apparent skyrim has tons of issues and is only so "accepted" because its a) better than oblivion and there s b) nothing else atm (other than for us owners of the masterrace - Heil Sony! - platform, welcome aboard Kamerad )

mind you i m not trashing on skyrim, i ll likely do the same (pick it up later with mods) since i can forgive a bunch of flaws if the hiking is enjoyable enough (morrowind).

but right now you just bought the key to accessing 2 really damn good games that dont need mods, so why waste your time with an unmodded skyrim ?
 

Palantas

Novice
Joined
Apr 3, 2007
Messages
5
Freelance Henchman said:
Admiral jimbob said:
Encountered my first bandit dressed in full glass armour demanding 100 gold. Fuck's sake Bethesda :x

Groan. Not this again.

Another reason for me to file away in my Reasons I'm Not Playing Skyrim folder.
 
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Palantas said:
Freelance Henchman said:
Admiral jimbob said:
Encountered my first bandit dressed in full glass armour demanding 100 gold. Fuck's sake Bethesda :x

Groan. Not this again.

Another reason for me to file away in my Reasons I'm Not Playing Skyrim folder.

TBH I haven't seen that yet, might be a oddity in the spawn. I'm level 40 now and the bandit enemies are still in their same old fur and iron armor, with the captains/chiefs in steel plate. Some chance of wielding higher grade weapons but max is orcish. All the 100g demanding robbers recently (in my game) are still 50% unleveled / 50% normal leveled bandits like above. So idk.
 

Palantas

Novice
Joined
Apr 3, 2007
Messages
5
I see. I'll mark that particular reason for not playing Skyrim as "Questionable."
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Bandits do use perks... I was just decapitated. :lol:
So maybe they don't use the bloated HPs rutine just the same passive perks I use... My Imperilal armor + Solitude shield gives me AC 460... with skills at 75 and tree almost fully checked, btw I don't have any points to spend on things I don't use... only one basic upgrade for speach, resoration and archery all points in heavy armor, block, smithing and single handed wepaons with sword preference. fights are chalenging at adept but thanks to perks which gives me 50 of magic damage reduction and runing with raised shield I'm able to get those fucking magicians out.... 4 points into armsmen and 2 into critical damage makes my epic skyrforge steel sword a kiling machine. I don't use enchensemnts as it's out of character of my character... So no Mage guild. Won't do the theif guid too... unless it''s robers guild and I can destroy them in the end same way as black brotherhood.
Of course you can esily broke the game taking battle mage breton with shield for example, he's is imune to magic damge and can fry the melee oponents either from stones or behind the meetshhield... I mean houscarl. But if you do so don't blame the game you Larper. :smug:
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
More let's try to break the game and then complain shenanigans:

http://www.youtube.com/watch?v=PKSjZ4s0klM

So basically that guy thinks the "thief" class (although he is actually playing more like an assassin) is broken, because he manages to sneak kill even some bosses by maxing stealth, spaming invisibility and using enchanted gear to muffle his steps and double sneak damage.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,299
Gord said:
More let's try to break the game and then complain shenanigans:

http://www.youtube.com/watch?v=PKSjZ4s0klM

So basically that guy thinks the "thief" class (although he is actually playing more like an assassin) is broken, because he manages to sneak kill even some bosses by maxing stealth, spaming invisibility and using enchanted gear to muffle his steps and double sneak damage.

That guy is overdoing it a lot, basically after you get decent sneak, 15x backstab and the items from thief guild and brotherhood the game is over. Everything insta dies regardless of difficulty and you don't need all that invisibility shit.

That's broken however you look at it because if you want to play a proper assassin (trying to avoid any form of exploit) the game has 0 difficulty. You don't open then do X or Y or w/e. You open the fight and the fight ends, you're a 1shot machine unless you purposefully gimp yourself.
You're not trying to break the game, you're trying to play the build logically according to the info you get in the game. Not abusing stamina food or smithing with enchanting/alchemy double dipping or other retarded exploit. You increase sneak, 1h and some archery by playing normally, you do the guilds that suit your class and voila, game broken, GG.

Not to mention how rolling during sneak is about as fast as running and has no cd. I was moving faster in dungeons as a thief than with any other build.

Also, when you get bored with 1 shotting shit, tough luck you need to drop difficulty because you're high level with no armor skill (cause you never got hit).
 

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