NeVeRLiFt
Liturgist
Very interested in this!
Pledge $60
Pledge $60
nervous!!!
Not totally unrelated, but is there a difference between snes shadowrun and that other version? Which one to try?
aaaaaaaaaaaaaacboyardee don't hate me but I'm getting a 'if steven segal was in an 80s euro science fiction movie' soundtrack vibe
The Genesis/Mega Drive version is considered superior to the Snes', but the latter is different enough to warrant a play after you've completed the Genesis version. Can't comment on the Sega CD release.Not totally unrelated, but is there a difference between snes shadowrun and that other version? Which one to try?
I worked on it some more and took a lot of your advice.
Listen to sgc_meltdown well before me, unless he tells you to click a link. In which case you should log off your PC and exit the building immediately.
Even really good games like Fallout + Arcanum had mediocre turn based combat at best. So if these guys could deliver something like that, together with the other important things like freedom and a classic PC UI, in their (obviously) genuinely interesting setting, I am already excited and would support them.
Aphex Twin said:some people bought the analogue equipment when it was unfashionable and very cheap though.
some of us are over 30 you know!
anyone remember when 303`s were £50? and coke was 16p a tin? crisps 5p
also you have overlooked A LOT of other points because its not all about the overall frequency response of the recording system its how the sound gets there in the first place.
here are some things which you can`t get from a plugin,they are often emulated but due to their hugely complex nature are always pretty crass aproximations..
the sound of analogue equpiment including EQ, changes very noticably over even a few hours due to temperature changes within a circuit.
Anyone who has tried to make tracs on a few analogue synths and make them stay in tune can tell you this,you leave a trac running for a few hours come back and think Im sure I didnt fucking write that,I must be going mental!
this affects all the components in a synth/EQ in an almost infinte amount of tiny ways.
and the amount differs from circuit to circuit depending on the design.
the interaction of different channels and their respective signals with an analogue mixer are very complex,EQ,dynamics....
any fx, analogue or digital that are plugged into it all have their own special complex characteristics and all interact with each other differently and change depending on their routing.
Nobody that ive heard of has even begun to start emulating analogue mixer circuitry in software,just the aesthetics,it will come but im sure it will be a crap half hearted effort like most pretend synth plugins are.
they should be called PST synths, P for pretend not virtual.
Every piece of outboard gear has its own sound ,reverbs,modulation effects etc
real room reverb, this in itself companies have spent decades trying to emulate and not even got close in my opinion, even the best attempts like Quantec and EMT only scratch the surface.
analogue EQ is currently impossible in theory to be emulated digitally,quite intense maths shit involed in this if youre really that interested,you could look it up...good luck.
your soundcard will always make things sound like its come from THAT soundcard..they ALL impose their different sound characteristics onto whatever comes out of them they are far from being totally neutral devices.
all the components of a circuit like resistors and capacitors subtley differ from each other depending on their quality but even the most high quality milatary spec ones are never EXACTLY the same.
no two analogue synths can ever be built exactly the same,there are tiny human/automated errors in building the circuits,tweaking the trimpots for example which is usually done manually in a lot of analogue shit.
just compare the sound of 2 808 drum machines next to each other and you will see what I mean,you always thought an 808 was an 808 right?
same goes for 303`s they all sound subltey different,different voltage scaling of the oscillator is usually quite noticable.
VST plugins are restricted by a finite number of calculations per second these factors are WAY beyond their CURRENT capability.
Then there is the question of the physicallity of the instrument this affects the way a human will emotionally interact with it and therfore affect what they will actually do with it! often overlooked from the maths heads,this is probably the biggest factor I think.
for example the smell of analogue stuff as well as the look of it puts you in a certain mental state which is very different from looking at a computer screen.
then there is analogue tape...ah this really could go on forever....
im quite drunk cant be bothered to type anymore...
so yeah,whatever, you obviously dont have to have analogue equipment to make `good` music in case thats the impression im giving,EVERYTHING has its uses .And not all anlaogue equipment is expensive you can still get bargains like old high end military audio devices,tape machines fx etc just go for the unfashionable stuff.
Richard.
I'd prefer for a more cyberpunk feel to it. Needs more guitars, techno/electro and less happiness (no flutes please!).cboyardee don't hate me but